You were just passing through the city, but when you woke up, everyone was dying... Problem is, they didn't stay dead...
Number Players
The more the merrier. I recommend either two completely opposed teams, or a group of people likely to split into at least two competing teams...
Language
English
Level Range
1-4 (but you have to start at 1st)
Races
Human only
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any. Most of the "basic" classes have an extra 'special' ability they can do too...
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Multiplayer
Max Character Level
01
Max # Players
Any
Min # Players
02
Min Character Level
01
Content Rating
Teen
Gameplay Hours
04
Description
Think capture the flag with zombies. After the awesome review I got from QSW, I decided to add some documentation and to call this Multiplayer only. The city changes every time you play, it is designed to encourage two or more teams to compete, there are scripts for all sorts of zombie-specific events (like, PCs getting infected with The Sickness), dead PCs respawn as zombies, and the zombies are relentless and not easy to kill...
I recommend this be advertised as an open game, you let several people in it, and leave it so you can have multiple parties. Also, I recommend everyone start at once. Basically, you start out in a "Limbo" room that requires you be 1st level to get to the rest of the scenario. It splits the party up, and then runs like a 3 act movie. Inspired by many a "Dead" film. If you run up and attack hand-to-hand right away, you will probably fail, but, then you can always go after your buddies... Find someone you can trust (so you think), gather against the growing horde, and once you think you might survive, figure out what to do next... Since you a visitor to the city, you don't know your way around. To simulate this, the whole city is randomly shuffled each time you start the scenario... Requires the CEP hak before 2.0. Put the two .bik files under your movies folder, and obviously the .hak file in your hak folder.
The countdown starts as soon as the first person leaves the "limbo" room so, the later you wait to join in, the worse it gets...
REVISED -- Now the transitions are easier to use (but the building signs are harder to see), the Limbo room is bigger (it was just getting too crowded), and there are far more paint brush opportunities. Sadly, now it requires all three expansions to play, but that shouldn't be that big a deal.
REVISED -- Version 3 adds new NPCs to interact with, including people who may or may not join or help you, a new zombie type, a magic item modified so it now includes a way to test if your buddy is lying about being infected, added some more benefits to being infected, and added "beginner's luck" to help protect players for that first critical 5 minutes of play time...
If you download it, PLEASE VOTE!
REVISED -- Made it so you can't "unform" back to human once you are a zombie, and now, if you die as a zombie, every time you come back you are slightly more rotted, until you are finally nothing but a skeleton... :)
Also, even though it *says* that CEP 1.52 isn't compatible with NWN 1.68, I haven't had any problem running this mod with the old 1.52. It should work with 1.53 though too...
Excellent module...addictive in a multiplayer environment. We died fast the first 3 times because we didn't try to cooperate as well as we should have. Once we were able to team, we couldn't stop the action until we found our way out, and the cure. It was outstanding...can't wait to get back on with the group and try it again. Quote: "What? Yea...I got hurt...How do I feel? Just fine, honest...I feeeeelll just fiiinne. Is it hot in here?"
Posted by Angelthorne at on03/25/06
Truly frightening, creepy atmosphere. George Romero meets Gary Gygax.
Posted by QSW at on02/25/06
Thanks for making this module and sharing with us. See up coming review for comments. _________________________ QSW -NWVault Reviewers Forum
Posted by SMetze at 2005-11-1611:08:36
It was designed with multiplayer in mind, and preferably at least two different teams. That way, inevitably, someone in the party gets infected and you have to save them or kill them before they turn on you, and when the reinforcement supplies come in, two groups can race/fight over them. And of course, when it comes time to try to escape, you can either work together... or not...
Posted by bincey at 2005-11-1608:54:49
This is a fun module. The zombie infestation works good. The bad thing is that I always get lost. And after 10 minutes zombie burning it starts to get a bit boring.
Posted by SMetze at 2005-11-1520:23:11
You have a percentage chance of getting infected every time you get an open wound. As to how to get out of the city, you'll have to search for that on your own. Caleb, there is one minor story with one NPC, but I could see adding more. Hard to do as short a time as most NPCs last, but I'll try and figure out how to work in some more...
Posted by bincey at 2005-11-1512:29:32
how do I get out of the city when they want to blow it up?
Posted by Caleb at 2005-11-1506:22:03
You could increase the atmosphere with npc's....giving em little stories and stuff...that would be nice..and bincey...avoid getting hit at all costs...the only way to avoid getting sick
Posted by bincey at 2005-11-1415:11:38
Could you explain me why I always get sick and become a zombie?
Posted by bincey at 2005-11-1411:37:11
I think i'm gonna give this one a try. i've always been a fan of zombie movies so I will probably like this module