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NWN MODULES

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Title  The Nature of the Beast Part I. Lake Glimmermere
Author  W J Nichols
Submitted / Updated  09-11-2005 / 04-07-2007
Category  Snowy Adventure
Expansions  CEP-2.00 Requires Community Expansion Project
Gameplay Length  12 - 20 hours depending on character class & sub quests completed
Number Players  Writen as single player.
Language  English
Level Range  1 - 10
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Good or Neutral
Gameplay Hours  12
Description
The Nature of the Beast Part I. Lake Glimmermere
by W.Nichols

After a hard season working on Barleymans Farm you find yourself packing up to leave. Winter is closing in and you have decided to head South to the big city of Port Last.

The snow is already falling, time to pick up your wages before you leave the Farm for good.

Note: Designed for level 1 characters of any class. Best suited to good or neutral alignment.
You should reach level 9 or 10 by the end.
The Main quest of this series will not become apparent until you reach level 7 or 8.
Please read accompanying document for more details.

To be continued in The Nature of the Beast Part II. Port Last.

My thanks to everyone that helped me out on the forums with this project.

SPECIAL THANKS to:
69MEH69, for the excellent MBH HenchmanKit v2.3
Jassper, for expert scripting advice.
Armin, for some very usefull advice during initial testing.

Hope you enjoy the mod.

Bilgious Pond

Interviews

SubmittedTitleAuthor
2007-03-22Hall of Fame Interview - Warren Nichols (The Nature of the Beast Part I. Lake Glimmermere)Steve Savicki

Files

NameTypeSizeDownloads
tnotb_Part1_v3_7_2.ziptnotb_Part1_v3_7_2.zip
Submitted: 09-11-2005 / Last Updated: 12-26-2005
zip3.4Mb3930
The_Nature_of_the_beast.docThe_Nature_of_the_beast.doc
Submitted: 09-11-2005 / Last Updated: 03-27-2007
doc26.38Kb2737
--
A_Rangers_Diary.docA_Rangers_Diary.doc
Submitted: 09-11-2005 / Last Updated: 03-27-2007
doc77.5Kb642
Walkthrough
TNotB_Part1_v3_8.rarTNotB_Part1_v3_8.rar
Submitted: 09-11-2005 / Last Updated: 03-27-2007
rar1.2Mb901
Re-build for CEP v2.
SCORE OUT OF 10
9.4
33 votes
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Comments (30):

1 2 3

Posted by Kraven_Khor at 09:47:29    Voted9.50
Yeah u need cep 1.52 or 1.53 too for modules that uses an older version of CEP since they use a different TLK file.

Posted by buddyhackett at 2007-01-2116:03:12    
I have cep 2.0, should I get 1.52 as well?

Posted by SorceressAshura at on01/19/07
Wonderful, couldn't get enough. _________________________ AKA: GuardianofLore. Interested in joining Rhydin's PW Staff? Come make your dreams, a reality.

Posted by Kraven_Khor at 08:16:19    Voted9.50
@ buddyhackett. u need to have the CEP installed probably version 1.53

Posted by buddyhackett at 2007-01-1821:46:42    
I've just tried to run this module and it won't load... says it's missing required custom talk table?

Posted by Kraven_Khor at 21:16:32    Voted9.50
1 more vote to go dude, i can't vote cause i rated long time ago. Cmon guys play it and vote for it, this mod is excellent stuff.

Posted by Aevvenz at on01/05/07
So far good gaming experience - but: how do I open the password door on top of the abandoned tower to release the gnome from stasis ? Second - the side quests are far too hard, especially the rakshasas in the lodge and the elven crypt. At the moment I am level 8 fighter, henchies level 7 (3 including the gnomish thief) and no chance. Not enough gold or valuables found to equip them all properly (rings, belts, etc.) Both the ranger dealer and the the gnome in the hut crash the game when asking for the new inventory/discount. Please help ?!? _________________________ Carpe Noctem !

Posted by marvincw at 2006-12-2504:00:36    
I love the mod, but need help. It's probably something easy. In the Abandoned Tower, how do I open the secret password door on the top level? The diary doesn't say anything.

Posted by acamantor at on12/04/06
Good series of short adventures, the main plotline is a good one too. It could use some mark points more as the forest of the deer-girl. SPOILER The sarcophage where you place the items in the crypt could use a unbreakable. First time I played was detroyed when I decided probe my new scepter of thunder and lightning

Posted by Icicle at on12/03/06
A challenging mod, often too challenging as I found myself stuck often with seemingly no place to go (it turned out to be a bug or two). Combat was interesting enough, but the storyline is a little thin and the henchmen have little to say or contribute outside a second sword. Made me hungry for crabcakes.

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