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NWN MODULES

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Title  A Tangled Web - Part 1 (v.1.10)
Author  Bruce Laplante
Submitted / Updated  11-01-2005 / 07-02-2008
Category  Final Version
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The module is set in the world of Vayne, a campaign setting of my own creation. It primarily takes place in and around the town of Invermere, a border town of the civilized provinces and the first line of defense against the hostile forest tribes beyond its northern borders.
Gameplay Length  Depending upon the degree to which the player(s) converses with each NPC, explores each area, and accepts each side quest, players can expect to spend 20 to 30 hours playing the module to its completion.
Number Players  The module enforces no limit to the number of players beyond that of the inherent limit of the game itself. However, I would expect a decrease in gameplay satisfaction beyond 4 to 6 players.
Language  English
Level Range  1st - 3rd. New level 1 characters are encouraged, and can expect to reach level 7 or 8 by module end.
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any. The module is best experienced with new first level characters, and as such, arcane spellcasters may want to select a strong melee familiar. Note that the going may be a bit rough at first with non-fighter-type characters. For those wishing to minimize the frustration of potential difficulties at early levels, there is no shame in starting weaker classes at level 2 or even 3. :-)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  None restricted, but evil characters will be disappointed in the lack of malicious options.
Gameplay Hours  25
Description
This is the Final Release version of "A Tangled Web - Part 1".

This particular version (1.10) adds a few more mechanisms to enhance the survivability of players while adventuring in the Broad Skull Stronghold. The most significant additions are a small number of placeables that have the ability to restore health and spells to a PC without requiring rest. See the release notes included with the module download for details.

The module requires both expansions and game patch 1.68 to play.

Module Description:

The town of Invermere has seen its share of tough times. Being a border town at the northern reaches of the civilized region of Vander, Invermere has been plagued by attack from goblinoid tribes since the human incursion into these untamed lands centuries ago. A surprisingly resilient peace pact has kept the hostilities under control for several years, thus allowing the region a period of prosperity and growth. But with the recent slaying of an Invermere Town Councilman by hobgoblins and a resurgence of violence from the tribes, it would appear that the treaty has collapsed. Desperate to keep Invermere from lapsing back into the days of fear and lagging resources, the Council has put out the call for heroes to aid the beleaguered town in their efforts to end the tribal attacks and to understand why they are happening at all. But what happens when the truth about the dissolved treaty is more dangerous than the renewed attacks themselves?

"A Tangled Web" is a story of intrigue, action, and deceit, where a tapestry of ruin can be woven from but a few threads of deception. "Oh, what tangled webs we weave when we practice to deceive."

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-05-27Gevaudan9.05Complete world, amazing game balance, great story, wonderful roleplaying options, and professional overall qualityA few very minor bugs, and impatient hack-&-slash players beware this module is about total emmersion in the world.

Interviews

SubmittedTitleAuthor
2006-11-14Hall of Fame Interview - Bruce Laplante (A Tangled Web)Steve Savicki
2008-07-02NWKnights interview with Bruce LaplanteFlamecrow

Files

NameTypeSizeDownloads
ATW1_Documentation_Text_1210.zipATW1_Documentation_Text_1210.zip
Submitted: 11-01-2005 / Last Updated: 06-17-2006
zip91.02Kb5366
This .ZIP file contains the module documentation in plain text format. As such, these files do not contain the many image files included in the documentation in Word format. The Player's Handbook provides module background information and a section for player hints. The Dungeon Master's Guide provides a full walkthrough and a quest outline.
ATW1_Documentation_Word_1210.zipATW1_Documentation_Word_1210.zip
Submitted: 11-01-2005 / Last Updated: 06-17-2006
zip11.9Mb7724
This .ZIP file contains the module documentation in Microsoft Word format. The Player's Handbook provides module background information and a section for player hints. The Dungeon Master's Guide provides a full walkthrough and a quest outline.
A_Tangled_Web__Part_1_v110.zipA_Tangled_Web__Part_1_v110.zip
Submitted: 11-01-2005 / Last Updated: 02-14-2007
zip4.1Mb15312
This .ZIP file contains the module itself (.mod file) as well as module release notes in plain text format (.txt file). The module documentation is available in a separate download.
SCORE OUT OF 10
9.73
106 votes
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SCREENS

An encounter in the snowed-in section of the Royal Pass through the Delzin Mountains.


Being locked away in an underground tomb for a millennia makes these undead Broad Skull orcs rather cranky.


The Displacer can become a chamber of no escape to those who fail to solve its puzzle.


Battling these Ice Witches seems to be an unending chore!


These Fire Mephits are more than happy to welcome any visitors from the Prime Material Plane.


Ahhh. The foothills of the Delzin Mountains. Such a peaceful, serene locale. Pay no attention to the cougar prowling the rise.





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