After your adventures in Athkatla, you find yourself on a ship destined for a remote outpost of the Empire of Amn. There, you are to locate a specific ritual of banishment, one powerful enough to destroy the daemon Vraxilorn forever� but you have only a single clue as to where this ritual might be. �Find Silastheras,� Saleron has told you, �and you have found the ritual.� But what, where, or who is �Silastheras�, and what is so special about this particular ritual? For the answers to these questions, you must search throughout Ajit-Kahn, an island covered by jungles and swamps and shrouded in mystery through the passage of time. What you�ll discover will chill you to the core, for a great evil is awakening� one that threatens to engulf the entire island and enslave its people!
A continuation of chapters 1, 2, and 3. For characters level 4 to 5. May advance as high as upper 7th level.