(ZW Presents) Blackwall Keep (The Seed of Darkness)
!!!UPDATE!!! 10-15-06. Included is a CE Module version without the fix horror camera mode for folks who can�t stand it and for folks playing on a very high resolution. (Be warned� I only took the cams out and I did �not� test it, but it should work fine.)
Requirements: NWN, SOU, HOTU 1.68 and CEP 1.68 (Please don�t forget all of the earliest CEP patches!)
Hak Packs: ZW_Base_Haks (Click on the link found on this very page!) ZW's BWK2 Hak and Music (Found on this very page!) The same goes for two tilesets (On Eldonorian's page, you just need the Blood Dungeon, not the mines!)
WARNING!!! Extreme content and it's for adults only!!! (If you download this module and its related content, then your actions are your own responsibility or the ones of your legal guardians! Don't get back to me with "hate" or "immature" feedback because of it! Go build something with NWN instead and share it with us.) Oh and parents, watch what your kids browse and download on the Internet!
WARNING!!! Coarse language, violence, gore, nudity and explicit sexuality!!! If any of this isn't to your tastes or affects you morally, avoid playing the module.
WARNING!!! You have been warned� again!
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Background:
After the defeat of the Goblinette Queen, you were sent home to Diamond Lake to take some time off with family and friends. A reward given by the commander of Blackwall Keep for your heroic deeds. Although you've gained some weight, the last time spent home was great, but now you must head back to the keep. What will happen during your travel? Did anything change at Blackwall Keep since you left? Pack up your gear and take the Urnst Trail to find out�
Author's notes:
Welcome to Blackwall Keep' sequel. In this new installment the story begins with simplicity and free-form adventure, but once the events start in Blackwall you will learn about a dark twisted secret� There are a few side-quests chosen randomly before reaching the keep. One of those hard to find quests is for female players exclusively. Some "standard" side-quests can also be found.
==== Many ROLE-PLAYING choices in conversations. (You're a tough girl? No problem! You're a cowardly soldier? No problem! You care only for yourself? No problem! You are honorable? No problem! And so on�) Your choices can or will have dire consequences this time around.
==== Interactive situations like, fishing, cooking, bathing etc� Even the digging of graves if you are into that sort of thing!
==== Many custom items. (Armors, items, tools etc� Even Asian stuff!)
==== Many custom creatures (You won't fight or interact with the typical NWN creatures, trust me!)
==== Custom portraits and music.
==== Special rules for food and drinks (No, you don't need either to survive although it helps! It's just another good way to heal up!)
==== With a good perform skill check you can even sing and play music to gain benefits for a certain amount of time.
==== Events based on gender, race and class. (Ex: Rogues get XP by using their skills, sorcerers can tap magic from mana crystals, dwarves could notice unusual stone work etc�)
==== Highly detailed areas. (You won't find many modules with area design similar to mine!)
==== Great mood based on sound and visual effects!
(The ugly!)
==== Puzzles and riddles. You'll need to use your head to overcome them. (Some are simple, while others are complicated!)
==== Gold will add weight, so you need belt pouches or some other bag to carry a big amount.
==== Resting is only possible at inns and into allowed rooms unless you build a campfire by carrying wood.
==== Some creatures are stupid and cowardly while others are resilient and smart!
==== Fixed camera SURVIVAL HORROR a la Resident Evil!
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This is a Terrifying NWN module experience you will never forget! ;)
PLEASE VOTE! It's good encouragement for every module or content builders. It only takes a few seconds of your time, while it can take days, weeks or months for us builders to create and share our stuff freely with you.
Oh yes I also found it a bit annoying that most of the new equipment I found in the Crypt up until the end was unusable to my Blackguard because either (a) My Lore skill wasn't high enough to identify it (a few lore potions would've prevented this) or (b) It was restricted to good aligned characters. Why is John's sword only for good characters (he certainly wasn't good)?
Posted by DavidtheGnome at on09/30/08
This mod certainly took an unexpected direction. There were some things I really liked about part 2: Pros: -There was a special quest for evil characters (Unfortunately it was too short / easy... I think the mansion should have had a few guards to make it more interesting). - Although I thought a little more story development would've been nice (The subquests were kind of bland but I found the main story and twists very interesting). - Like the first mod, this one features great custom music! Cons (spoilerish): - The beggar and skunks are rather annoying... The walkthrough tells you to avoid them, so why were they even included? - After Arto steals all your equipment you encounter powerful undead that inflict disease... I tried to avoid them but it still led to a frustrating series of reloads. - I felt the part where Arto suddenly knocks you out was rather contrived. How was he so easily able to knock out my Blackguard, who was in full plate mail and a helmet? At least tell me he used a poison blow dart or something.. Perhaps there should've been some skill checks that made it possible to prevent him from knocking me out and stealing all my stuff. I felt like there should have at least been a chance to stop Arto right there and prevent him from harming your love. My character and Sarah decided to stand up to John after he yelled at us... But then he just orders us around and we're like "Yes Sir!" ... It Really felt like there should have been a true alternate ending.. (i.e., if you stand up to John and tell him you and your love are leaving then they attack you right there... It just felt like my path in this mod was too restricted... I liked the ending for evil characters though both endings were far too brief and short.. Its a real shame that ZW has retired from making mods. Despite my complaints I enjoyed this series and I'd really LOVE to see a part 3.
Posted by Azarr at 05:03:25 Voted10.00
If you take a look it says: CEP 1.68 Under requirements.
Posted by meg_anna at 2008-07-1120:06:54
Okay I need help I have loaded every Hak that is on here and put them all it the correct folder and I have CEp 1.52 and 1.53 and it is still saying I am missing a Hak file.
Posted by ZeornWarlock at 2008-07-0722:52:22
Also Copy, Thanks again for the nice comments and vote. :) Yeah, you can check this page out occasionally. If I have news or updates, this is the page where I will post. ZW. _________________________ Retired from module building.
Posted by Also at on07/03/08
Comments on BK1. I'm sorry to hear you've moved on. Good luck with your new projects. I, for one, will still check on your submissions page from time to time, though :)
Posted by ZeornWarlock at 2008-07-0218:01:47
dj1, I did sent you a PM on Bioware a few days ago. (To Morandir I) Check it out before it expires. ZW. _________________________ Retired from module building.
Posted by dj1 at 13:47:09 Voted9.00
ZW, If you're still checking this, I've been away for a while (real life work) but I didn't see any messages in my profile. BTW, my bioware name is "Morandir I". Try re-sending it there. Thanks. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"
Posted by ZeornWarlock at 2008-04-2415:01:00
Jazhara7, Bhictoo and dj1, I have sent you all a PM at your Bioware profiles. ;) ZW. _________________________ Retired from module building.
Posted by ZeornWarlock at 2008-04-1710:32:31
truerendog27, You are correct and it is no bug. /////SPOILERS///// You have no choice for the evil action at the end scene if your character failed his madness tests. That is because darkness dominated your character's will. The game ultimately ends that way. If during the game your character keep?s control of the madness with successful tests, you get the option to save her. /////END OF SPOILERS///// If I am able to update one day, it is something I will look into, as the madness level seems hard to beat by most players. ZW. _________________________ Retired from module building.