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NWN MODULES

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Title  SQ2: The Pawns of Darkness � the Remake.
Author  TomG
Submitted / Updated  12-14-2005 / 09-26-2006
Category  Epic
Expansions  Requires Both Expansions (SoU & HotU)
Number Players  1
Language  English
Level Range  27-30
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  30
Max # Players  01
Min # Players  01
Min Character Level  30
Content Rating  Mature
Gameplay Hours  04
Description
Enslaved by a Mad Wizard on a quest to resurrect a God, our hero returns yet again to Waterdeep and the Undermountain, to face both heroes and villains of an epic level. Reworked based on suggestions from the community, The Pawns of Darkness is the second module of the Shadow�s Quietus series (the first being The Shadow Queen: http://nwvault.ign.com/View.php?view=Modules.Detail&id=3727). This module is intended for a single player of 30th level, and was originally entered as part of the NWVault competition for expanding Hordes of the Underdark.

Interviews

SubmittedTitleAuthor
2006-09-15Hall of Fame Interview - Tom G (The Shadow Queen Series)Steve Savicki

Files

NameTypeSizeDownloads
ReadMe.txtReadMe.txt
Submitted: 12-14-2005 / Last Updated: 12-14-2005
txt8.66Kb3783
Read Me
sq2.zipsq2.zip
Submitted: 12-14-2005 / Last Updated: 12-14-2005
zip11.6Mb3829
Module files archived with Winzip.
SQ2.rarSQ2.rar
Submitted: 12-14-2005 / Last Updated: 12-14-2005
rar5.2Mb5255
Module files archived with Winrar.
Walk_Through.txtWalk_Through.txt
Submitted: 12-14-2005 / Last Updated: 12-14-2005
txt8.89Kb4808
Walk Through
SCORE OUT OF 10
9.64
33 votes
View Stats
Cast Your Vote!

AWARDS



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SCREENS

An adventuring party makes its way across the Sewers of Waterdeep.


A mage demonstrates his Ring of Shooting Stars and his summoned Moonblade avatar.


It�s a long drop to the Sewage Levels of the Undermountain.


The Moon sets on Waterdeep�s harbor near Ship Street in the Docks Ward.


An epic combat takes place in Waterdeep.


An epic battle takes place in The Undermountain.





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Comments (30):

1 2 3

Posted by TomG at 14:44:27    Voted10.00
swivel63, ****Spoiler You need to go through Waterdeep's Sewers to get back into Undermountain. There is a sewer entrance in the docks area (by the waterfront near center of the map).

Posted by swivel63 at on10/08/06
i found the moonblade, and the guy from vichals told me to get my arse to the undermountain, but i'm running all over waterdeep and i can't find the entrace. help?

Posted by TomG at 21:51:43    Voted10.00
Steve, Spoilers*** You cant help but hit the Labyrinth, you'l arrive there after exiting the sewage levels.

Posted by Steve_Savicki at 19:47:51    Voted10.00
Okay, how do I get to the labyrinth then? I forgot since I played this when it first came out. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by TomG at 19:19:15    Voted10.00
Steve, *****Spoiler You normally finish the moonblade quest by using it over the body of its last owner ( first level of the Crystal Labyrinth ) but you cannot use it unless you are a good elf, sorry.

Posted by Steve_Savicki at 04:36:12    Voted10.00
Found the Moonblade, and am playing evil. What do I have to do next? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by TomG at 23:56:04    Voted10.00
Steve, Vichal doesnt spawn, he should always in that area, casting spells against the statue. Spawning in additional versions might mess things up a bit..

Posted by Steve_Savicki at 19:38:57    Voted10.00
Tom, Am replaying this one again, just like the first. This may need to be updated to patch 1.68: Vichal does not spawn once I am out the door with the warhammer. He was there in the beginning to give me the quest, but is now no longer spawning. dm_spawncreature Vichal won't do it. He comes as a henchman and then disappears. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by optimus at on09/30/06
I just finished this module tonight, and while it's fairly well made, it didn't really pull me in. Revisiting Waterdeep was a letdown, as the areas were completely new - no chance to see any locales from HOTU. The sidequests there were also pretty dull, and required a lot of "click on this NPC and see if he's got the right thing to say". Seeing Halaster again was a kick, though, and his speech patterns were *almost* right - the rhymes were there, but the rhythm was just a bit off. That can be forgiven since having to write in rhyme is limiting enough in the first place without also having to count syllables. All of the acid fog effects in Halaster's last swamp area slowed my game to a crawl. It felt to me like Halaster should have made one last appearance when I found his vault, with an opportunity to settle the score from HOTU. Some of the cutscenes seemed to stutter, and they have a nasty habit of buff-stripping (I was playing with a pure Druid, reaching level 31 by the end). The final battle was another letdown - the previous fight against the automatons at the end of the maze was a lot tougher (heck, there was a DC-36 DevCritter just before that who caused several reloads until I just turned the difficulty down to Normal). For one thing, I didn't understand where my new allies came from. They just seemed to appear with no in-story explanation. For another, the boss didn't cast any significant defensive spells - no Epic Mage Armour, no Acid Sheath, no Improved Invisibility. I think he had an Ethereal Visage up and that was about it. I missed some of the sidequests - I never ran into Nathyrra as others have mentioned - which might otherwise have influenced this vote, but I can't see me playing through this a second time to find them. I can't quite get to a 9.00 for this.

Posted by TomG at 22:34:18    Voted10.00
Thanks Steve. Some of the entries got lost in the latest round of NWvault changes.

1 2 3

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