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NWN MODULES

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Title  The Aielund Saga Act IV - The Fall of Aielund Pt1(v2.01)
Author  Savant & BlackDiamond
Submitted / Updated  08-26-2005 / 10-15-2011
Category  Various Settings
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Kingdom of Aielund & Neigboring territories.
Gameplay Length  1-5 hours
Number Players  1-6
Language  English
Level Range  21-23
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  23
Max # Players  06
Min # Players  01
Min Character Level  21
Forums  Link
Alignments  Any
Gameplay Hours  04
Description
It has been two years since the Battle of Fort Highmarch, and in that time fears about the King's newfound power have slowly come to fruition. Aielund is at constant war with it's neighbors, but with all sides weary and spent, the war is at a stalemate with no end to the suffering in sight. And with King Seamus slowly losing his grip on reality, something must be done.

A rebellious faction is growing in the land, led by the King's own daughter, Criosa. Somehow, you and the others must find a way of removing the King from the throne before his power-hungry madness leads to the destruction of the entire Kingdom. This new version requires the Aielund hakpack v2.0 to work properly.

Check for news and mod related stuff at
Link

Be sure to get the Aielund Music pack as well here: Link

Interviews

SubmittedTitleAuthor
2005-07-01Hall of Fame Interview with Savant (The Aielund Trilogy)Maximus
2005-09-06Hall of Fame Interview with Savant and Black Diamond (The Aielund Series)Steve Savicki

Files

NameTypeSizeDownloads
The_Aielund_Saga_Act_IV__The_Fall_of_Aielund_Pt1.rarThe_Aielund_Saga_Act_IV__The_Fall_of_Aielund_Pt1.rar
Submitted: 08-26-2005 / Last Updated: 07-19-2009
rar2.1Mb21535
--
act4readme.txtact4readme.txt
Submitted: 08-26-2005 / Last Updated: 09-06-2006
txt4.8Kb8468
--
View.php?view=Sounds.Detail&id=404View.php?view=Sounds.Detail&id=404
Submitted: 08-26-2005 / Last Updated:
Deta--10663
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
112 Placeable paintingsLupin-III, Chanteur, Mr.X2002-10-05--This is a pack of 112 paintings for Chanteur and Mr.X 's placeable paintings. ERF included to impor
AbyssElesias2002-11-10--My personal vision of an Abyss layer... Blood rain, lava, and demons, how a delightful place to wand
Aielund Hakpack (v2.0)Savant2003-06-30--Final version of the Aielund hakpack, updated with better compatibility with the PrC hakpack, and us
CEP v2.1 (Commu...ck 2.1)CEP Team2008-04-23--DOWNLOAD VERSION 2.1 (.exe / .7z / split files) : Requires NWN 1.69 with HotU & SoU Expansions (
SCORE OUT OF 10
9.77
161 votes
View Stats
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Comments (30):

1 2 3

Posted by XippySkippy at 19:29:54    Voted10.00
Here's a strange glitch: moving between modules 3 and 4 (from Ironlord to Fall of Aielund) suddenly my character appearance is changed. For the first three modules, character appearance was carried over with no problems. Now, when I move from "Ironlord" to "Fall of Aielund pt. 1" my character went from the large human male (the burly-looking model) to the thinner human male. Not a huge deal, but it kinda sucks.

Posted by naturalblonde at on02/10/11
Adored this saga so much I couldn't resist bringing my rogue/cleric over from HoTU to go through Pt IV again. Have just realised though that I probably can't initiate the Robert Black romance as it was set up in Pt III. Anyone know if I can cheat? I suspect I might be able to spawn a flower, if I knew how (am technically incompetent...) Any suggestions gratefully received!

Posted by Mac_Biodiesel at on11/10/10
Awesome mod! I enjoyed it more than then original NWN campaign.

Posted by Carlo at on04/03/10
How do you top the epic scope of the original Aielund trilogy? By making it more personal while offering further advancement possibilities. This first part of the final act of the Aielund saga introduces more complex political themes, in which the player is unavoidably mixed up, and further broadens the Aielund world, introducing Myrfell in Tusone and some other newly accessible areas. The conflict is not as easily defined as in the first trilogy and, while the plot is linear, it makes sense and carries you as the player along with it. One of the best cutscenes I've ever experienced occurs towards the beginning, in Fairloch - although it's not a particularly enjoyable one for your character. Props to the mod author for the largely balanced combat design and handling of the PC's equipment after the first part, which I found to be fair. I had some minor issues with the desert fights, finding it hard to believe that a band of not-particularly-special desert warriors could take on several 20+ level PCs and win unless you were careful, but that was the only real combat scaling problem I had. Other encounters were interesting and the end battle was exciting and required some thought in how to approach it.

Posted by kowasu at on04/02/10
Short and forced but it still made me want to continue onward.

Posted by Avo at on01/28/10
Allthough IV - 1 was the shortest part of the series so far it was also the best. The story moved away from the monster headhunt of parts 2 3. Less dragons was also much apreciated. Being stuck in the desert with almost no gear was an evil twist. I enjoyed that evry much. Slaughtering that first Aielund platoon came as some sort of anger therapy for my char, I guess. Can't wait to start part IV - 2.

Posted by yazig at on01/18/10
Yes magical master, I think you must be right and i did get it in act 3. Just trying to do my part for these great mods and at least give SOME input/feedback. I'm probably screwed up on when some things happen. :) I do know that I've also come across a deathwind in act iv part two. With the fact that the crippling strike feat can't be used with a missle weapon it takes that bow from beign pretty damn good, to ...not so much. Thanks for the reply MM.

Posted by Magical at 2010-01-1821:29:39    
No, I just think the author didn't think of that. But you got that weapon back in Act 3, aye?

Posted by yazig at on01/18/10
An excellent module in an excellent series. I'm not sure if this is the place to post this but here goes...perhaps a spoiler warning.. The Deathwind bow, it grants the crippling strike feat. As far as I know, crippling strike is not applied with missle weapons. Perhaps this has been changed in this mod via scriptmagiks or something. Just something I'd like to point out.

Posted by Delf at on01/06/10
See my vote on Act IV, Pt. 3 for comments on the series as a whole.

1 2 3

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