Hello fans, Its time for another Ultimate Cookie Dough, the original Module Base Starter Kit. If your time is precious or scripting is a bit much for you.. here it is. Just use the as your starting point, the module is ready to go as is with everything already installed. All you do is Resave under a new name and delete CEP Starter Area. Thats it! You must read the Readme's for said systems included to use them, they are just installed and ready to go.
What you get -
NPC Act 6.0
DMFI 1.7
CODI Combat AI
CEP Pack Animals
Fireworks
Rubbish Devour
True Trolls
BBS
Flying
Forceable Doors
Merchant Cleaner
Sitable Moveable Placeables
TimedTorches
XP for Traps & Locks
Cut n Dry n Enjoy
The Dungeon Master
NOTE - You must Download CEP 1.52 for this to work. No demo modules are included. If you wish to see them, please download said system from the scripts list on nwvault.com I did this to save on space. Ive only included Readme's Erf's and Scriptsets. (.ini) File types.
Thank you so much for putting this out there to be used. I'm new at world building and this was a great base to start. However I do have a question.
When using the merchant wizard and creating a merchant (attaching it to the npc using the action taken) the conversation for the merchant comes up but the shop doesn't open. I can't figure out what i'm doing wrong. Any assistance you can provide would be very helpful.
Posted by fewzz ( 84.9.xxx.xxx ) at 2006-01-07 17:28:32
This is awsome , but i have a little problem?
I started a module and got to far to start again , the problem is this?
Characters seem to puke when there is no reason to? Also Characters fall to there knees at random times?
I set it all up as instructions said , and there is not much else as in script wise in the module?
Any ideas how to over come this , i tried everything and dont want my module ruined???
The answer DarkRanger is ,,, Yes, and no... It's eaiser to ERF your entire module and then import into the Cookie dough.. But This can be very labor intensive.. also you can ERF my entire cookie dough and import it into yours, but that may be harder.. this is really ment to be a base module maker.. You can still import the said systems your self too..
The Dungeon Master
Posted by DarkRanger ( 67.187.xxx.xxx ) at 2005-09-02 12:08:38
Could I just add this to an existing mod so it could add all these scripts? Or will that not work?