A forest on the edges of the king's domain, but still under his rulership.
Gameplay Length
Short contest mod.
Number Players
One
Language
English
Level Range
Any
Races
Any
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
Any
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
Any
Content Rating
Everyone
Alignments
Any, but probably good/neutral.
Gameplay Hours
<1
Description
Wandering through the forest, the PC -- given the right to pass judgments by his or her King -- happens upon a situation requiring just such a service. A poacher has been caught, but what should happen to him now is in question.
A druid and a knight cannot come to terms with what to do with a poacher they've discovered. Luckily, the sort of person who can make a decision has come along.
Posted by Redbeard_219 at 2006-03-22 19:01:02 Voted 6.00 on 03/22/06
Me making a decision is not three different endings.
=====================
Modules rated: 69
Average: 5.91
Standard Dev: 1.48
Posted by Lance Botelle at 2006-03-09 13:11:54 Voted 4.50 on 03/09/06
4.5 OLD JUSTICE (193RD TESTED MODULE)
This is my updated scoring system structured around the format provided by Bioware. The final score is still consistent with my old system, but I hope to give clearer feedback within the new guidelines. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible. Remember, this is only my opinion; Bioware�s is the one that counts! If you believe I have scored your module unfairly, or I have missed something of importance, please email me at �[email protected]� and I will consider any comments made.
All nine Bioware points can score a maximum of 1 point each, leaving 1 point for my personal interest/like of the module.
Text of Module: (2.25 out of 3)
The Writing: (I do not scan the writing looking for errors, but if I notice something while reading it, I will note it here.) I did not notice any errors. (1.0)
Characterization: The characters were quite well done. The woodsman was hard to understand at times. (0.75)
Dialog Flow: There were some long responses with minimal player response at times. (0.5)
Concept & Execution: (2.25 out of 6)
Originality/Creativity: Mediator of a problem, which was not very original. (0.25)
Logical Flow: The flow seemed fine. (1.0)
Drama: There were no dramatic moments in the route I took. (0.25)
Pacing: The module lacked any pace. (0.0)
Character Development: There was no development in the NPCs that I could see. (0.0)
Multiple Paths: I will assume three. (0.75)
Conclusion: Technically, this module scored above average in the writing in my opinion. (2.0/3). The story scored average in my opinion. (2.5/6). My personal score is 0.0 out of 1.0. This appeared to be a very run of the mill mediator task. No action. While it well written, it lacked any decent story.
MY SCORE SYSTEM (IMHO):
< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece
PERSONAL SCORING FACTORS (IN ORDER OF MY PRIORITIES):
GRAB FACTOR: How quickly am I involved in the action? Do I have direction?
PLOT: Is the story engaging? Is subject interesting? Varied conversation choices?
CHARACTERS: Are they easily identifiable? Are they rounded/memorable?
SPELLING & GRAMMAR: Is the text easy to read? Are there quite a few errors?
OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere & scenery, including sounds & props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link
Posted by herrjeff at 2006-03-05 11:24:33 Voted 8.25 on 03/05/06
I concur with Maerdicul's comments. This module is based on a good idea, with clear conflict between each NPC's perspective but the PC should be allowed to explain his/her reasoning when providing the decision.
Posted by Maerdicul at 2006-03-03 21:45:36 Voted 8.50 on 03/03/06
*spoiler warning*
it's not bad, but a bit too straightforward for me. at the start i didn't know which character to talk to, so i talked to cullen first, oops.
the dialogue was nice. i really liked cullen's character. the druid was okay, but a bit dry. rodney ... confused me. he was brusque, but didn't seem corrupt, so the bribery allegation threw me for a loop. he seemed callous, but cared enough that he wanted justice to be done, although he could have just handed him over to the druid and quickly headed back home. was some of this due to issues with setting variables?
there is one thing that i have mixed feelings about. i'm undecided as to whether this is a good thing or a bad thing. essentially, you left most of the mental thrashing off-screen, i.e. inside my own head. in this piece, characters A, B, and C, all state their positions clearly and succinctly. i cogitate, and then i say the judgement is X, Y, or Z. the story itself doesn't delve very deeply into the actual rationale for my decision.
in some ways this is good, since what if the reason for my decision wasn't discussed within the conversation? (my reasoning was that two humans had already died, and three more would be aggrieved if Cullen were to be executed. the balance in human blood had been more than paid in full, but he should still be punished by human law.) many others probably also had their own unique reasons, and it is impossible to anticipate all of them. but by not having some of this conflict of ideas argued within the story, it seems a bit too clinical. yet at the same time, the quiet, understated approach is also intriguing, and avoids the problem of the player having to sort through options that they don't really agree with philosophically. hmm. dunno. interesting to think about tho ...
Posted by MasterWinton at 2006-03-03 15:04:53 Voted 9.75 on 03/03/06
Now this is the kind of writting style one would expect in a "period piece". I should have submitted my own work, but I have not figured out the "mechanics" of the "scripting" yet, in other words, I just plain stink at the module building side. I feel compelled to appeal to Bioware and any other "Higher Authority" to definitly give this module a close inspection. Well done I say, Well done!
MasterWinton has spoken! _________________________ Link
Posted by Kirian at 2006-03-03 14:16:20 Voted 8.75 on 03/03/06
Beautifully written, and flawless with regard to spelling and grammar, as far as I could see. The NPC's are well characterized and they each have their own distinct voice. I liked how you smoothly integrated a reason for the character's being here in the dialogue. You obviously have great talent, and you deserve to get Bioware's attention. Your only 'fault' is that you came up with a story that is neither very dramatic, nor emotional, heroic or funny. Rather, it is a quiet, calm tale; and most likely this will prevent your winning any popularity prizes from the community. You have, however, my respect.
Posted by Rahl Windsong at 2006-03-03 12:43:39 Voted 8.00 on 03/03/06
A classic tale and nicely done.
Posted by Althernai at 2006-02-26 16:19:17 Voted 8.75 on 02/26/06
Not bad, but not great either. I wasn't quite as involved in the story as with some of the other contest mods.
On the plus side, the writing was pretty decent -- the forester's accent was fairly well done.
Posted by MikeLM9215 at 2006-02-23 10:27:42 Voted 7.00 on 02/23/06
Decent showing for a newbie. Has three endings, mostly fulfilling. But wild bears tend to kill those who attack them instead of running, making the whole point moot.
_________________________ The road to Ravenloft is paved with good intentions.
Posted by thegeorge at 2006-02-21 10:09:50 Voted 8.50 on 02/21/06
Not too bad at all.
Posted by Quillmaster at 2006-02-11 09:38:42 Voted 9.50 on 02/11/06
I think this is one of the best entries I've seen. Really good solid dialogue that adds character to all 3 of the participants. If they had interacted with one another that would have been the icing on the cake. _________________________ View my blog regarding the Relbonian Chronicles project --> Link
Posted by Tangent Kaufman at 2006-02-10 11:37:19 Voted 8.50 on 02/10/06
Nicely done. Good characterization and dialogue. I agree it's an interesting concept. I almost feel like I want an epilogue or something though :)
Posted by nereng at 2006-02-07 11:33:34 Voted 8.50 on 02/07/06
An interesting idea, good text and with nicely developed characters. That there was no "right" decision appeals to me; you have to choose your decision yourself, based on your roleplay prefernces, perhaps. The story doesn't "hook" you, though, but I think it is well executed.
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