Very involved hack and slash, and some very unique puzzles incorporated.
Number Players
1 -- Latest update embeds OldMan'sBeard Henchemen System version 1.5, so any player can activate any appropriate class of henchman to assist in the module (or more, as desired).
Language
English
Level Range
25 - 40 with Uber Gear
Races
Any
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
I recommend monk / rogue combo, or cleric / fighter, fighter / rogue or Weapon Master. Some mage / sorcerer uber items recently included (thanks to Thaddia for assisting with the mage feedback)
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
40
Max # Players
01
Min # Players
01
Min Character Level
25
Content Rating
Mature
Alignments
Neutral to Good, probably -- no evil plot line.
Gameplay Hours
24
Description
A module following HotU for upper level characters. Contains MATURE CONTENT (sex, bordello, so forth). Basically, you're going to save the world again -- what else does an adventurer really need to know (the story line unfolds the history as the player progresses).
A Twist of Fate 2 is a zip file containing ALL of the necessary files for this module. Heaven requested a zip file for MAC users, so I put all of the files into one to serve this user group that can't open *.ace files.
So, thank Heaven
Mykhal
A Zip format file containing ALL of the files necessary to play this module has now been added for the benefit of our MAC using friends. Thank Heaven for the feedback .
Posted by Mykhal at 2006-07-2416:13:15
My apologies, Heaven. I will look into zipping or rar'ing a file for you. I didn't realize the MAC platform would not support ace. Thanks for the feedback.
Posted by Heaven at 2006-07-2206:47:47
Any chance of compressing your module as a .zip or .rar as well as .ace? No expander exists for .ace on the Macintosh.
Posted by Mykhal at 2006-06-1802:56:57
Coen, Thanks for playing, and for the kudos. I learned a lot from writing the mod (my first one). Mostly, I learned how much I owe to folk who are truly gifted in this area and have contributed mods to the community just for the joy of it. Pax Neverwinter, Michael
Posted by Coen at on06/15/06
Hey Mykhal, Just finished you module this morning, I enjoyed it quite thoroughly. It was a little bit too ?hack and slash? for my tastes, I usually prefer a lot of story and role play in the modules that I play but the puzzles and the difficulty of the opponents kept things interesting. Though some of the areas are a little sparse visually and at times too busy, causing a bit of lag on my system, all in all it was a good play experience. Good luck in your future endeavours. I?ll rate this at a 9.75. _________________________ Coen "I came, I saw, I conquered" Julius Ceasar
Posted by Coen at on06/15/06
Hey Mykhal, I've got the old man's beard pack? but I left Link boy back at the first inn...Didn't think that I needed him and every once in a while he causes faction problems even with the new updated version. So I tend to leave the little guy behind. I'll try it alone and see what happens... if I somehow get turned into a lump of entrails I'll go back and get him. Too bad Deekin was wearing all my good magic user gear. I?ll just pretend that Ishtaro must have hit him so hard it knocked his duds right off. Oh well... you win some you loose some. Thanks for your help. _________________________ Coen "I came, I saw, I conquered" Julius Ceasar
Posted by Mykhal at 2006-06-1211:12:23
Coen, No, Captain Blood is plot incidental, so you don't need to kill him to continue. Wow, I didn't know the varmint was that tough. You're right, he shouldn't be. As for Deekin. No, you can go it alone if you're up for it. Alternatively, you can pick up Oldman'sbeard Henchman System, which plugs into just about any module, and which allows you to import characters you have created, equipped, and played as henchmen. So, if you really need a henchman, OldmansBeard's system is a great one. Extrashouse I don't know why the town is going hostile on you. This isn't a bug reported by anybody else. Fortunately, you don't need to fulfill the lad's quest to finish the main quest. I think the priestess / cleric in the temple can give you some clues as to how to proceed. However, if she's gone hostile too, you'll just have to head out of town and on to the next stage (finding Mykhal). Thanks for playing the mod, and thanks for the feedback. I hope you enjoy it despite your present difficulties. Mykhal
Posted by Coen at on06/15/06
Hey there Mykhal, I'm playing your mod for the first time, and I?m enjoying it so far, but I thought that I'd point out two slightly annoying bugs that I've run into. Unfortunately I don't think that you can fix one of them. WARNING>>> POSSIBLE SPOILERS The one that I don't think that you can fix involves Ishtaro. He has the Devastating Critical feat and sorta killed Deekin 5 times in a row while we were fighting... I managed to heal the poor bugger a few times but eventually Ishtaro hit him one time too many and I was too busy healing myself and fighting to look after him... Deekin fell and didn't get up. He wasn't dead because he has the immortal and permanent death flags turned on. So... he eventually left my party and wouldn't talk to me any more. He just lay there on the ground. I've seen this bug happen several times in other mods, so I think that I'll just have to go it alone through the rest of the mod. The other little thing involves Captain Blood. I'm using a Level 35 Fighter/Weapon Master that has Devastating Critical with the Canix Bastard Sword from Hordes. I don't seem to hit the fella very often and when I do I only damage him a tiny bit, which he regenerates in a few seconds. I checked out his gear and abilities in the toolset and he didn?t seem to have anything that would prevent me from turning him into a pile of steaming goo, Deekin fried him a few times with the magic missile spell a few times and we even managed to get him down to badly wounded a few times, but we ended up just giving up and we left for greener pastures after an hour of fighting (I actually left the game running and went to the store and back and they were still at it). My character and I have run into a few bad dudes in our long history together and we've run into critters that were like Captain Blood in other mods. I think that Captain Blood might be a little too strong, but I can?t see why. All of his stats, feats, gear, and abilities shouldn?t pose much of a problem. I managed to kill Ishtaro in a few minutes of combat and he?s a lvl 50 Weapons Master. So? I guess, after all that, I have two questions? is it necessary to kill Captain Blood for the plot, and is Deekin needed for the rest of the story? If not then I?ll just keep going on my own. Thanks _________________________ Coen "I came, I saw, I conquered" Julius Ceasar
Posted by Ekstrashouse at 2006-06-0918:09:00
I'm having a bit of a problem that I can't figure out. After I'm transported to town by the hermit, a kid runs out and give me a job to do. At the end of that converstation everyone goes hostile on me. I went back to a saved game and tried not taking the job and that didn't help. Any idea what's going on? ekstrashouse@aol.com _________________________ Gwendolyn
Posted by Ekstrashouse at 2006-06-0918:03:27
I'm having a bit of a problem that I can't figure out. After I'm transported to town by the hermit, a kid runs out and give me a job to do. At the end of that converstation everyone goes hostile on me. I went back to a saved game and tried not taking the job and that didn't help. Any idea what's going on? ekstrashouse@aol.com _________________________ Gwendolyn