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NWN MODULES

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Title  RTS - Harvest of Souls 1.26b33
Author  Deva Winblood and Jeremy Greene
Submitted / Updated  08-11-2005 / 08-24-2009
Category  Capture The Flag
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  No-name world.
"The World"
"The Outer Planes"
Gameplay Length  Varies. It is adjustable but, the fastest game is likely to last at least 2.5 hours. There have been reports of people playing for 23 hours straight.
Number Players  1 - 64
4 Unique Teams
Language  English
Level Range  Any (will be reset to level 1 but, this is adjustable in game)
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  64
Min # Players  01
Min Character Level  Any
Forums  Link
Content Rating  Mature
Alignments  Any
Gameplay Hours  03
Description
This module is EPIC and different from any other module out there. It is considered by many to be almost a completely different game that could stand by itself.

I have been working on this for years and adding to it by request and because, I enjoy playing this module. HUGE replay value (every game is different). Play against other players, Play against the computer, Play with other players on a team against the computer, or any combination you like. It has 100s of adjustable settings so, you can vary the way each game plays.

I have not completed it at the level I want it. There are still issues I am aware of. I feel I need to release what I have so far though as I may never get a chance to complete it.

This game does not work very well when playing from saved games. I've improved it some. It is best played in a single setting. It also runs best when running it on a dedicated server (even if it is on the same machine you are testing on). This module has a lot of hugely complex things going on so, it pushes NWN engine as far as it can go. In some cases it may break. Dedicated Server mode seems to be the most stable. :)

If I get around to it I'll fix the other things I am aware of. I recently almost died in the hospital due to complications with a galbladder removal so, I need to get you what I have as you never know when something might happen.

INSTALLATION INSTRUCTIONS:
Requires Latest version of CEP
Download and extract the file... it will extract to a NWN folder. Simply copy that folder over your NWN folder and it will copy the haks, modules, and TLK files into the appropriate locations.

Or you can copy those files manually.

SOME THINGS ADDED AS OF 1.26 BETA 33 RELEASE:
Horse Support
All doors in the city go somewhere (randomly generated each game). So, you can unlock, or knock doors in the city to enter people's homes, find some specialty vendors, or perhaps stumble upon a crime in progress that leads to a quest.
More of the spells completed.
Lair Add-Ons added to lairs which changes the game play substantially when used.
Many Spells completed
Variations on Control Point Capture provided to command units.
Team Coloring and Appearance
Sub-Races
Lycanthropy
A number of maps have been altered or added to.
Random Dungeon Area Added

Files

NameTypeSizeDownloads
Custom_AI_Creation_Documentation.rarCustom_AI_Creation_Documentation.rar
Submitted: 08-11-2005 / Last Updated: 05-02-2007
rar5.91Kb281
People were requesting some modding documentation - I am providing some files I have as I find them. They may not be useful or they could be useful to some of you.
How_To_Create_a_unit_In_RTS_as_of_1.26b28.docHow_To_Create_a_unit_In_RTS_as_of_1.26b28.doc
Submitted: 08-11-2005 / Last Updated: 08-24-2009
doc37Kb277
How to create and add new units to the module as of 1.26 Beta 28. I Completely changed how units are stored and defined as of 1.26 beta 28. It no longer is defined using a horde of waypoints. It is done using 2DA files. It is easier to add more units, and more flexible than before.
RTSHarvest_of_Souls_1.26b33.rarRTSHarvest_of_Souls_1.26b33.rar
Submitted: 08-11-2005 / Last Updated: 08-24-2009
rar15.4Mb945
RTS-Harvest of Souls 1.26 Beta 33:

INSTALLATION:
Requires CEP 2.2
Extract this and place module in modules directory, haks in hak directory, and tlk in tlk directory.
CHALLENGING_AI.rarCHALLENGING_AI.rar
Submitted: 08-11-2005 / Last Updated: 05-02-2007
rar7.08Kb260
This more modding docs. This simply is the document I wrote while I was making the Challenging AI so, it was not intended for use by others. I provide it anyway for those of you modding the module.
INTERVIEW_QUESTIONS_AND_ANSWERS.docINTERVIEW_QUESTIONS_AND_ANSWERS.doc
Submitted: 08-11-2005 / Last Updated: 05-02-2007
doc30Kb296
Lost interview questions and answers from back when Homelanfed interviewed us for a game site. This is an OLD interview. I dug it up while looking for modding files for you guys.
1.26b33_Change_Log.txt1.26b33_Change_Log.txt
Submitted: 08-11-2005 / Last Updated: 08-24-2009
txt12.24Kb256
This is a list of changes made from 1.26beta15 through 1.26beta33 pulled from the mantis bug reporting tool. This is provided for those that wanted this.
Harvest_of_Souls__The_Manual.docHarvest_of_Souls__The_Manual.doc
Submitted: 08-11-2005 / Last Updated: 08-24-2009
doc875Kb419
The Manual - This is not completely updated but, has some good information in it.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
SCORE OUT OF 10
9.85
7 votes
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SCREENS

I entered the undead lair and created 30 skeletons and 2 skeleton archers right off the bat. I didn't send them on any missions simply so, I could have a nice full screenshot.


The starting room - I have chosen the Undead team and have chosen a sub-race Skeleton with a random appearance. In this case it gives me a blackish almost Pseudo-Zombie look.


Surface Area Map with no labels. This is just the SURFACE areas and does not include the dungeons, the outer planes, or numerous interior areas. This module has a massive number of areas. You can explore, or you can fight, or you can do a bit of both.





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Comments (30):

1 2 3

Posted by DevaWinblood at 2009-03-3101:17:22    
Oh I mentioned Hinterland... I tried it the other day. Not even close. I wasn't impressed with the game at all.

Posted by DevaWinblood at 2009-03-3101:17:20    
Oh I mentioned Hinterland... I tried it the other day. Not even close. I wasn't impressed with the game at all.

Posted by Qlippoth at 10:57:26    Voted9.00
FYI: We're up to Beta 27, 28 to be released shortly to the Beta testers. New features, new units, new items coming along. Lotsa fun! Still looking for someone to put a website together. If you want to test email me(qlippoth AT speakeasy DOT net) or Deva. - Qlippoth

Posted by DevaWinblood at 2008-11-2014:06:28    
Beta release not posted here is up to 1.26 Beta 24. Read posts for more detail.

Posted by DevaWinblood at 2008-09-3022:47:10    
As more incentive to contact me (see previous post below this one). I have 1.26beta16 available for my testers. The vault currently only has 1.26beta13. I don't plan on releasing another beta on the vault. I WILL release the final. So, if you want to get the latest and help me get this completed contact me per the information in my previous post.

Posted by DevaWinblood at 2008-09-2917:31:37    
Anyone, that wants to be part of the beta testing process or help out in other ways please contact me by emailing dwinblood (at) gmail.com and devaw (at) ecollege.com The second one is my work email address. Qlippoth has been kind enough to setup a Mantis server. It gives an organized place to post bugs, test things I need tested, see what is in the works, and get versions of the module before I update them here. I also have HOS2 Soul War project setup there but, have not begun placing information on that there. Also, anyone willing to help me throw together a website. Qlippoth can host it initially and then I'd like to see about free hosting from the vault here when it is complete. I have some ideas of what I'd like to see and I CAN make websites. Unfortunately, I am in time crunch trying to finish the module so do not have time to do both. Contact me and I'll get you added.

Posted by markb97402 at on09/23/08
Is the Municipal Commander missions implemented? everytime I walk up to him, he says "You're bounty has already been collected" or something to that effect. I went and killed the swamp hag in the swamps, took everything off of the body, but nothing happened when i came back to the municipal guard commander.

Posted by markb97402 at on09/23/08
So I found a small exploit I thought I'd let ya know about..If in the pre game area, you choose a team, remove your armor and weapons, and reset the teams, you will have an extra set of items.

Posted by markb97402 at on09/23/08
Thanks for pointing those titles out, ill have to keep my eye on em. And let me know if you need any beta testing for your changes. Oh yeah and add horses!!! I was thinking of adding a stable to the town, or trying to figure out how to add one of the random merchants

Posted by DevaWinblood at 2008-09-1716:08:38    
I don't have any forums up for this yet. However, I likely will throw together a website for this soon. I'd like to get this more in the public eye so we can get more people playing. I noticed more games are coming out that are similar to aspects of this but, not quite there. Demigod and Hinterland. Funny thing is in Hinterland the designers said as they were making it they wondered why no one else had thought of doing those things. I had. So had some others. :)

1 2 3

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