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NWN MODULES

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Title  The Tale of Tellur
Author  Boozehound Blue
Submitted / Updated  01-30-2006 / 03-30-2006
Category  Old BioWare Contest
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Rural countryside
Gameplay Length  na
Number Players  1
Language  English
Level Range  any
Races  all
Tricks & Traps  Non-existent
Roleplay  Heavy
Hack & Slash  Non-existent
Classes  all
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  any
Gameplay Hours  <1
Description
Upon but one of many roads, this tale begins. It is a tale of solemn duties and of somber regrets, a tale that speaks to why we remember... and why we forget, whose characters herein toil under or pine away the weariness of their lives, seperately, intertwined and altogther imbued with the hard, giving ground they rise and fall upon.

Files

NameTypeSizeDownloads
The_Tale_of_Tellur.modThe_Tale_of_Tellur.mod
Submitted: 01-30-2006 / Last Updated: 02-09-2006
mod149.87Kb484
--
The_Tale_of_Tellur.modThe_Tale_of_Tellur.mod
Submitted: 01-30-2006 / Last Updated: 02-09-2006
mod527.28Kb671
--
SCORE OUT OF 10
8.3
23 votes
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Comments (30):

1 2 3

Posted by Lance at on03/10/06
5.75 THE TALE OF TELLUR (203RD TESTED MODULE) This is my updated scoring system structured around the format provided by Bioware. The final score is still consistent with my old system, but I hope to give clearer feedback within the new guidelines. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible. Remember, this is only my opinion; Bioware?s is the one that counts! If you believe I have scored your module unfairly, or I have missed something of importance, please email me at ?email_althea@blueyonder.co.uk? and I will consider any comments made. All nine Bioware points can score a maximum of 1 point each, leaving 1 point for my personal interest/like of the module. Text of Module: (2.75 out of 3) The Writing: (I do not scan the writing looking for errors, but if I notice something while reading it, I will note it here.) I saw a modern term ?Jeeze? that would have been better as ?gee?. Otherwise, it read fine. (0.75) Characterization: I thought the old man was the best. (1.0) Dialog Flow: Everything seemed to work. (1.0) Concept Execution: (2.5 out of 6) Originality/Creativity: Messenger between NPC?s, which was not very original. The ?Tellur? idea added though. (0.5) Logical Flow: I felt the story was too orchestrated to score highly here. (0.5) Drama: The old woman passing out was a dramatic moment. (0.25) Pacing: Not a module that had pace. (0.0) Character Development: There was some development at the end: the stranger being the son. (0.5) Multiple Paths: I will assume three endings. (0.75) Conclusion: Technically, this module scored above average in the writing in my opinion. (2.75/3) The story scored below average in my opinion. (2.5/6). My personal score is 0.5 out of 1.0. This was a messenger quest, of which I have seen many, but the characters were well done. MY SCORE SYSTEM (IMHO): 5 Not up with the competition. 5 - 6 Average. 7 - 8 Above average. > 8 An exceptional piece PERSONAL SCORING FACTORS (IN ORDER OF MY PRIORITIES): GRAB FACTOR: How quickly am I involved in the action? Do I have direction? PLOT: Is the story engaging? Is subject interesting? Varied conversation choices? CHARACTERS: Are they easily identifiable? Are they rounded/memorable? SPELLING GRAMMAR: Is the text easy to read? Are there quite a few errors? OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere scenery, including sounds props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link

Posted by Dnl_Jms_Frwrd at on03/09/06
I found this module fairly quirky (in a good way), with good quality writing, interesting characters and setting, and an imaginative plot -- though, because of the way the dialogue is laid out, it was sometimes difficult to advance it.

Posted by herrjeff at on03/08/06
Good idea, with developed NPCs. However, as Roane indicated, the dialogues were confusing and the information gathered from conversations, journal entries and item descriptions was not always consistent, which broke the pace of the module.

Posted by saraphinn at on03/07/06
It was an enjoyable mod - depressing, but glad to pull out a happy ending.

Posted by nereng at on03/05/06
An interesting tale. The conversation with the old man had it's funny moments. At first I thought the story would be about high-flying fundamental stuff like Birth, War, Death, and so on, but it ended with a family reunion instead. Maybe I was a little let down by that. Some clumsiness in the execution, which I put down to inexperience with the toolset/scripting and don't detract from the score

Posted by Boozehound at on04/01/06
The larger file is an updated version. Not much difference in the main, some cleaning up and further exploration of alternate endings for those evil types.

Posted by nereng at on03/05/06
What's with the two downloads?

Posted by Kirian at on02/27/06
I have no qualms with the writing, but the story was a bit unfocused. I felt like I was wandering the battlefield aimlessly, going hither and dither for a chat, but without a purpose, untill late in the game. Also, near the end of the module I was getting annoyed by the running back and forth between two of the NPC's, having to function as their errand-girl. In the end, I never had the feeling I sympathized with any of the NPC's, and the unfolding of the situation never managed to move me.

Posted by Boozehound at on04/01/06
I accidently uploaded Tale of Tellur through imported_beer's account. We are most definitely different people.

Posted by herrjeff at on03/08/06
I really liked the STAR Quest mod and will probably try the Tale of Tellur... but what's the deal with these multiple identities (Sweta Kannan, Boozehound Blue and imported_beer)?

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