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NWN MODULES

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Title  CEP Trap Demo
Author  Zhrindhar
Submitted / Updated  08-25-2005 / 11-26-2006
Category  Tutorial
Expansions  Works on all versions
Language  English
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Forums  CEP
Gameplay Hours  <1
Description
I put this CEP trap demo module together to help folks in the comunity see how the CEP placeable traps can be made to work. I used Stefan Grose's CEP trap trigger, which you must get from the Vault when you wish to implement this. Or you can export the trigger and the two scripts from this demo as well. The main thing I want to say is, read the 'Description' section of the module and the comments on the trigger for details.

{Edit} I have updated the module for NWN1.68 and have put in modules using both CEP1 at its patch level 1.68 and also another with CEP2. I also added the ERF which holds all you need to add to your module.

Files

NameTypeSizeDownloads
CEP_Trap_Demo_NWN168_CEP168.rarCEP_Trap_Demo_NWN168_CEP168.rar
Submitted: 08-25-2005 / Last Updated: 11-26-2006
rar44.63Kb390
RAR file, includes the CEP Trap Demo module at NWN patch level 1.68 plus CEP1 at patch level 1.68. Also includes the ERF file for your ease of use.
CEP_Trap_Demo_NWN168_CEP2.rarCEP_Trap_Demo_NWN168_CEP2.rar
Submitted: 08-25-2005 / Last Updated: 11-26-2006
rar60.28Kb216
RAR file, includes the CEP Trap Demo module at NWN patch level 1.68 plus CEP2 at initial release level. Also includes the ERF file for your ease of use.
CEP_Trap_Demo_NWN168_CEP2.zipCEP_Trap_Demo_NWN168_CEP2.zip
Submitted: 08-25-2005 / Last Updated: 11-26-2006
zip100.51Kb184
ZIP file, includes the CEP Trap Demo module at NWN patch level 1.68 plus CEP2 at initial release level. Also includes the ERF file for your ease of use.
CEP_Trap_Demo_NWN168_CEP168.zipCEP_Trap_Demo_NWN168_CEP168.zip
Submitted: 08-25-2005 / Last Updated: 11-26-2006
zip76.97Kb285
ZIP file, includes the CEP Trap Demo module at NWN patch level 1.68 plus CEP1 at patch level 1.68. Also includes the ERF file for your ease of use.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v1 NWN1.68 ...ficial)TheExcimer-500 (CEP TEAM)2006-09-12--"Official CEP" patches for CEPv1.52 to be updated to & compatible with NWN1.68. There are two hak
CEP v1.52 Full (exe)CEP Team2005-09-12--** Please note : This is an outdated version of CEP. It does not work with NWN v1.68. **
CEP v2.0 (Commu...ack II)The CEP Team2006-09-30--Welcome to the Community Expansion Pack (CEP) version 2.0! Requires NWN 1.68 with HotU & SoU Exp
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Comments (7):

Posted by Stern Swiftbalde at 2007-07-28 00:25:53    Voted 10.00 on 07/28/07
Thank you, very much.

Posted by Ghostdreamer at 2007-01-30 20:44:18    Voted 10.00 on 01/30/07
I've been using this for a while now but forgot to vote. This system works flawlessly, doesn't require any scripting knowledge and is easy to implement through the use of variables. The demo when reviewed in toolset gives a good overview of how to implement the traps.

Cheers,

Ghost

Posted by vandelescrow ( 72.148.xxx.xxx ) at 2005-11-27 06:10:30    
Thank you Zhrindhar, I got the traps to work some time ago but no sound. I was recently looking again to see if anyone figured it out and your comment about the sound did the trick. Thanks again

Posted by Zhrindhar at 2005-10-22 17:38:40    
MF2,

Regarding the sound, you cannot use the resref of a sound. You must 'place' a sound placeable, near the trap placeable, that you want to be activated by the trigger. Just remember to use a unique TAG for the sound placeable and remove the checkmark for 'Active' on the 'Advanced' tab of the sound placeable. I tested it, it works. If you want a modified version of the module with the sound working, just PM me and I will email it to your specified email address.

Zhrindhar

Posted by mf2 ( 67.161.xxx.xxx ) at 2005-10-17 20:24:29    
disregard previous comment. didnt scroll down ;)

however, i seem to be having an issue getting the traps to play any kind of sound effects. I put "as_na_rockcavsm2" in the sound part, but no sound plays. it should play the sound of rocks crumbling/falling.

Posted by mf2 ( 67.161.xxx.xxx ) at 2005-10-17 19:50:55    
any chance of someone putting together some sort of readme that will list the variables? like how do we know what value for damage type under the variables, will do what kind of damage?

Posted by nath at 2005-08-27 01:40:38    
Godd, hopefully now I will understand how to get those traps to work.

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