Single-player only currently (you can try multiplayer, but it hasnt been tested)
Language
English
Level Range
I'd suggest at least lvl 7. Any character below this will be automatically upgraded and given some gold to buy equipment.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Light
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
20
Max # Players
01
Min # Players
01
Min Character Level
07
Content Rating
Everyone
Alignments
No restrictions, but makes most sense to play from a good alignment. If you go around killing all the locals etc. you may not be able to complete the main quest.
Gameplay Hours
01
Description
After sailing across the Sea of Dragons, you finally reach your destination on the borders of Cormyr. What adventures yet wait for you within the forest Kingdom?
This is a short (1 hour) single-player adventure based on the first part of the old AD&D module "Four from Cormyr". If you like the mod, please post below and if there are enough positive comments I'll make the rest of the series!
Posted by Mirgalen at 2011-04-28 16:16:03 Voted 9.00 on 04/28/11
A hidden gem!
A nearly perfect but very short module.
- some free equipment for those who need it
- immediate immersion into the world/region (Cormyr laws and knights)
- your basic shops and taverns right where they need to be
- a few surprises PnP style
- a clever way to travel quickly to/from town
- some tough creatures/encounters that you can (and probably should) bypass
I wish there was more to do (e.g. quests) also my character was unable to use scrolls (DC 25+) even if he can use (mage) items worth up to 20000 GP.
9: A superb, well polished module that is great fun to play.
Posted by Lariam at 2006-08-31 14:19:29 Voted 9.25 on 08/31/06
And I still haven't voted for this... Well, here goes my vote - finally!
Posted by jfoxtail at 2006-07-12 12:14:13 Voted 9.00 on 07/12/06
I tried this mod out following some threads at Bioware.. thanx Lariam :D
This is a fine module. Do not be put off by its advertised shortness. A lot of thought has been put into it and it shows. The quality of atmospere is really quite good.
I dont own the original (anymore) so I am going by memory and saying the mod is ture to the spirit of the original PNP.
Please keep them coming Steve Cook - in NWN1. This very promising start to a series should find a following.
Posted by Lariam at 2006-06-10 04:58:00 Voted 9.25 on 08/31/06
It seems like this one has been going largely unnoticed...
I'll try this final, public version in the near future. If I like it (as I imagine I will), I'll notify about its existence in the Bioware's NWN Modules forum.
I hope you keep on producing the rest of the Four. Some of them for NWN 2, perhaps? (They're independent adventures after all, right..?)
Posted by SusanMcKinney at 2006-06-04 11:16:22 Voted 9.50 on 06/04/06
An excellent adventure. I like the mystery element a lot. Looking forward to playing the next one.
Posted by mcwkjoyce at 2006-01-29 03:18:17 Voted 6.00 on 01/29/06
Seems to be a bit incomplete. (Doors opening to nowhere)Also has a linear quest and very short. The atmosphere of the wizard's tower is done well, however
Posted by krakatoa69 at 2006-01-16 07:05:23 Voted 8.50 on 01/16/06
Positive:
- Good atmosphere (desolate wizard's tower) for explorers;
- Reading (books, eg.) actually makes a difference as to what is about to come;
- Clever plot-surprise: While it seemed stupid that thieves 'forgot' to take the map when killing the owner, it later becomes clear it's a setup for you;
- Last fight includes 5 member of different Classes, better than fighting lots of the same;
Now, a couple of adivces:
- you can steal from the Soldier's rooms, which should turn them into hostile (only once this happened). Same for merchants - they watch their goodies being stolen and then do business with you;
- You cannot rest at the inn (actually, only inside the tower, which is weird);
- Also, the travel to and from the tower is like a teleportation spell, could include some sort of secret path or dangerous trail towards it, though.
Very good start. Looking forward to getting it expanded (8.50).
Posted by philty ( 200.179.xxx.xxx ) at 2006-01-16 05:34:34
Well, I didnt know I was so close to finishing it, but I liked what I saw so far. Not the basic go fetch item, kill baddies, period.
Now, how am I supposed to finish those 5 adventurers who entered the tower, once I fred the Lich? Luckily, I have 2 potions of Invisibility... Please keep the good work so far.
Posted by Oderus Urungus at 2006-01-10 19:12:36 Voted 8.75 on 01/10/06
I had some fun with this short FR adventure.No bugs.
Keep making em and In will play them .thx for the fun!
Posted by Lariam at 2006-01-10 09:21:21 Voted 9.25 on 08/31/06
Hey Steve - It's good to see that the module is ready. I'll try to give this final version a go. I'm tempted to vote on the basis of testing, but I know I should wait. On the basis of that I can say, though, that I'm confident this is a very nice small module! I hope you get some more votes soon. _________________________ Forgotten Realms Weave
>>They seem way to hard..if you start with a fresh character
>The beta testers reported this was tough, but playable. Did you buy any equipment? I might tweak this a bit to give better equip & maybe an additional level or two.
I bought a Katana+1 and then all money was spent. So you should perhaps give a bit more money to fresh characters and / or put a fitting weapon in the first chest (look for weapon focus and if it's there give a fitting weapon).
>>tell the player when the adventure is over.
>It should tell you in the last journal entry, but I think it makes sense to make this a bit clearer.
Perhaps it was because I killed the Lich? (Is there an other way?)
I still had the "Murder" quest as unfinished, did I miss something?
>>doors in the city indestructable
>Strange.. they *should* be. Let me check, this sounds like a bug.
They have a very high HP level so it takes a long time to destroy them. But you should set them "plot" and "key required" so that they cannot be opened.
>>They seem way to hard..if you start with a fresh character
The beta testers reported this was tough, but playable. Did you buy any equipment? I might tweak this a bit to give better equip & maybe an additional level or two.
>>tell the player when the adventure is over.
It should tell you in the last journal entry, but I think it makes sense to make this a bit clearer.
>>doors in the city indestructable
Strange.. they *should* be. Let me check, this sounds like a bug.
Is it really that short (more or less only the tower?) or did I miss something? You should give some more leads what to do next and also tell the player when the adventure is over.
You should also make the doors in the city indestructable, right now they can be destroyed and then lead to nothing.
Played a bit up to the first fights in the tower. They seem way to hard, at least if you start with a fresh character and only have what the game gives you at the beginning.
I never played the PnP version of this, but it's an interesting premise from what I've seen of the module. I played it this morning.
It was a fun hour or thereabouts, but remember the trap of converting PnP modules into NWN... sometimes you need to add or subtract a little more in order to make it work/flow better.
This installment worked fine, except aside from the Civil office, I had no clue as to where to go afterwards, so just started wandering/poking around.
Nice bit with the murder and the map and I sure hope I can get to Thunderstone and give the nice lady some money or a couple of the books to sell. :-)
The only little quibble I came up with in my play (may play through it again, doing things a bit differently) was that there was a locked chest in the room with the "hot rug." The DC on the lock was 100, but you couldn't bash it open, either and I could not find the key. Maybe I just needed to go into search mode or something?
Posted by sfdrake(steelfiredragon) ( 69.252.xxx.xxx ) at 2005-12-28 01:25:14
bout time someone does this one.
one of two i wanted to see, now if somebody is nice enough to do how the mighty are smitten......
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