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NWN MODULES

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Title  A Forgotten Temple
Author  Unclean Taco Treat
Submitted / Updated  01-30-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Original - rather generic fantasy.
Gameplay Length  Words, words, words.
Number Players  1
Language  English
Level Range  Any - your companion is level 13 for illusory purposes only.
Races  Any race is playable, but assumed to be human.
Tricks & Traps  Non-existent
Roleplay  Heavy
Hack & Slash  Non-existent
Classes  Any
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  Any - though the word "hero" is used occasionally, wicked choices are properly available.
Gameplay Hours  <1
Description
This is a place where gods die.

...On your journey, you have sacrificed much, leaving friends and family to uncertain fates. You have fought your way through the human armies of your immortal enemy and faced all kinds of nightmarish magic you never imagined possible. Forced literally underground, you struggled with spectral and clawing figures in burial chambers long-forgotten. At last, you've emerged from the endless catacombs into a temple of sorts...

READ THE README before voting. Updated February 10.

Files

NameTypeSizeDownloads
A_Forgotten_Temple.modA_Forgotten_Temple.mod
Submitted: 01-30-2006 / Last Updated: 02-10-2006
mod252.05Kb1208
The mod itself - now with a properly scripted ending for all paths. Updated, as noted, February 10. Contest-allowed changes listed in readme.
A_Forgotten_Temple_README_README_README.txtA_Forgotten_Temple_README_README_README.txt
Submitted: 01-30-2006 / Last Updated: 02-10-2006
txt2.96Kb957
Readme file. Read it for explanations & apologies. As of February 10, includes text for the second ending's journal entry - this was not being properly displayed for all paths before.
SCORE OUT OF 10
8.37
27 votes
View Stats
Cast Your Vote!

AWARDS



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SCREENS

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Comments (30):

1 2 3

Posted by Brougham at on02/21/06
Good writing skills and even better plot design. Needs a clever player to pick up complexities. One of the best in the contest.

Posted by Berra at on02/18/06
Just left you a vote of 9.75 :) Are you planning to create any other modules? If so, please let me know. I would be really interested in play it :D Again, good work! _________________________ /// Berra (Hall of Fame, Reviewer's Award and Golden Dragon Winner): Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviewer's Award and Golden Dragon Award for: Surviving Horror 2. Other Downloads: NWN1 - Berra's Module Favorites, NWN2 - Berra's Module Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). CONTACT ME HERE. Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)

Posted by Berra at on02/18/06
Excellent writing. This could turn into a very interesting campain (which I'd love to play), if the author wished. Good work! _________________________ /// Berra (Hall of Fame, Reviewer's Award and Golden Dragon Winner): Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviewer's Award and Golden Dragon Award for: Surviving Horror 2. Other Downloads: NWN1 - Berra's Module Favorites, NWN2 - Berra's Module Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). CONTACT ME HERE. Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)

Posted by Sheyandaleth at on02/15/06
That's one damn good story.

Posted by alklau at on02/10/06
Nicely written - only a couple of problems perhaps for me. I felt I missed out on a lot, as we're dropped in the middle, with little background. Also it felt unfinished, but then we're glimpsing the middle of your story. But I still felt drawn into it. Would like to see it as a full-length module!

Posted by Unclean at 2006-02-1015:26:43    
I've uploaded a new version of the module. One major bug has been fixed so that there's a proper ending for all paths, and several extremely tiny grammatical mistakes have been corrected. Additionally, Cyne's axe has been renamed to "Cyne's axe" from "Greataxe +3," which hopefully isn't spitting in the face of the update rules too much. Cheers.

Posted by JAG at on02/09/06
Well done! I would like to see it completed as well.

Posted by Unclean at 2006-02-0713:42:14    
I appreciate the comment, Elrond. I'd also appreciate it if you could vote so that my score wouldn't appear to be quite so pitiful.

Posted by sioux at on02/05/06
could have prob been good in a larger scenario, but hard to take on its own. theres alot of exposition that could be done with out that makes this heavy but its def a cut above average.

Posted by RobFaeth at on02/05/06
I feel you have some really good writing and story-telling abilities. I'm not certain, however, just how much they really shine in this piece. I'll go ahead and elaborate. Cyne's dialogue didn't seem refined to me. Were you wanted her speech to be a little disconnected? If so, that's fine, but I found myself re-reading a few of her lines to figure out exactly what they meant. To word order and word choice just seemed a little out of place. Even with that being said, however, she was a character who I would have liked to know more. I thought you had an excellent epic story here, and the entire "sacrifices" thing was quite good. However, by no stretch of the imagination was this a complete story. Not that that's even necessarily a bad thing; just that it didn't entirely comply with the rules of the contest. In the end, though, I wanted to play more, and see what came before this. Obviously a good thing, if you can keep my attention for the story, and make me want to keep going. The dialogue with the ghost REALLY dragged on at points for me. Even in this time, however, it was good writing. The sad thing about the module is that it's so incomplete. Because you did so much exposition, we didn't get to an ending. I find no sense of conclusion, and that was frustrating. If there'd been a little more to the story (and if I'd had a sense of conclusion), you may well have gotten an 8.5 or so (which would have been equal to the highest score I've given out). Sadly, we didn't get that, so, here you go. Another strength you had was that it felt like the player was really in control of the dialogue, and I felt you had lots of good options. Really good work, overall. I'd love to play your future works!

1 2 3

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