You awaken beaten, but not broken, in a dank, dark cell, a prisoner of the serpentine race known as the Yuan-ti. Beyond the bars of your cell, a Yuan-ti pureblood tends a caldron in the middle of a torch-lit cave. Your only companion within the cell is an elf. Can you survive long enough to be rescued? Requires SoU + HotU + 1.66
Posted by werelynx2 at 2011-02-06 16:01:31 Voted 9.25 on 02/06/11
very nice _________________________ Thanks Rolo:)
Posted by MikeLM9215 at 2006-03-01 21:22:16 Voted 7.00 on 03/01/06
A lot of talking from the sorcerer's apprentice. Nice cut-scenes. Three endings really two endings.
_________________________ The road to Ravenloft is paved with good intentions.
Posted by Dags at 2006-02-28 18:55:24 Voted 8.25 on 02/28/06
Well made and enjoyable, solid writing.
Posted by Dags ( 141.211.xxx.xxx ) at 2006-02-28 18:52:39
an enjoyable diversion
Posted by Kirian at 2006-02-27 05:12:44 Voted 6.75 on 02/27/06
By expending a great many words on an elaboration of yuan-ti culture and history, the author had little room let for story development. This, in my view, is an unlucky choice. I can find information on creatures in many D&D books; what I am looking for in a module is a novel experience to immerge myself in. Overmore, the story was not convincing. Yuan ti are supposed to be cunning creatures, and this one was incredibly stupid. (Spoiler warning:) Why on earth would she hand over the wizard's spellbook, knowing very well that wizards cast spells? And why did he get to keep his amulet? (End spoilers.)
Despite its flaws, the module is held up by the writing, which isn't bad at all.
Posted by thegeorge at 2006-02-20 09:39:30 Voted 9.00 on 02/20/06
I large percentage of these entries have a "player as prisoner" scenario and in comparison I think this is one of the better ones.
Posted by Lance Botelle at 2006-02-18 12:55:33 Voted 4.75 on 02/18/06
4.75 PRISONER OF THE YUAN-TI (127TH TESTED MODULE)
EDIT: Updated for multiple paths.
This is my updated scoring system structured around the format provide by Bioware. The final score is still consistent with my old system, but I hope to give clearer feedback within the new guidelines. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible. Remember, this is only my opinion; Bioware�s is the one that counts! If you believe I have scored your module unfairly, or I have missed something of importance, please email me at [email protected] and I will consider any comments made.
All nine Bioware points can score a maximum of 1 point each, leaving 1 point for my personal interest/like of the module.
Text of Module: (1.75 out of 3)
The Writing: (I do not scan the writing looking for errors, but if I notice something while reading it, I will note it here.) I noticed a typo and some long sentences that slowed the reading. (0.75)
Characterization: The characters were fairly well done. (0.75)
Dialog Flow: I found some of the paths too lengthy � I did not like telling the wizard my past. (0.25)
Concept & Execution: (2.5 out of 6)
Originality/Creativity: There have been a number of prison-captured types. This was average. (0.5)
Logical Flow: Why did the wizard still have his talisman? All equipment was supposed to have been removed. And the Yuan-ti gave the book over a little too easy in my opinion. (0.25)
Drama: Acquiring the book was a good moment, even if a little easy. (0.5)
Pacing: The pressure to act before the Yuan-ti called us over was quite well done. (0.5)
Character Development: No real change in characters that I could see. No surprises. (0.0)
Conclusion: Technically, this module scored average in the writing (1.75/3). The main let down for the story was lack of logical flow and character development. (2.5/6). My personal factor for this module will be 0.5/1.0 because I thought it played quite well, even though many aspects were missing. FINAL SCORE: 4.75
MY SCORE SYSTEM (IMHO):
< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece
PERSONAL SCORING FACTORS (IN ORDER OF MY PRIORITIES):
GRAB FACTOR: How quickly am I involved in the action? Do I have direction?
PLOT: Is the story engaging? Is subject interesting? Varied conversation choices?
CHARACTERS: Are they easily identifiable? Are they rounded/memorable?
SPELLING & GRAMMAR: Is the text easy to read? Are there quite a few errors?
OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere & scenery, including sounds & props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link
Posted by nukem at 2006-02-06 20:42:20 Voted 8.25 on 02/06/06
Quality writing & interesting side story.
Posted by LordNiah at 2006-02-05 10:40:29 Voted 7.00 on 02/05/06
Good basic plot, decent amount of roleplaying choices and clear writing style� but not a lot of characterization and some problems with formatting (such as too many lines per dialogue screen).
Posted by herrjeff at 2006-02-05 03:06:11 Voted 9.25 on 02/05/06
Solid scenario, with many dialog options although those providing background info about the yuan-ti were way too long. The conclusion might need an alignment shift to reflect the impact of some PC's decisions.
Posted by Lariam at 2006-02-05 00:16:53 Voted 9.00 on 02/05/06
This is my *tentative* vote. I'll go through all my votes again later on when I've played through more of the contest entries. I'm pretty sure this vote won't go any lower, but it might go up.
I really enjoyed this. The writing didn't stand out in any obvious way. But it worked. There was something nice about how the characters seemed to come alive with very little effort. I liked the dialogue options given to the player. The "history lesson" was a bit heavy, perhaps, in relation to the rest of the module. On the other hand, it provided a background that may have been essential to the effectiveness of this little module.