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NWN MODULES

- Jump to comments -
Title  Challenges
Author  Andrew B.
Submitted / Updated  12-17-2005 / 12-20-2005
Category  Various Settings
Expansions  Requires Both Expansions (SoU & HotU)
Language  English
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  40
Max # Players  Any
Min # Players  01
Min Character Level  15
Gameplay Hours  01
Description
A first attempt at module creation. Please leave me some feedback.

Files

NameTypeSizeDownloads
Challenges.modChallenges.mod
Submitted: 12-17-2005 / Last Updated: 12-20-2005
mod1.4Mb241
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Comments (13):

Posted by viperpilot611 at 2005-12-26 21:13:31    Voted 10.00 on 12/26/05
Just because no one has voted for it!

Posted by viperpilot611 at 2005-12-26 17:11:11    Voted 10.00 on 12/26/05
Mirgalen,

That isn't an error. Fear isn't necessarily from an evil creature. That is why it doesn't work. As for the tab error, mine does the same thing and I can't duplicate your error. Sorry.

Posted by GoggleEyesMcGee at 2005-12-22 22:06:36    
What does your tab button do? I've never used that shortcut key.
------------

The tab key highlights creatures, people, objects that you can interact with, etc.

Posted by Mirgalen at 2005-12-22 21:14:09    
Using version 1.66 (is there really a choice?).

Found a weird bug also where protection from evil would not prevent the effects of fear (aura).

Posted by viperpilot611 at 2005-12-21 16:11:20    Voted 10.00 on 12/26/05
Also, again, what version are you using? I'm using 1.66 to test with both expansions installed. I am not able to duplicate the errors that you are reporting.

Posted by viperpilot611 at 2005-12-21 16:07:54    Voted 10.00 on 12/26/05
What does your tab button do? I've never used that shortcut key.

Posted by Mirgalen at 2005-12-21 16:05:14    
The comment "About the chest is from me".

Not sure why I was not logged in at the time.

Posted by Anonymous ( 221.124.xxx.xxx ) at 2005-12-20 20:05:28    
About the chest.

I downloaded and started to play your mon on December 20th so it should be the last version.

Note: I was near the chest you know, pressed the tab key and there was the other one.

Posted by viperpilot611 at 2005-12-20 18:19:13    Voted 10.00 on 12/26/05
Also, the floating chest is not happening in my tests. What version are you using?

Posted by viperpilot611 at 2005-12-20 18:02:09    Voted 10.00 on 12/26/05
Mirgalen,

Thank you for your feedback. I can not get some of the errors that you have brought to me. See my previous entry about the key for the graveyard. I will fix the floating toolset type chest, thanks.

Posted by Mirgalen at 2005-12-20 01:58:46    
A quick one (SPOILERS INCLUDED)

1. The chests in my own house are locked and there is no key
2. In the caves (the test to be a town guard) next to the chest w the key there is a floating "toolset type" chest
3. got the quest for the graveyard but no key. Broke two doors but got a message level too low (lvl 15) it would be better to check the char level before giving the quest or before entering the graveyard.
4. Choice of creatures placement is a bit odd (Did I see a single rat someplace?) here you have a few ogres and a bit later you see a bunch of impossible golems defending nothing really. For some golems you need a char who can sneak (rogue) or one who can run fast (monk).

Posted by viperpilot611 at 2005-12-18 22:23:25    Voted 10.00 on 12/26/05
Well, thanks. But in order to get the graveyard key you need to complete the Wizards tower quest plus check out the portal on the first floor of the tower. Thanks for catching the typos.

Posted by GoggleEyesMcGee at 2005-12-18 17:36:01    
Okay, I played through some of the mod, and here's what I've found, starting with the minor things and moving up to the major:

-The chest in my character's own home had a trap, a very strong one, at that. I thought that was a bit odd.

-The map marker for the gypsy camp says "gypsey camp"

-In the temple, the spelling for your greeting should be "good morrow", not "good marrow"

-Most unimportant characters don't say anything. It might not seem like a big deal, but they should probably have simple one-liners to say.

-When I accepted the quest to remove the demon from the graveyard, the keeper didn't give me the key, which you would need to get into the graveyard.

-After completing the quest for Draco and getting his reward, you can talk to him as many times as you would like, and continue getting rewarded each time.

-Lastly, after clearing out the wizard's tower looking for Jance (who wasn't there, just in case he should have been) I returned to tell Warrick, and I got a message telling me that if I was reading it, there was probably a plot related error that I should describe to you.

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