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NWN MODULES

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Title  Dead Again
Author  Karl Kuntzelman
Submitted / Updated  01-29-2006 / 01-31-2006
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Gameplay Length  Thirty seconds to ten minutes or so, depending on precisely how many times you've clicked through all the dialogue looking for problems.
Language  English
Level Range  Any
Races  Any
Tricks & Traps  Non-existent
Hack & Slash  Non-existent
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Alignments  Any
Gameplay Hours  <1
Description
You were out adventuring, and managed to get yourself killed. Not the first time, and it won't be the last. Fortunately, you have a deal in place to take care of matters like this. Unfortunately, there seems to be a snag of some sort...

Files

NameTypeSizeDownloads
Dead_Again.modDead_Again.mod
Submitted: 01-29-2006 / Last Updated: 01-29-2006
mod196.85Kb394
The module.
SCORE OUT OF 10
8.36
13 votes
View Stats
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Comments (20):

Posted by Boozehound Blue at 2006-03-23 04:08:33    Voted 10.00
An inherently interesting story, but characters were not fully developed. Main question as to why �I� was there to handle such a task never quite answered. Open options. Writing sound. Why was Anton�s soul detached? Why was mine? (6.5)

Posted by Kenrae at 2006-03-18 04:32:21    Voted 9.00 on 03/18/06
Quite good and original.

Posted by herrjeff at 2006-03-14 03:14:27    Voted 8.50 on 03/14/06
Good idea to justify bringing the presence of the PC in the land of the deads without killing him per se. Erebus makes an interesting NPC but Anton remained a mystery despise the scope of dialog options offered to the PC. The only way I found to progress in the story required a persuasion check. Different endings proposed, but I see no justification to prefer any one of those.

Posted by Kirian at 2006-03-09 05:28:49    Voted 7.00 on 03/09/06
The 'player finds him/herself dead'- scenario has been done many times in this contest, but I'll try not to let you become the victim of my slight deja-vu annoyance. Cause let's be fair: it's not your fault that I reviewed about 100 mods before yours, is it? ;)

As a side-remark: I am not fond of dying being 'normalized' in many NWN-modules. It takes away the urgency of not dying, heheh. Dying should be horrible, traumatic, and... deadly. And only in very exceptional circumstances should one be able to come back from the death. But that's my personal opinion, of course.

I would have liked some more depth to the story though. Anton seemed an interesting character, but he remained pretty shallow. Why did he desire oblivion, for example? And why was he suddenly so forthcoming with the 'item'?

Posted by saraphinn at 2006-03-08 19:40:12    Voted 9.25 on 03/08/06
Good writing and fun to play!

Posted by The_Krit at 2006-03-06 18:04:03    Voted 8.50 on 03/06/06
This is pretty good. The only major problem I have with it is that it can be a bit confusing threading your way through the conversations to progress the story. Some of that is good, as it matches the atmosphere. However, there may be more than is needed.

(There are three endings.)

Posted by MikeLM9215 at 2006-03-06 16:55:31    Voted 6.75 on 03/06/06
Aka The God, The Machine and The Unbeliever. Somewhat interesting in a shorthand way. Has two endings.

_________________________
The road to Ravenloft is paved with good intentions.

Posted by Chthonic Watchmaker at 2006-02-23 07:14:40    
Lance,

Thanks for all your comments. I'm sorry you haven't been able to finish the module; I recognise that it's not as clearly structured as many others. If you're at all interested I'd be happy to point you in the right direction, but I certainly understand if you're busy with others; there's a lot to get through out there.

Posted by Lance Botelle at 2006-02-20 05:56:59    Voted 5.00 on 02/18/06
Hi CW,

I must correct myself on one of those comments made above:

"Make it quick, will you?" does indeed need the question mark by the looks of things. I just checked over my "Correct English" book again, and apparently, you do use the question mark, even if it is worded as a statement.

I correct myself.

Lance.
_________________________
World of Althéa Blog: Link

Posted by Lance Botelle at 2006-02-18 15:53:32    Voted 5.00 on 02/18/06
Hi again,

Please note that I have corrected what I should have said in my FINAL words in my comments. It was supposed to have read: "If I had found a conclusion, my score may have been different." Somehow, I mixed up what I was trying to say.

Too many mods. Too little sleep. :(

Lance.
_________________________
World of Althéa Blog: Link

Posted by Lance Botelle at 2006-02-18 15:51:46    Voted 5.00 on 02/18/06
5.0 DEAD AGAIN (117TH TESTED MODULE)

My intention is to give feedback on both the writing (competition) and design (not necessarily competition) for every module I have the chance to play. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible and apologise if I have appeared harsh in any of my scores. Also remember this is only my opinion; Bioware�s is the one that counts!

WRITING: The module started off reasonably well, but after ten minutes of going around in circles (unable to move the story forward), I lost heart. There were also a few confusing lines of conversation and some typos that made it harder to play.

DESIGN: A little outside courtyard � nicely done.

FINAL: I felt like there should be quite a good story here, but was unable to reach any conclusion. Based on the part I played, I can still only give this an average score. If I had found a conclusion, my score may have been different.

MY SCORE SYSTEM (IMHO):

< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece

SCORING FACTORS (IN ORDER OF MY PRIORITIES):

GRAB FACTOR: How quickly am I involved in the action? Do I have direction?
PLOT: Is the story engaging? Is subject interesting? Varied conversation choices?
CHARACTERS: Are they easily identifiable? Are they rounded/memorable?
SPELLING & GRAMMAR: Is the text easy to read? Are there quite a few errors?
OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere & scenery, including sounds & props. Quality of module stability; does it break easily?
_________________________
World of Althéa Blog: Link

Posted by Lance Botelle at 2006-02-18 15:49:10    Voted 5.00 on 02/18/06
Hi again,

See! I even have typos in the last post. :(

BTW, Even knowing I have typos in my module, I am not going to update it through fear of messing it up. *Laughs*

Lance.
_________________________
World of Althéa Blog: Link

Posted by Lance Botelle at 2006-02-18 15:47:23    Voted 5.00 on 02/18/06
Hi CW,

I am fairly certain I cannot find the orignal typo I found the first time around, but I have found a couple more (or it was these and I have doen too many modules to recall correctly).

"Anything at all" should have a question mark as in "Anything at all?"

and

"Make it quick, will you?" should not have a question mark because it is not a direct question, but more of a statement.

I am sure there something other than these though ...

I know I have a couple of typos in my own work (which have not been pointed out yet). I think the mind blinds a person to their own work and they read something correct when it is not. Now that I check my own module after leaving it for a while, I see them. :(

BTW, I tried completing your module again - and I still could not do it! Argh!

All the best.

Lance.
_________________________
World of Althéa Blog: Link

Posted by Chthonic Watchmaker at 2006-02-13 16:00:11    
Lance - On the off chance you drop by again, would you be kind enough to let me know where you ran into said typos? I've resisted (barely) the urge to make any serious changes since the competition began, but that would bother me enough for a minor update to correct them.

Posted by Chthonic Watchmaker at 2006-02-11 10:25:13    
Just wanted to say thanks for all the comments and votes thus far; especially yours, Shaene; few things are so encouraging as detailed feedback.

War Bones - Certainly a fair criticism, and I had more I wanted to do with that, but it fell victim when the word count crept up on me. Perhaps an updated version after the contest ends.

Posted by penguinofire at 2006-02-07 17:45:02    Voted 7.50 on 02/07/06
Nice writing, if a little wordy in parts. Fortunately, the dialogue was interesting enough that it didn't really matter. The abrupt ending was a little confusing, but apart from that, it was fun to play through.

Posted by thegeorge at 2006-02-04 21:04:47    Voted 8.50 on 02/04/06
I agree with Shaene. Also, it seemed to me like there was only one dialogue path that would advance the story, which led to needless frustration.

Posted by War Bones at 2006-02-04 18:39:19    Voted 8.50 on 02/04/06
This module has a nice flow to it. The dialogue was robust and witty. The different endings all seemed appropriate to the scenario. *spoiler* My only criticism is that Anton seemed like a stubborn type, but convincing him to part with his soul took little effort. It just seemed to me that he would've given the player more difficulty in obtaining it. Nicely done, and below the word count! Bravo!!!

Posted by Shaene at 2006-02-04 00:26:51    Voted 8.50 on 02/04/06
Very well written. Also, very creative and interesting. After reading the description, I had to play this module.

Cons/Suggestions:
Dialog gets thick in places (for video game dialog, in my opinion, anyway). I also got stuck, and that got frustrating. At that point, I felt like there wasn't much I could do to affect the outcome of the module. After some patience, I recovered. :) Also, not being able to talk to Anton after you get the item didn't work very well... I hadn't convinced Anton of anything, but was able to tell Erebus that I had. That's a minor thing to fix in next version... after all, the contest was for writers, not programmers. :)

Pros:
The concept was very original, and there was room for discovery during the conversations, which made it fun. The author did an excellent job of creating an underworld feel. The "theories" and responses about how the character could not fathom the underworld were surprisingly well done, adding to the already strong Erebus character. Conversation was well-structured so that any loops made sense (but maybe too many loops). Guardian was frustrating, but was meant to be so, and his dialog worked well for him.

Writer sprinkled the module with good bits of humor... be sure to examine the item Anton gives you.

Also, this module met the contest requirements well.

Job well done!

Posted by Pika at 2006-01-31 06:11:40    Voted 10.00 on 01/31/06
NUMBER ONE HAPPY SUPER FUN MODULE!!! I PLAY AGAIN AND AGAIN! MY FRIEND IN GAME CAFE PLAY SO LONG HE PASS OUT! I THINK HE DEAD BUT TOO BUSY PLAYING TO CHECK HIS PULSE! YOU NO DOWNLOAD YOU MISS GAMING XP OF THE YEAR!1!

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