CC2: Sorrow of Faerun is a module designed for levels 10-15, and is part two of the 3 part Claw Chronicles campaign that should lead the players on a grand adventure taking them into the middle of the War for Myth Drannor itself. This module should be played after CC1: Gates of Myth Drannor, otherwise things will be more than a little confusing. :) Hell has come to Myth Drannor. In the gathering dark, the Crossroads tavern still shines as a beacon to those unfortunates who find themselves within the haunted forests depths. As the tide of evil prepares to spill out across all of Faerun, only a handful of adventurers stand between the Forgotten Realms and the endless hordes of Hell. The devil God Mammon has made his move, and the mightiest of hells champions is unleashed. But, the Rod of Worlds is still lost, and its power can be used for both good, and evil........ Current version: v1.03
-.25: Crude language and unkillable prostitute -.25: Didn't like the sewer adventure. Underground sewer adventures beneath cities don't mix with me. -.25: Some polishing needed for the latest NWN patch. Abaddon doesn't spawn in the final battle. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Jorlemayne at on12/11/06
Finished last night w/ 13th lvl Monk that I played Kingmaker and CC1 with. One of my favorite Mods so far. Going to see if I can access some of the areas I didn't finish before I export character.
Posted by Steve_Savicki at on01/02/07
Abaddon, Could you please e-mail me? You can do so through the link in my profile. Thanks, Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Scroogius at on11/28/06
Great modle, like the first chapter. Yet, there are some minor issues. For example: at one point in Suazil, the PC says that Grano died during the battle out of the Crossoroads, but I never saw him fighting. Then, I can get the key for the Alley from the beggar, even if I don't have the map he wants. Anyway, Congratulations. I really enjoyed this series, and I hope you will bring it on.
Posted by Kymechu at on11/27/06
still don't know what caused my invulnerability, but it wore off or otherwise disappeared on my new approach to the old elven court.
Posted by Kymechu at on11/27/06
somehow, i managed to get into something like dm_god mode (immune to all forms of damage), no clue how it happened, haven't even been in debug mode except after i noticed it, to try (unsuccessfully) to get rid of it. i also tried restarting the engine, which usually gets rid of actual debug dm_god, but its still there. i first noticed it in the chamber of light, but it could have been around some time by then. i'm now headed into Drannor to cause my diversion for Abbadon, and its still there, and making the game rather short on challenge. anyone know what might cause this, or how to get rid of it?
Posted by Kymechu at on11/27/06
"I know you'r a monk, Valdur. Would you like me to shape its magics for that class, or another?", yet he doesn't give the option to shape for that class, only for Fighter, Ranger, Paladin, Rogue, Blackguard, or Sorc/Wiz. did it not occur to you that someone might actually choose to play a barbarian, monk, druid, bard (ok, i can understand that one *grin*), or cleric? you omited nearly half the classes in the game. this screws such classes out of what seems to be a fairly major bit of equipment award, which is problematic, but even worse by my count, is that if you'r playing