Original campaign setting... see module description and readme for more info.
Gameplay Length
About 10 hours, though your actual time could be higher or lower depending on how many sidequests you do.
Number Players
1
Language
English
Level Range
1-9
Races
Any
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Heavy
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any
Gameplay Hours
10
Description
Your life had drifted along aimlessly until one day an exotic young woman introduced herself and offered you the chance to change things. You had a special talent, she said. You could help someone in need. You could travel to distant lands unlike any place you had ever been. You could achieve wealth and power beyond your current understanding.
It had to be you, she said. She could not explain now. There was too much distance to travel in too short a time. The details would be revealed when you needed them.
For now, all you needed to do was climb aboard her ship - The Dastards Morrow.
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Dastards Morrow - Maiden Voyage is a single-player module for level 1 characters. It features an original campaign setting where magic is frowned upon, non-humans are tolerated, and the powerful Church of Hylen pulls the strings of government in accordance with its rigid dogma. A compelling main storyline is set against the backdrop of a dynamic, non-linear environment where your creativity as a player matters more than your ability to jump through hoops.
Version 2.5 includes some new features in addition to the usual bug fixes. See the readme for details.
***
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i really liked this module and can't wait for the sequel :) _________________________ Dying's easy Living's hard "Don't fear the dark...fear what's in it." "Freedom is secured not by the fulfilling of one's desires, but by the removal of desire." -Epictetus (\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination. Check out my stuff at fanfiction.net Link
Posted by herrjeff at 10:22:51 Voted9.75
Might it be that you are not using the proper version of CEP? THis module was buit before CEP2, so you need to have CEP1 files installed in your NWN folders.
Posted by tylerC.kid123 at 2008-08-0514:16:53
Hi. the module looks really good, but im having trouble playing it. whenever i try to load it, it says: Cannot load: Missing required custom talk table. Can someone PLEASE tell me how to fix this!!
Posted by Berra at on04/26/08
*Kaotiqua, It appears like the author wanted to have two different versions included, namely version 2.0 (which lies in the extra folder) and the 2.5 version (the first mod you see when you open the archive). Perhaps the 2.0 version uses a nwn game-version that is older than version 1.68 and the 2.5 version REQUIRES version 1.68 of NWN. If you edit a module that uses, say for example; v.1.65 of NWN, and save that module with an updated version (for example v.1.68) of the NWN-game, then that module will require that version in order to be able to play. In either case, my suggestion would be to use version 2.5 which is the first module that you see once you open the archive. _________________________ /Berra - NWN1 modules: Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviews: Calm before the Storm, A New Journey Begins, Surviving Horror 1, Surviving Horror 2. Other Downloads: NWN1 - Berra's Modules Favorites, NWN2 - Berra's Module Playlist Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)
Posted by Kaotiqua at 2008-06-2712:12:07
I'm a little confused- Downloaded the zip file to find two versions of the mod inside... thought maybe you'd just included it twice accidentally, because of the folder structure, but no.... they're two different sizes. Looked around for some note explaining that one had different compatibilities or something... could find no such reference. What's up wit dat? _________________________ "There's no religion but time motion- No religion, just tribal scars."
Posted by Berra at on04/26/08
*Mat Jobe, I really enjoyed playing your module! :D It felt extremely polished, atmoshperic, engaging and fun. :) The story kept me very interested as did the different characters that were featured ... it also had quite a few original concepts and ideas ... overall; I really enjoyed it. :D I also found it nice to see that the mod featured romances, which is always a nice addition. :P Other than that the main quest felt a little too "get-the-items"-like BUT I'll have to admit that it didn't effect the overall gaming-experience much. I'll rate it 9.75. Thanks for making it! And of course, the regular question: have you anything planned for a sequel? I imagine you have your hands full now while working for Ossian but I still have to ask since I enjoyed your work so much. :) _________________________ /Berra - NWN1 modules: Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviews: Calm before the Storm, A New Journey Begins, Surviving Horror 1, Surviving Horror 2. Other Downloads: NWN1 - Berra's Modules Favorites, NWN2 - Berra's Module Playlist Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)
Posted by Ploedminka at on12/02/07
A very good module, i really enjoyed playing it. _________________________ "Duty is everything - the greatest of joys, the deepest of sorrows..." - Aribeth de Tylmarande NWN2 Romance Module List Thread for NWN2 Romance Module List
Posted by meba at on10/12/07
Great module - well balnced, interesting characters, challenging and an intriguing story line. Every step of the way I felt in control - my character made her own choices and it felt very natural within the dialogue. Thankyou Matt :)
Posted by adriaanc at on06/23/07
Great
Posted by herrjeff at 15:36:21 Voted9.75
Hi Toop, Don't worry, you provided a very helpful item to deal with any situation in your "absence". The romance offers interesting dialog options, although I felt too many of them might put further progress in peril: I'll have to replay this part to see how strong Nemorem's love is... I would also like to point out I was a bit surprised it was impossible to use the room for its casual purpose and rest for a few hours once the romance conversation was over.