Posted by Boozehound Blue at 2006-03-15 12:41:15 Voted 10.00 on 03/15/06
Ten for your tenth.
Posted by Boozehound Blue at 2006-03-15 12:39:54 Voted 10.00 on 03/15/06
Ten for your tenth.
Posted by herrjeff at 2006-03-14 05:37:00 Voted 8.00 on 03/14/06
Interesting variation of a cell story, with tight control of each step of the PC through locked doors and limited dialog options. Creative NPCs. One small inconsistency: the diary you find indicates it's impossible to sleep in that cell because of the light and the book's rambling, but my PC could use the Rest function anytime...
Posted by saraphinn at 2006-03-13 20:24:26 Voted 8.75 on 03/13/06
Enjoyable to play; I did have to restart with a charecter with martial weapons skill - couldn't equip the axe.
Posted by Lance Botelle at 2006-03-13 13:33:53 Voted 6.00 on 03/13/06
6.0 IMPRISONED (211TH TESTED MODULE)
This is my updated scoring system structured around the format provided by Bioware. The final score is still consistent with my old system, but I hope to give clearer feedback within the new guidelines. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible. Remember, this is only my opinion; Bioware�s is the one that counts! If you believe I have scored your module unfairly, or I have missed something of importance, please email me at �[email protected]� and I will consider any comments made.
All nine Bioware points can score a maximum of 1 point each, leaving 1 point for my personal interest/like of the module.
Text of Module: (1.25 out of 3)
The Writing: (I do not scan the writing looking for errors, but if I notice something while reading it, I will note it here.) I noticed misuse of punctuation, misuse of question marks, misuse of capital letters. Also havn�t > haven�t. (0.0)
Characterization: The book and fiend were interesting NPCs. (0.75)
Dialog Flow: There were a number of single continue options. I had NOT tried to destroy mirrors yet. (0.5)
Concept & Execution: (4.5 out of 6)
Originality/Creativity: This was another �escape� quest with some nice differences that I saw. (1.0)
Logical Flow: I could not finish the module because I could not use the weapon as a mage. (0.5)
Drama: There were a number of dramatic moments. (1.0)
Pacing: Trying to escape maintained the pace throughout, but module broke before I could finish it (0.75)
Character Development: The module broke before I could tell. Average assumed. (0.5)
Multiple Paths: I will assume three endings. (0.75)
Conclusion: Technically, this module scored average in the writing in my opinion. (1.5/3) The story scored above average in my opinion. (4.5/6). My personal score is 0.25 out of 1.0 because I enjoyed the part I played before the module broke.
MY SCORE SYSTEM (IMHO):
< 5 Not up with the competition.
5 - 6 Average.
7 - 8 Above average.
> 8 An exceptional piece
PERSONAL SCORING FACTORS (IN ORDER OF MY PRIORITIES):
GRAB FACTOR: How quickly am I involved in the action? Do I have direction?
PLOT: Is the story engaging? Is subject interesting? Varied conversation choices?
CHARACTERS: Are they easily identifiable? Are they rounded/memorable?
SPELLING & GRAMMAR: Is the text easy to read? Are there quite a few errors?
OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere & scenery, including sounds & props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link
Posted by Kirian at 2006-03-07 05:12:01 Voted 8.25 on 03/07/06
An excellent mod! The amnesia theme has been used many times in this contest, but this module does a better job than most. A very balanced mixture of puzzles, use of objects, and enjoyable dialogues. And yes, the mod is rather lineair, and there is only one ending, but that does not prevent the module from having a nice feel of complexity.
It might be worth your while to proofread the text once again to get rid of some typos, because I found quite a few. (For example tounge instead of tongue.) I would have scored you even higher had your writing been more polished.
Posted by MikeLM9215 at 2006-03-03 13:50:55 Voted 7.50 on 03/03/06
In the vein of that top 10 cat and badger one, but with only one road to the end. I love talking objects. Use of the guard unique in the contest. You can kill the guard and break the mirrors with weapons. This gives you the key but only opens one door.
_________________________ The road to Ravenloft is paved with good intentions.
Posted by dalewake at 2006-03-02 21:47:21 Voted 9.50 on 03/02/06
Interesting concept
Concise
Posted by nereng at 2006-03-02 08:28:16 Voted 7.75 on 03/02/06
There are some modules with this scenario in the contest. Writing is good, character development average. I could only find two characters. The book was a little funny. It's not so much a side-quest as a part-of-the-main-story-quest. Works flawlessly in the technical sense.
Posted by NullthraBloodeye at 2006-02-06 08:26:58 Voted 8.75 on 02/06/06
Witty and fun. Nice player choices.
Posted by thegeorge at 2006-02-05 19:39:29 Voted 8.75 on 02/05/06
Not too bad at all really, although maybe the standard "needs more roleplaying choices" complaint applies.
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