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NWN MODULES

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Title  3rd Edition Adventure Series - The Sunless Citadel
Author  Jeff 'Dueeliz' Weaver
Submitted / Updated  10-30-2002 / 08-26-2003
Category  Classic PnP Conversion
Setting  3rd Edition Adventure Series
Gameplay Length  5
Number Players  Module is designed for a 4 character party.
Language  English
Level Range  Multiple Henchman are enabled to compensate for a lack of players in a party.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Evil alignment shift possible
Description
*UPDATED v1.63 - August 26, 2003*
3rd Edition Adventure Series - The Sunless Citadel is designed to challenge 1st-level characters who will follow a path to a mysterious dungeon where evil has taken root and face a dark plot which threatens to spread across the land.

HENCHMEN
This module uses the Henchman Inventory & AI mod along with Mulitple Henchmen scripts. Please see the text file for additional information.

CONTENTS
3rd Edition Adventure Series - The Sunless Citadel.mod and The Forge of Fury.mod (NOTE: The Forge of Fury is a placeholder module), a readme.txt, 3eadvseries1.bik movie, and the 3eadvseries1.hak pack.

INSTALLATION
The downloadable file was created using the Custom Content Installer. If you want to install the module manually, rename the file extension to a zip file.

REQUIREMENTS
This module requires NWN v1.28. All clients in a multiplayer game will require the hak pak. Please see the text file for system recommendations.


Files

NameTypeSizeDownloads
v163_3EAS_TheSunlessCitadel.exev163_3EAS_TheSunlessCitadel.exe
Submitted: 10-30-2002 / Last Updated: 08-26-2003
exe5.2Mb88821
--
SCORE OUT OF 10
9.08
264 votes
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Comments (29):

1 2 3

Posted by XiDragon at on10/04/05
Sorry but I have to say that this module is boring. Cant understand why it is rated that high. We played with a party of 4 Level 1 characters. First, it was extremely easy, no challenge at all. However, even if you play it alone it will be boring because of the following issues. Second, only minimalistic story and nearly no roleplay elments. Third, the locations are not variing enaugh and there are no surprises except of a few traps. Most of the module plays in a dungeon where most rooms looks like the other. Most extreme the last level. One could think the author has lost its interest and/or motivation. I gave this module 4.5 out of 10. I gave it that much points because we did'nt find any bugs and at least all worked like one would expect. Have Fun XiDragon _________________________ Ever wanted a hotbar for party commands, or a separated Bard bar, or ... ? xUI - Major NWN2 UI Enhancement

Posted by XiDragon at on10/04/05
Sorry but I cant say anything good about this module. Overall this module was boring and no challenge at all. Most of the game is played in a dungeon that are missing diversification and on the last floor/level where the final showdown is placed it is even worse. One could think the author has lost his interest and motivation when building the last floor. The showdown was a joke. Also very bad ist the story, that does nearly not exist its just very basic. I cant understand why this module is rated that good. Have Fun XiDragon _________________________ Ever wanted a hotbar for party commands, or a separated Bard bar, or ... ? xUI - Major NWN2 UI Enhancement

Posted by Green at on09/26/05
Excellent atmosphere and fantastic use of lighting made for a very fun experience indeed.

Posted by zuihitsu at on09/21/05
This was a very nice beginning module. I finished it the other day with my wife, and we had a lot of fun. One of the best parts was that FINALLY a dungeon that is DARK. I'm tired of underground rooms which are full of light. Very nice use of lightning and sounds, plus a finely made module altogether. I recommend it for players who enjoy old-school dungeon-crawling. The only problem was that my wife's wizard couldn't use her Pseudodragon familiar, probably because the module is so old. Otherwise everything worked fine.

Posted by enoa4 at on08/14/05
I was very impressed. Captured the feel of an old PnP mod exceptionally well. Most fun I've had with NWN in a long time. Playing the sequel now and it does not disappoint. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by enoa4 at on08/14/05
I'm just an hour or two into this but it's fantastic. Very well done. ENoa4 _________________________ ENoa4 http://enoa4rpg.blogspot.com

Posted by Galliun at on07/31/05
Too bad the AI is crappy... =( Anyway, the module itself is awesome, the ambientation is just how I imagined it and all. The Mephit was kind of a problem because of the AI, they died too easily, rushed into battle. Nonetheless, worth the 10. Great work!

Posted by darthjaye at 2005-07-0702:09:35    
everything I imagined from playing the PnP module. Thanks for the visual gratification and keep em rolling out from this series please.

Posted by Dreor at 2005-05-2705:14:43    
Was having a great time playing and then Lidda just started doing nothing. When I would enter a room she would run into the corner and stay there, she would no longer open locks or disarm traps. She usually would not follow me and would not engage in any combat. This started about 1-1/1 hrs into game, prior to that everything was fine

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