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NWN MODULES

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Title  Nordock Revolution (CEP)
Author  Fessuy
Submitted / Updated  12-28-2005 / 09-06-2006
Category  Persistent Worlds
Expansions  CEP-1.52 Requires Community Expansion Project
Language  English
Single or Multiplayer  Multiplayer
Max Character Level  40
Max # Players  40
Min # Players  02
Min Character Level  01
Forums  Link
Gameplay Hours  60+
Description
A working version of Nordock with the CEP.
Sad to say there are too many Nordocks outthere so noone join my server.
Here for anyone who care to see it is my version of this module, it has CNR and a new story line but you will have to end. IMPORTANT: As off Patch 1.66 THIS NORDOCK WILL NOT WORK PROPERLY!!! VERY SORRY ABOUT THAT :( Like always you can take on the Job to fix it BUT it will probably be easier to start from the ground up Take Nordock 1.70 and work from there!!

Files

NameTypeSizeDownloads
Nordock_Revolution_CEP_12__26.rarNordock_Revolution_CEP_12__26.rar
Submitted: 12-28-2005 / Last Updated: 12-28-2005
rar9.7Mb1369
The Module
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SCREENS

Map of Nordock





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Comments (14):

Posted by Fessuy at 2006-09-06 18:27:07    Voted 10.00 on 01/01/06
Not Longer Working Guys :(

Need Lots of Work to Fix all the Scripts since Patch 1.66 was realese.
Patch 1.67 & 1.68 probably Broke more Scripts and CNR is not longer the Crafting Tool of Choice :( In Any case it is Also Broken :(

Finally I try to Delite the Submition but it only late me Save Changes not Delite It :(

In any Case there are so many Nordocks out there it is Sickining lol
Better try something New!

If Anyone is interested in taking on a Project... Something different, let me know!!! I may be willing to join the Team :)

[email protected]

Posted by Tomkal at 2006-08-01 11:15:00    
@SmashedBits:

If you try to compile Richterm's published version of Nordock, you will run into lots of errors and/or missing ressources. This also applies to the PW of Rhun, where certain quests are hinted by NPC, but have never been completed in programming. Just accept the mod the way it is, look into the scripts and conversations and come up with a fix :) That is, if you intend to offer this mod as a PW. Otherwise, try the net for some other version of Nordock.

Posted by SmashedBits ( 192.169.xxx.xxx ) at 2006-06-22 01:32:54    
Is there anyone who can help me here? Seems there are quests given but when following the leads always come to a dead end. Is it a bug or becoz the game is sort of unfinished?

*spoilers* Like the gold dragon in Benzor once asked adventurer to go desert and find some Asabis but there's no way beyond the said direction; or the portal in Gurnal Island which supposes to lead to a powerful Lich's lair doesn't work; those Lich Duncans promises teleportation ring took money but never delivered the goods nor do their merchant inventory works.

Thanks in advance if there's someone who knows and help me out...

Posted by Timmy Jim ( 200.55.xxx.xxx ) at 2006-05-30 16:22:19    
Poor scripting, lots of bugs.

OMG! WTF is that giant intro map?

Posted by darksyph ( 207.200.xxx.xxx ) at 2006-01-27 16:24:38    
works for me

Posted by nachtrokker ( 84.169.xxx.xxx ) at 2006-01-24 11:16:09    
same problem here

Posted by Cyber_Terrorist ( 84.173.xxx.xxx ) at 2006-01-23 05:20:12    
hey dudes doesnt work, game crashes everytime I load it :| Would be nice if you can fix it quickly!!!
Thx in advance!

TeRRoR!

Posted by Vash ( 84.130.xxx.xxx ) at 2006-01-22 11:36:28    
The module doesn't work. It's not loading and I'm not the only one with this problem. Two friends of me tried to load it and it did not :(.

Posted by Natyrra ( 82.83.xxx.xxx ) at 2006-01-22 11:12:19    
this module does not work.
it can not be loaded.

Posted by Raven ( 82.83.xxx.xxx ) at 2006-01-21 19:05:45    
ok, i'd really like to play your version of nordock, but there is a problem.
it does not load.
this is the first module i cant get to work.
the load-bar is full and then... nothing happens.
i have the newest CEP and even reinstalled.
my friends have the same problem.
whats going on?

Posted by dysty ( 82.82.xxx.xxx ) at 2006-01-21 09:44:41    
thanks for the information!
it's really cool that you cant buy full heal potions - i enjoy playing a healer cleric when playing with my friends.
i dont deal much damage but without me the whole party would be dead. :D

Posted by Fessuy at 2006-01-03 00:27:28    Voted 10.00 on 01/01/06
Ok Dusty, I am glad you are looking into this module, here are the answer to your questions:

-Magic level goes something like this; at level 3 or 4 you can get +1 Items, at Level 10 or so you can get +2 items, at level 15 you can get +3 items, at level 18 you can get +4 items and some of this epic items have perma haste but are like ½ mill.
-That is right I took them out to make player more aware of there mortality but you can put full heal potions in any store you like.
-No, if you work hard at being a killer, I don�t see the point on it being disable, plus by level 30 all the important npc villain are immune to critical hits and therefore immune to devastating critical anyways.
-just the one to make HCR work (resurrect your pc corpus) and time stop to just the area for obvious reasons.
-Dusty have you even enter the module. If you play it, in the first area where you are welcome back, it tell you the many subraces you can be, like drow, half-ogre, etc.

I hope you enjoy the game and remember that there are many wandering monsters so rest near allies or in safe places. Finally is better if you go adventuring with friends, henchmans or pets ready to defend you.

Posted by dusty ( 82.82.xxx.xxx ) at 2006-01-02 03:49:53    
hey, some questions, cause i cant get into the forums:

- magic level (power of items?) low/medium/high?
- perma haste available?
- full heal potions not available?
- devastating critical disabled?
- which spells/feats/skills have been altered?
- which subraces are available?

Posted by Fessuy at 2006-01-01 15:20:33    Voted 10.00 on 01/01/06
Since I adapted this version of Nordock, I think it is great. ;)

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