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NWN MODULES

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Title  Ultima Online for NWN
Author  davisgames
Submitted / Updated  11-27-2005 / 02-02-2006
Category  Various Settings
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Britannia.
Gameplay Length  Play as long as you want.
Number Players  Any.
Language  English
Level Range  Any.
Races  Any.
Tricks & Traps  Light
Roleplay  Dependant on Module
Hack & Slash  Heavy
Classes  Any.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Teen
Alignments  Any.
Gameplay Hours  60+
Description
***Module Updated (1/28/06)!***
Minor update...Just fixed some things in Britain and Moonglow. See readme for more info/features.
This will be the last update for a while. I'm moving onto two other bigger, original projects, so this one will have to take a back seat for a while. Thanks to everyone who downloaded and voted and provided valuble feedback. Thanks again.

Files

NameTypeSizeDownloads
UO_2006b.rarUO_2006b.rar
Submitted: 11-27-2005 / Last Updated: 01-28-2006
rar312.33Kb689
This is the most recent version of the module. See readme for what's been added/updated.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v1.52 Full (exe)CEP Team2005-09-12--** Please note : This is an outdated version of CEP. It does not work with NWN v1.68. **
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Comments (12):

Posted by davisgames ( 198.70.xxx.xxx ) at 2006-01-30 06:46:09    
The anon. post was me, davisgames by the way. I'm not trying to start a war or anything, but I notice you do this a lot on a lot of people's comment boards here on the Vault.

Posted by Anonymous ( 198.70.xxx.xxx ) at 2006-01-30 06:44:39    
@ Steve_Savicki:
Please stop spamming this board with that. I voted on that 2 years ago when it first came out.

Posted by davisgames at 2006-01-28 17:36:43    
@ Steve_Savicki:
No this is not final yet...give me time, I;ve got other things I'm doing in real life. I played Avatarship when it first came out, and I liked it alright, but Ultima 4 was never my favorite of the series. The creator did a wonderful job though of translating it to a NWN module, however.

Posted by davisgames at 2006-01-17 13:09:22    
Another update coming soon; this one is just a minor one that fixes a couple of things I didn't catch before I released v.2006a (like the Chamber of Virtues being faced the wrong direction in Britain).

Posted by davisgames at 2006-01-07 20:04:19    
@MokahTGS:

Yeah, I remember seeing a news bit about that a while back. I am looking forward to seeing the finished product when you are done. Now if only NWN2 was done, lol.

Posted by davisgames at 2006-01-03 12:23:14    
Just to let everyone know, I am currently working on this module again. Expect an update within the next week or so. Minoc and Trinsic will be in the update, as well as now you will be able to access a few more dungeons without having to use the DM Client.

Posted by Black Feather at 2005-12-06 19:14:32    Voted 10.00 on 12/06/05
This is a great job that needs people willing to finish it. He is very, very true to the Britannia maps. Love it!! Especially Dungeon Destard!!!!!!!!!!!!!!!!!!!

Posted by davisgames at 2005-12-06 11:14:08    
@Blackfeather:
Wow. Thanks for the compliment. :) I think that's exactly what I needed to hear because I suddenly want to finish it, lol. I think I'll start with finishing off the major areas (towns and whatnot) and see what transpires from there. Thanks again for the praise. :)

Posted by Black Feather ( 70.92.xxx.xxx ) at 2005-12-05 11:02:56    
Downloaded it, looked at it. I REALLY wish you had help to get that thing up and running. I felt you were VERY VERY true to Brittannia. This was fantastic. You brought back some great memories with this!!! THANK YOU.

Posted by Black Feather ( 70.92.xxx.xxx ) at 2005-11-28 19:13:04    
I played under UOAcraft when UO Abigial was a dm and builder on Winter Watch. That module was set up with a lot of difficulty, and Abigail and I talked a LOT builder to builder.

He's very, very set on making things as close to Ultima as possible. I have not played Ambrosia because of my being trapped in the toolset, but from what I know about he pre-history of Ambrosia--it should be an interesting module to play on.

The crafting system can be difficult for those who do not have patience. Well, I was a UO player for 7 years. I didn't mind the difficulty. :) It's good for those of us who have withdrawels from Ultima Online.


I do want to see what you did with the dungeons here--so I'm going to download. :)

Posted by davisgames at 2005-11-28 08:28:37    
Yeah, I never got araound to implementing any kind of crafting or counseling system. In fact I was using Palor's spawn system up until a year ago when I suddenly started getting massive lag when using it.

I built most of this from memory from my days of playing UO, but some of the dungeons were built using either UOAM or the UO 2nd age guide from Prima. I mainly used those because in all of my time playing I never fully explaored all of the dungeons.

ANyway, whoever wants to finish this, have fun. :)

Posted by giantkin at 2005-11-28 07:59:44    
I have worked on the same thing, tho from my start i have Brittania fleshed out, including the UOAcraft from UOAbigail. (direct from uo itself) with other script packages like UOCounselor, etc. (tho i used no haks, CEP was planned)

maybe combine the 2 together. (if you are familiar with the UO shard... i followed the maps from UOStratics) Brit to Yew and around the North of the mountain (where it ends atm) south SHORT of the Trinisic city.

(I concentrated on the scripts/packaging of the mod first) then started to add areas, and NESS mob's etc

Hope these 2 mods mesh well :) and someone works on em!

(i released mine ...over a yr ago now, and slowly updated it.)

gk

_________________________
GK

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