Enslaved by a Mad Wizard on a quest to resurrect a God, our hero returns yet again to Waterdeep and the Undermountain, to face both heroes and villains of an epic level. Reworked based on suggestions from the community, The Pawns of Darkness is the second module of the Shadow�s Quietus series (the first being The Shadow Queen: http://nwvault.ign.com/View.php?view=Modules.Detail&id=3727). This module is intended for a single player of 30th level, and was originally entered as part of the NWVault competition for expanding Hordes of the Underdark.
swivel63, ****Spoiler You need to go through Waterdeep's Sewers to get back into Undermountain. There is a sewer entrance in the docks area (by the waterfront near center of the map).
Posted by swivel63 at on10/08/06
i found the moonblade, and the guy from vichals told me to get my arse to the undermountain, but i'm running all over waterdeep and i can't find the entrace. help?
Posted by TomG at 21:51:43 Voted10.00
Steve, Spoilers*** You cant help but hit the Labyrinth, you'l arrive there after exiting the sewage levels.
Posted by Steve_Savicki at 19:47:51 Voted10.00
Okay, how do I get to the labyrinth then? I forgot since I played this when it first came out. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by TomG at 19:19:15 Voted10.00
Steve, *****Spoiler You normally finish the moonblade quest by using it over the body of its last owner ( first level of the Crystal Labyrinth ) but you cannot use it unless you are a good elf, sorry.
Posted by Steve_Savicki at 04:36:12 Voted10.00
Found the Moonblade, and am playing evil. What do I have to do next? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by TomG at 23:56:04 Voted10.00
Steve, Vichal doesnt spawn, he should always in that area, casting spells against the statue. Spawning in additional versions might mess things up a bit..
Posted by Steve_Savicki at 19:38:57 Voted10.00
Tom, Am replaying this one again, just like the first. This may need to be updated to patch 1.68: Vichal does not spawn once I am out the door with the warhammer. He was there in the beginning to give me the quest, but is now no longer spawning. dm_spawncreature Vichal won't do it. He comes as a henchman and then disappears. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by optimus at on09/30/06
I just finished this module tonight, and while it's fairly well made, it didn't really pull me in. Revisiting Waterdeep was a letdown, as the areas were completely new - no chance to see any locales from HOTU. The sidequests there were also pretty dull, and required a lot of "click on this NPC and see if he's got the right thing to say". Seeing Halaster again was a kick, though, and his speech patterns were *almost* right - the rhymes were there, but the rhythm was just a bit off. That can be forgiven since having to write in rhyme is limiting enough in the first place without also having to count syllables. All of the acid fog effects in Halaster's last swamp area slowed my game to a crawl. It felt to me like Halaster should have made one last appearance when I found his vault, with an opportunity to settle the score from HOTU. Some of the cutscenes seemed to stutter, and they have a nasty habit of buff-stripping (I was playing with a pure Druid, reaching level 31 by the end). The final battle was another letdown - the previous fight against the automatons at the end of the maze was a lot tougher (heck, there was a DC-36 DevCritter just before that who caused several reloads until I just turned the difficulty down to Normal). For one thing, I didn't understand where my new allies came from. They just seemed to appear with no in-story explanation. For another, the boss didn't cast any significant defensive spells - no Epic Mage Armour, no Acid Sheath, no Improved Invisibility. I think he had an Ethereal Visage up and that was about it. I missed some of the sidequests - I never ran into Nathyrra as others have mentioned - which might otherwise have influenced this vote, but I can't see me playing through this a second time to find them. I can't quite get to a 9.00 for this.
Posted by TomG at 22:34:18 Voted10.00
Thanks Steve. Some of the entries got lost in the latest round of NWvault changes.