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NWN MODULES

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Title  Midgard v3
Author  Camet
Submitted / Updated  10-10-2005 / 01-07-2006
Category  Persistent Worlds
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Midgardian myths
Gameplay Length  Very addictive game play
Number Players  As many as the computer hosting it can handle. Very stable server
Language  English
Level Range  All levels
Races  All accepted
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  All accepted
Scope  Epic
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  All accepted
Gameplay Hours  60+
Description
Unique Monster AI and Spawning system for an in depth and challenging strategic play for the player.

Banking system - stores items such as armor and weaponry. Ability to switch items between characters using the bank. Stores items between downtimes as well.

Transport by Boat and Portal systems for reaching those remote areas and towns.

Party potion system to reach your party members whereever they may be.

Respawning locations in many places.

Huge amount of areas with a well thought out and flowing design.

Built to be a persistent action and lag free world.

Open ended game play for any sort of character

Great for soloing or exploring with friends, need strategy to survive.

Familars and companions do not take away experience, they are a part of the character class. Summons do take experience.

Difficult and challenging high level monster areas.

Interesting area naming convention.

No penalty in death until level 5.

Area cleaning scripts and monster healing in effect.

Updated information File to vers. 3.0, links to maps and excel world spreadsheet

DM needed if players want special events, not neccessary for day to day operation

Files

NameTypeSizeDownloads
player_server_vault_and_database_april_14_2005.zipplayer_server_vault_and_database_april_14_2005.zip
Submitted: 10-10-2005 / Last Updated: 03-31-2006
zip18.2Mb558
A different version of player files
Midgard_maps.zipMidgard_maps.zip
Submitted: 10-10-2005 / Last Updated: 01-11-2006
zip277.88Kb856
The three maps: Alterestadt, Kriegstadt and Einsamkeithohle
xp_reward.erfxp_reward.erf
Submitted: 10-10-2005 / Last Updated: 01-25-2006
erf13.41Kb869
Official Experience Script. Fixes the bug of only the party leader gaining experience
midgard_map_v3.wb3midgard_map_v3.wb3
Submitted: 10-10-2005 / Last Updated: 10-11-2005
wb320.14Kb745
Overview of the entire land, created in spreadsheet
midgard_map_v3.xlsmidgard_map_v3.xls
Submitted: 10-10-2005 / Last Updated: 01-06-2006
xls18Kb903
Midgard v3 map of entire world. This version in excel format for microsoft excel users.
Midgard_v3.modMidgard_v3.mod
Submitted: 10-10-2005 / Last Updated: 12-27-2005
mod85.8Mb1716
The module
Midgard_Text_File_3.0.docMidgard_Text_File_3.0.doc
Submitted: 10-10-2005 / Last Updated: 01-07-2006
doc61.5Kb1143
Updated Text File Again. Contains information for players, builders and DMs. Includes a few more details about Midgard and some editting.

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SCREENS

Experience System Output for Midgard v3





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Comments (30):

1 2 3

Posted by V00D00 at on01/16/06
Sorry, Kleinstadt was meant to be Kreigstadt. All those town names are thanks to Link :) _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

Posted by V00D00 at on01/16/06
Good day, Firstly, I'd just like to say that the Offical script that has been made available is the one I wrote two days ago and made available on the website. This script was requested by two people whom intend on running Midgard v3 on their own servers, DamianX and Tossica. DamianX has specifically requested for me to write a script to combine the town portal potion and party potion into a single item which also adds the ability to create a portal between site used and bound town. These changes are not meant to be included with the Offical v3 download but are instead made available to those that wish to run this version of Midgard and wish to have certain things enhanced. Speaking of Midgard creation... A bit of enlightenment is very necessary at this time. Midgard was first created by me in November 2002. This is the version I like to call Midgard v1. After running for about a year and a half, many of the players and myself decided to create a new module named Midgard v2. This module was HUGE but the first bit of it to be finished was the Half-Orc portion called Kleinstadt (sound familier). That portion of the module was done by Oddity. After the half orcs came gnomes which were created by Opywann. Following them was the Elves created by Westclox, two times (he messed up the first time). Then was the Halflings by Kevin. That left the Humans which ultimately was done by nobody. See, during the process of creating Midgard v2, many of the initial developers had moved on to other things. This left me, Voodoo, and Opywann at the helm of bringing this now giant module to life. We did it for the most part all the way up until the release of World of Warcraft. Midgard v2 by this time had worn us out after having worked on it for the better part of almost a year and a half. Towards the end of this process, Camet (whom was creating the Half-Elves) returned and stated her realm was finished. I informed her that our interest in doing Midgard v2 anymore had gone but I would gladly hand v2 over to her and she could opt to rename it v3 since she would get the job of cleaning it all up, sliming it down and finally making it alot smaller than its original huge size. I had said to her at first that I would be able to host it, but unfortunately I had taken a brand new job as an IT Director and my time was eatin' up quickly. I went back and forth with being able to host Midgard v3 for Camet and ultimately found that I could not. Camet took this as an insult and informed me that when she was done with v3, she would post it on NWVault. I told her that it was a great idea and that the world ought to see Midgard v3 when its finally cleaned up. I did also tell her to be sure to include the Credits I had which shown who had worked on what with regards to Midgard v2/v3. That is the story of the development of Midgard v3. I am absolutely willing to help anyone who decides to host Midgard v3 but will be working with any of you that intend to do this directly. I do not wish to have my scripts included with this posting of Midgard v3 which Camet claims to be entirely her own. This is absolutely and entirely untrue. Take care, Voodoo _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

Posted by Camet at 2006-01-2517:03:58    
Greetings, I'm glad to hear that people are enjoying my gameworld. It is very nice to be appreciated for the long lone hours I have worked on Midgard v3. I am glad to hear that people are reporting bugs. It is interesting to hear from Voodoo after his long over a year absense and disinterest in Midgard for NWN. I do not guarentee or encourage the usage of Voodoo's scripts as I was not consulted in any scripting. His assistance is not required, requested, or needed for any further development of Midgard v3. I was handed the bare bones of midgard v2 and fashioned my own complete world using a few edited scripts. It is interesting to see Voodoo's fast return after I have finished Midgard v3 completely on my own and uploaded it to the web. Especially the fast responses to bugs when he was unavailable or unhelpful for many of my questions in the developement of Midgard_v3. If Voodoo wishes to make any changes to my gameworld, he can download and change his own copy. This is my world of my own hard work. The Official version of the Experience Script is now available from this location. I thank you for the reporting of that bug. The official version was scripted and tested thanks to the generous help of DamianX who tested the script and also is hosting a persistent version of Midgard v3 for all to enjoy. Any further Official changes or add ons to Midgard v3 will be reported by me and available from here for downloading. I encourage people to try Midgard v3 for themselves. The reason I uploaded Midgard v3 to the web was for other people's enjoyment. I also uploaded Midgard v3 to the web for others to take on the challenge and make it their own. It requires a lot of time and different scenerios to make a completely balanced world. I am continuing to develop Midgard v3 as my own playing experiences and other people's feedback provide information for improvement. Midgard v3 is a difficult world to play, and it probably still has a few bugs or unbalanced monsters. Please feel free to email me or comment on these boards or the official website. Midgard v3 was not built for powergaming. To this end, there are only up to +5 weaponry available, although you may get up to 5 or so attributes on that weapon. However, if you wish to change the world to your own playing style please go ahead. I encourage people to take up the challenge that is Midgard v3 and make it their own. Have fun everyone, Camet _________________________ Creater and builder of Midgard V3 midgard_v3@hotmail.com

Posted by V00D00 at on01/16/06
Ok, I got the teleport to town and teleport to party working on the skull. Still have to get the teleport to respawn statue working and then I will update the ftp server. _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

Posted by V00D00 at on01/16/06
I found some errors with the Skull of Voodoo transport system. I'm correcting them and will post when I have updated the files on the FTP server. _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

Posted by V00D00 at on01/16/06
If you can not get to the FTP site using the links provided below, try these two instead... Skull of Voodoo Link XP System Link Have fun! _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

Posted by V00D00 at on01/16/06
In the toolset, open the module and then go to File and Import. Select those two erf files to import and tell it to overwrite. After the imports are done, save the module and you are good to go. _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

Posted by Tossica at on01/22/06
Great work! Lots of fun.

Posted by Tossica at on01/22/06
Thanks VOODOO! Err... beginners question but what do I do with the .erf files? We have been having a great time with the content! Excellent work!

Posted by V00D00 at on01/16/06
Hi! Ok, I have added and updated. You can download the following two items... New player transport system - Unified the party town portal potions into one item called the Voodoo Skull. You will have to add this item to vendors, it is located under misc and then other... You will also need to add town binding statue called Statue of Heim to wherever you would like to give players the ability to create two way town portals. Skull of Voodoo Link Made available the latest version of the Voodoo XP system. Link _________________________ Creator of Midgard Omega Server Forums Midgard Wiki Future site of all things Voodoo

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