Posted by werelynx at 2010-05-14 11:22:56 Voted 8.75 on 05/14/10
nice twist at the end :P
Posted by Nur_Ab_Sal at 2006-03-31 23:09:52 Voted 9.25 on 03/31/06
Nice work...
Posted by nereng at 2006-03-22 04:48:54 Voted 8.25 on 03/22/06
Well written and good characters, but it suffers a little in the excecution. I think you need to have some "Insight" (moderately high wisdom or intelligence) checks in the conversation with the prisoner. They would be fake ones for this contest, of course, but let's say that you need to both notice the color of his eyes and his fingernails before you get the line where you find out who he really is. You're a good storyteller/writer, so it will be interesting to see what you can come up with in the future.
Posted by Boozehound Blue at 2006-03-21 22:47:44 Voted 10.00
A compelling story, well told. Writing is clearly above average. Some of the best I�ve seen. Bulky narratives and NPC monologues with at times few dialogue options are negatives. Character development of prisoner excellent. Others rely mostly on narration to cast them. I don�t prefer my PC to be typed cast in a side quest. (8.75)
Posted by erathia74 at 2006-03-05 12:39:38 Voted 7.50 on 03/05/06
I give a lower score, because I didn't like the intro. More weird than descriptive.
I didn't really get a feel for the judge, but the sister was nice. Also, there wasn't a clear sequence to how to act.
The dialogue should change more to reflect what has been done. Now I had to do some things twice to get both judge and sister to change dialogue.
I would also like a more crowded camp with soldiers giving background to the story.
A lot of critisism, which I hope will be helpful. I would rate this higher with a few minor changes, and I think this is a very good start. A nice idea for a series of modules.
Posted by Kenrae at 2006-03-02 12:04:30 Voted 8.00 on 03/02/06
The writing was superb. Too linear, but other than that, no problems.
Posted by thegeorge at 2006-02-24 10:22:43 Voted 7.50 on 02/24/06
I never got the sense that the player had any choices in the dialogue. Still, I thought the writing was interesting - there's a line in particular that struck me: "the spine of the land shuddered".
It needs expansions although it's marked as working on all versions.
Posted by NullthraBloodeye at 2006-02-14 10:47:59 Voted 8.50 on 02/14/06
Ok wow! This one went over my head a bit, which is both good and bad. The descriptions are incredible and you know how to paint a great image. To put it frankly I really liked this one, but I took some issue with the plot and opening set up. Nice twist with one NPC. A few sounds would also help it and I didn�t find any journals. There are player real choices and a rich historical backdrop. I felt a bit overwhelmed (npc relation) but hey that�s just me. This one has flare and flavor, and a unique descriptive style that I have not encountered anywhere. A few cuts here and there might help it out. Still I�m shocked so that�s good. Worthy of download and deeper consideration.
Posted by MikeLM9215 at 2006-02-11 06:32:39 Voted 6.25 on 02/11/06
The beginning text is absolutely infuriating to have to read. It gets better, however. Unfortunately, once you get past the annoying text the rest of the module goes by really quickly. _________________________ The road to Ravenloft is paved with good intentions.
Hehe, okay. An updated module with all necessary bug fixes is now up, you may disregard all my other posts. Thanks above all to Bioware for this very generous allowance - I've practically no mind for coding.
If you've already played the mod, I strongly urge you to give it another try with the fixes. It should make a lot more sense :)
I realize there's a miniscule, game-breaking bug in the mod, and I'm kicking myself in the head for not catching it. However, the fix couldn't be simpler:
1) Open the module in the toolset.
2) Delete the script called 'spellscript'.
And that's it. I hope no one lets this prevent them from enjoying the module. Have fun!
- DH(N)
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