The module is set in the world of Vayne, a campaign setting of my own creation. It primarily takes place in and around the town of Invermere, a border town of the civilized provinces and the first line of defense against the hostile forest tribes beyond its northern borders.
Gameplay Length
Depending upon the degree to which the player(s) converses with each NPC, explores each area, and accepts each side quest, players can expect to spend 20 to 30 hours playing the module to its completion.
Number Players
The module enforces no limit to the number of players beyond that of the inherent limit of the game itself. However, I would expect a decrease in gameplay satisfaction beyond 4 to 6 players.
Language
English
Level Range
1st - 3rd. New level 1 characters are encouraged, and can expect to reach level 7 or 8 by module end.
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Any. The module is best experienced with new first level characters, and as such, arcane spellcasters may want to select a strong melee familiar. Note that the going may be a bit rough at first with non-fighter-type characters. For those wishing to minimize the frustration of potential difficulties at early levels, there is no shame in starting weaker classes at level 2 or even 3. :-)
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
06
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
None restricted, but evil characters will be disappointed in the lack of malicious options.
Gameplay Hours
25
Description
This is the Final Release version of "A Tangled Web - Part 1".
This particular version (1.10) adds a few more mechanisms to enhance the survivability of players while adventuring in the Broad Skull Stronghold. The most significant additions are a small number of placeables that have the ability to restore health and spells to a PC without requiring rest. See the release notes included with the module download for details.
The module requires both expansions and game patch 1.68 to play.
Module Description:
The town of Invermere has seen its share of tough times. Being a border town at the northern reaches of the civilized region of Vander, Invermere has been plagued by attack from goblinoid tribes since the human incursion into these untamed lands centuries ago. A surprisingly resilient peace pact has kept the hostilities under control for several years, thus allowing the region a period of prosperity and growth. But with the recent slaying of an Invermere Town Councilman by hobgoblins and a resurgence of violence from the tribes, it would appear that the treaty has collapsed. Desperate to keep Invermere from lapsing back into the days of fear and lagging resources, the Council has put out the call for heroes to aid the beleaguered town in their efforts to end the tribal attacks and to understand why they are happening at all. But what happens when the truth about the dissolved treaty is more dangerous than the renewed attacks themselves?
"A Tangled Web" is a story of intrigue, action, and deceit, where a tapestry of ruin can be woven from but a few threads of deception. "Oh, what tangled webs we weave when we practice to deceive."
This .ZIP file contains the module documentation in plain text format. As such, these files do not contain the many image files included in the documentation in Word format. The Player's Handbook provides module background information and a section for player hints. The Dungeon Master's Guide provides a full walkthrough and a quest outline.
This .ZIP file contains the module documentation in Microsoft Word format. The Player's Handbook provides module background information and a section for player hints. The Dungeon Master's Guide provides a full walkthrough and a quest outline.
This .ZIP file contains the module itself (.mod file) as well as module release notes in plain text format (.txt file). The module documentation is available in a separate download.