This is a revised version of a module created by me using some casino effects(slot machines, official Bioware blackjack, etc.). Complete casino enclosed along with second 'personal' floor and vault area. Use the key by the main door to access 2nd level Erase this key before putting into your module! This module is intended to be used as a supplement to a city module. Simply import these areas into where you'd like to have a great casino, like this one, in your city.
Posted by QiD ( ..xxx.xxx ) at 2002-12-15 14:04:00
there is a missing resource:
pc_usechair.nss
I noticed this when i was exporting the areas into an erf
file
Posted by Venture ( ..xxx.xxx ) at 2002-10-18 20:26:00
Now this is weird - instead of chickens, I have two badgers
that are in the ring fighting each other. No badgers in
it, though, when I open it with the toolset. Odd.
Posted by ddraigcymraeg ( ..xxx.xxx ) at 2002-08-23 16:54:00
luverly..a male's chicken's name is blocked..c0ck...
Posted by ddraigcymraeg ( ..xxx.xxx ) at 2002-08-23 16:52:00
Hi,
cool idea! I liked it a lot..but the +blocked+ fighting area
seems bugged. I go to the +blocked+ Master and place a bet but
the fight never takes off and I cant talk to him after
that..
If this is fixed..this is da bomb for my city campaign ;-)
Posted by Dragonis ( ..xxx.xxx ) at 2002-08-21 15:49:00
EH? Ivar i though this module was a secret lol, oh well at
least people are liking it thats good :) keep it up!
Posted by ivarthebarbarian ( ..xxx.xxx ) at 2002-08-20 15:58:00
Hmm, the door problems are a result of exporting these
areas and then importing them without checking anything.
My fault. I'll fix and update it hopefully.
I'd like to say that I stole the name from a part of a
module that had the wheel of fortune and some other stuff.
I just took some stuff from several sources, and added in
my own touch. If anyone needs my sources, just email me.
Enjoy!
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