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NWN MODULES

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Title  Curse of the Demon
Author  minstrel_swe
Submitted / Updated  11-06-2005 / 11-11-2005
Category  Various Settings
Expansions  Requires Both Expansions (SoU & HotU)
Language  English
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Gameplay Hours  07
Description
While travelling in the mountains you find the gate to the village Elfindale locked. You decide to climb past it. Will this turn out to be the worst decision of your life?

* * *

Recommended starting level: 1.
Recommended character class: Fighter.

Play time: Approximately 6-8 hours.

Made with SoU, HotU and patch 1.66 installed.

* * *

This is my first attempt at a serious module. I've playtested it a few times, but any remaining bugs/typos should be reported to me so I can fix them.

Have fun!

* * *

The updated version (v2) contains some fixes based on Alcarin's comment.

Added a bugfix for the autosave feature.

* * *

Added a final version (not 100% playtested yet), v3, where more fixes have been added.

Files

NameTypeSizeDownloads
Curse_of_the_Demon_v3.modCurse_of_the_Demon_v3.mod
Submitted: 11-06-2005 / Last Updated: 11-11-2005
mod4.2Mb479
The final version. This contains some fixes for acquiring quest items ahead of getting the quest, and also changing music and sound FX when Logger Cabin is cleared. NOT 100% playtested yet.
Curse_of_the_Demon.modCurse_of_the_Demon.mod
Submitted: 11-06-2005 / Last Updated: 11-06-2005
mod4.1Mb299
Curse of the Demon
Curse_of_the_Demon_v2.modCurse_of_the_Demon_v2.mod
Submitted: 11-06-2005 / Last Updated: 11-10-2005
mod4.2Mb268
Updated version of Curse of the Demon, with a couple more quests, autosave points and character exported at the finish. Also a bug fixed with the innkeeper's dialogue, and the autosave bug.
SCORE OUT OF 10
8.25
5 votes
View Stats
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Curse of the Demon screenshot


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Curse of the Demon screenshot





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Comments (12):

Posted by DrFraud at 2008-08-21 02:18:06    Voted 6.00 on 08/21/08
A reasonably entertaining hack-and-slash with decent dialogue (although some more response choices would be nice). However, several dungeon levels were great big bunches of nothing (no monsters, no treasure), a couple of the bosses were unreasonably hard, IMO (the Keymaster, in particular, nearly wiped out my poor cleric's entire stock of healing potions)and the identity of the villain-behind-the-scenes was fairly obvious, particularly considering who he was (partially) named after.

Posted by ShadowySweetness at 2007-06-30 17:26:13    
Hiya Minstrel,
Will you still be doing a Sequel for this?
Also before I D/L will there be anymore
updates to this one?
Have a Great Day...
Shadow...

Posted by Minstrel_swe at 2006-01-24 02:14:35    
I am currently working on a sequel, and will put it up when it's finished.

Posted by Blatob at 2005-12-30 14:18:48    Voted 8.50 on 12/30/05
I have nothing more to add.

Posted by acamantor at 2005-11-22 05:28:18    Voted 8.00 on 11/22/05
Classic adventure centered in a village with dungeons around

Posted by gary_watson at 2005-11-17 04:07:01    Voted 8.50 on 11/17/05
I really enjoyed this mod - a very good first go! I played ver1, so if my comments have been dealt with, apologies.
My only comments are:
There are too many empty rooms, with no treasure and no mosters, etc.

You really like having locked doors that absorb 4+ damage. This is really annnoying when you're equiped with a short sword and even more annoying when there's nothing worthwhile behind them. This is particularly band in the crypt when just about every door is locked & I nearly gave up through boredom. Either don't lock them or provide a key somewhere.

My only problem in combat was the very last one, he could hit me & I could only just hit him, but by the time I got the next hit in his regen had all but wiped out my first hit.


The story line was a good level 1 plot, some very good ideas and the maps were excellent.

As mentioned before, some +2 swords, Cure Criticals and a bit more gold would be nice.

Overall - a good module, keep going - you have the talent, so maybe an epic level 30+ as there are too few of these.

Posted by Aroc ( 62.103.xxx.xxx ) at 2005-11-13 12:34:05    
Just finished it Minstrel. A nice piece of work indeed! Some observations I would like to point down:
1. The waypoint from North road to North Forest is not working.It justs autosaves and nothing more,
2. The same for Black Temple cellars to Demon Lair, I had to use debug to continue the game.
3. I have met Gugrash the giant to the North Forest but could not figure out if he is part of a quest or something.
4. After you give a specific ring to Hector it would be nice if it was possible to take it back from him either by sheer force, pick pocket or an intimidate, persuade check.
5. Al the remaining types of +1 weapons such as katana or kukri have to be added to the gypsy merchant , robes and boots for monk characters and some potions of bullstrength, barskin, speed in order for his inventory to be complete.
6 Last but not least what about an increase in the module's XP scale from 10% to 15% or 20%? That would make it more playable for other characters instead of only fighters.

I have used the second version of your module so if you have already fixed some of the above bugs just ignore them!

That's all for now Minstrel, a very good first effort and waiting to see if there is sequel ahead!

Posted by Minstrel_swe at 2005-11-09 15:28:22    
Well, I do recommend to use a Fighter, since the module is kind of designed for that class character.

The Keymaster is challenging, but not impossible. I've defeated him every time I've test played the module, starting with a lvl 1 fighter. I guess the only tip I have is to stock up on healing potions.

Posted by Aroc ( 62.103.xxx.xxx ) at 2005-11-09 15:09:19    
Interesting work Minstrel but a bit too difficult in my opinion. I have reached the flesh golem guy in the wizard tower who guards the helmet Stratos wants, as a 4 level character 2 monk/2 paladin with a AC of 23 and a +1 longsword.
I am being killed in 3 blows from the ugly guy no matter what I do. The inkeeper and the gupsy merchant do not sell potions such as potion of speed or bullstrenght or barkskin which might give me an edge in this situation. To me a range level min 3 and max 5 would be more realistic. But to return to the point can you please describe me how you beat that particular guy because I am totally stuck there!

Posted by Minstrel_swe at 2005-11-08 00:11:40    
Thanks for the comments, Alcarin. I think you had some very interesting and valid suggestions, and I will look into fixing those things. As you point out, the adventure is rather linear, but there is room to put in extra quests and side tracks, and I may do that as well. Watch this space! :)

Posted by Alcarin at 2005-11-07 17:18:29    Voted 8.25 on 11/07/05
Needs just a bit more polish to make it shine, but otherwise a very good first effort!

Posted by Alcarin at 2005-11-07 17:17:32    Voted 8.25 on 11/07/05
A very nice first module, minstrel. ;) I'll have to load my saved game and try that ending again due to children and melee weapons not mixing very well. :)

It was a bit linear, but that's okay in my book for a starting character. I didn't find any bugs... maybe a few typos, but I didn't jot them down.

The different layouts you had for the houses, and everything were very good. Very different from standard and that's always nice to see. Some of the fights were a bit monotonous, but other than that, I enjoyed the story.

Though you might want to do some updating of some chests that were trapped, locked and some guarded... to go through all of that and then get maybe 5gp really bites. :) The other thing I might suggest is that you let the cleric in the temple sell better healing potions (cure critical and heal) or let the innkeeper carry those, since this is designed for a fighter and their hitpoints increase very quickly.

I don't know if my character was exported or not at the end, but you might want to look into that as well as look into being able to tell someone in Elfindale that the threat is over. The kids say they're going home, but I don't see them in the village when I return. Am I supposed to meet them outside the temple? I used a scroll of recall to get back to town.

Anyway... good first effort and with just a bit more spit and polish this will really shine, I think. :)

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