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NWN MODULES

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Title  Walking with the Ghost (Contest Version)
Author  Chris Tihor
Submitted / Updated  02-07-2006 / 04-24-2006
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Language  English
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Gameplay Hours  <1
Description
"When the night brings a soul seeking your aid, will oldest of secrets soon be betrayed?"

This module was the one that I prepared for the writing contest. Unfortunately, due to crossed wires regarding time zones, I did not submit it on time. However, I have posted both the original and unchanged contest deadline version and the new fixed up 2nd version for all to enjoy. I may post an extended full-module version at a later date, so keep your eyes peeled.

Files

NameTypeSizeDownloads
Walking_with_the_Ghost_v2.modWalking_with_the_Ghost_v2.mod
Submitted: 02-07-2006 / Last Updated: 04-24-2006
mod257.89Kb1229
Version 2 implements some fixes and improvements based on feedback from comments.
Walking_with_the_Ghost.modWalking_with_the_Ghost.mod
Submitted: 02-07-2006 / Last Updated: 02-07-2006
mod251.73Kb975
This is the original version of the module that was entered in the contest.
SCORE OUT OF 10
8.88
16 votes
View Stats
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Comments (26):

Posted by edosan at 2009-10-01 21:35:07    Voted 8.00 on 10/01/09
Another deserving winner in the Writing Contest.

Posted by Yanos at 2009-03-30 14:10:52    Voted 9.00 on 03/30/09
Simple conversation, but well done.

Posted by ElastiZombie at 2006-04-20 19:56:45    
Thanks emperorzog! Congratulations on your win too!

Posted by Jess_ at 2006-04-15 06:20:15    Voted 8.50 on 04/15/06
Funny and fantastic story with elaborated dialogs.
The only technical flaw is that Nym and the farmer's dialogs start over again if you talk to them.

Posted by Jess_ at 2006-04-15 06:19:23    Voted 8.50 on 04/15/06
Funny and fantastic story with elaborated dialogs.
The only technical flaw is that Nym and the farmer's dialogs start over again if you talk to them.

Posted by emperorzog at 2006-04-12 19:53:31    Voted 8.00 on 03/27/06
Congrats on winning, Zombie. I think everyone counted you out because of the late entry. Yet, here you are. Good for you ;)

Posted by JohnSnow at 2006-03-31 00:29:47    Voted 9.50 on 03/31/06
I loved it

Posted by ElastiZombie at 2006-03-30 19:06:08    
I'd just like to thank everyone again for the votes, the critiques, and the kudos. There are some very helpful insights posted that are a big help for me in improving my module building skills. I have started work on an improved version of the module that fixes some of the issues mentioned, as well as beginning a larger, more complete story based on the premise of 'Walking with the Ghost'. Keep a lookout for new releases in the future. Thanks again.

Posted by emperorzog at 2006-03-27 19:13:25    Voted 8.00 on 03/27/06
Hmmmmm... I am torn about how to rate this module. I have such mixed feelings on it. On the one hand I really liked it, and on another I didn't like it so much. I suppose that this is somewhat reflective of how many of my options in the game actually were somewhat extreme at more than one place.
A few flaws in the game have been pointed out by some other players so I won't go over any of those again. I liked your idea itself and I think you did a good job writing it. Your story came across clearly and maintained my interest throughout it. Overall, you have a solid effort here. (5.0 being average).

Posted by Rayna34 at 2006-03-26 16:02:15    Voted 8.00 on 03/26/06
I really enjoyed this module. I did find the language a bit modern and therefore docked points for that. "Shut your pie hole" for example.

But overall this was an enjoyeable module.

Posted by herrjeff at 2006-03-23 18:14:04    Voted 8.50 on 03/23/06
This module is interesting but it relies a lot on the relationship between the PC and the ghost NPC without providing much background information about it. In general, the dialog options enable the PC to interact diplomatically or quite rudely with NPCs. Some information would only be disclosed if you choose the first proposed reply and so on, which might lead to inconsistencies if you don't follow this order. The different endings offer some RP opportunities and would benefit from the additional information suggested earlier. As it stands, the PC seems to learn more about the ghost in the final part of the module than over the years (we are finally told) they spent together.

Posted by Girl_Player at 2006-03-22 19:06:01    Voted 10.00 on 03/22/06
Huzzah! Great game - love the response options. Good variety.

Posted by lulu at 2006-03-21 20:34:36    Voted 9.50 on 03/21/06
Good character development under strict conditions. Witty and entertaining. Bioware take heed!

Posted by StoneBram at 2006-03-21 18:37:37    Voted 9.50 on 03/21/06
I quite enjoyed playing this module. The dialog was crisp and witty. I usually dont enjoy reading module dialog, but this kept me interested and wanting to know what would happen next. There's certainly enough content here to warrent expanding it into full-blown module.

I took 1/2 a point off for some technical "issues" that others have already pointed out. They didnt affect my game-play.

Favorite character - Wayland the Wanderer.

Posted by nereng at 2006-03-21 01:54:16    Voted 8.25 on 03/21/06
Good writing and OK character development. The PC gets handed his/her background, but it's an interesting starting point for a full module.Overall, a good entry in the contest.

Posted by RancidAsheron at 2006-03-20 21:37:04    Voted 9.25 on 03/20/06
Love these little things, so much less time to invest. Thought the mod fairly strong overall. The plot (as much as one is capable of laying out in ten minutes) was typical fantasy fare, but, consequently, enthralling in a way to which the genre is prone. The dialogue and its unfolding I found to be solid fun, sprinkled with wit, a fews quips, and some higher level vocab. Cheers.

Posted by Howland_15 ( 207.75.xxx.xxx ) at 2006-03-16 09:52:18    
hmmm.... im a expert gamer.. yes yes... 75 hours a week... but this is a good game nice job mate i suspect to see some better games from you i see potientol... (( mispell)) Two Thumbs up! -Howland_15

Posted by ElastiZombie at 2006-03-14 20:28:52    
Also thanks to Lomondra for her review. As for Nym being a henchperson in a full module version, it is something that I am considering. Although given her nature, she would not be your regular type of henchperson!

Posted by ElastiZombie at 2006-03-14 20:25:24    
Thanks for catching that, MikeLM9215. I have changed the module entry to reflect the requirements. And thanks for your review!

Posted by MikeLM9215 at 2006-03-14 16:48:36    Voted 7.25 on 03/14/06
This is my 315th contest review with 1 being the lowest and 8.00 being the highest. This is a good solid module that makes me want to see a full version. During the conversation with the villager I claim not to know Nym then give in and say I do. Also Burklebut won't talk out of order. Played two endings.

_________________________
The road to Ravenloft is paved with good intentions.

Posted by MikeLM9215 at 2006-03-14 16:45:18    Voted 7.25 on 03/14/06
Requires SOU and HOTU.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Lomondra at 2006-02-14 13:16:46    Voted 10.00 on 02/14/06
Quite lovey. Good begining for setting of a story. Would be interested in playing the full version. Would Nym be available as a henchperson?
_________________________
Does this armor make my butt look big?

Posted by Tangent Kaufman at 2006-02-10 08:34:51    Voted 8.50 on 02/09/06
No problem! Also, I made a mistake, it was the EndGame function I was referring to, not EndModule.

Posted by ElastiZombie at 2006-02-10 00:23:56    
Thanks for the feedback, Tangent. I am glad that you enjoyed the module. I appreciate you pointing out the rough spots too. I am planning on polishing it up in the near future, so every suggestion helps. I had noticed a couple of the things that you mentioned before I posted the module, but I wanted to post it in "contest deadline form" so that my last minute efforts were not in vain, even though I missed the deadline on a technicality.

Thanks again for your review. It is much appreciated.

Posted by Tangent Kaufman at 2006-02-09 21:51:58    Voted 8.50 on 02/09/06
From a writing point of a view, it's very well done. I know that's the primary thing meant to be looked at for contest modules, however, I'll mention some things I noticed that took me out of the story (and thus affected the delivery of the writing ... or something.)

Should I warn for spoilers? I guess so. Spoiler warning! That feels good.

1. Nym starts the module by saying something about how she's 'glad to have your company this night' ... but it's not night.

2. Burblekut has no dialogue whatsoever before you speak to Weyland. This is sort of odd, since due to his positioning on the map, he is a likely target for the player to speak to first.

3. After you get the key, if you talk to Weyland or Burblekut again ... they start speaking their first dialogue over.

4. The module doesn't really end. I mean, I knew when it was finished, but it didn't end using the EndModule function. If you speak to Nym again, she also starts her first dialogue once more.

5. Burble called my female character a 'he' in the line "Well he's answering the call of his blood, ain't he?"

That's all. I hope I don't give off the wrong impression with that little list - I did like the module very much. The dialogue is very well written - I especially enjoyed having special options for high charisma. Most of the time, there are also a good number of conversation options.

You also have good characterization here. In a very short time span you establish your characters well, including the player's. All in all, it's an impressive piece. With some additional scripting, it would be even better. Check out Lilac Soul's script generator if it's not your field; I recommend it as a non-scripter myself.

Posted by Tangent Kaufman at 2006-02-09 21:50:29    Voted 8.50 on 02/09/06
From a writing point of a view, it's very well done. I know that's the primary thing meant to be looked at for contest modules, however, I'll mention some things I noticed that took me out of the story (and thus affected the delivery of the writing ... or something.)

Should I warn for spoilers? I guess so. Spoiler warning! That feels good.

1. Nym starts the module by saying something about how she's 'glad to have your company this night' ... but it's not night.

2. Burblekut has no dialogue whatsoever before you speak to Weyland. This is sort of odd, since due to his positioning on the map, he is a likely target for the player to speak to first.

3. After you get the key, if you talk to Weyland or Burblekut again ... they start speaking their first dialogue over.

4. The module doesn't really end. I mean, I knew when it was finished, but it didn't end using the EndModule function. If you speak to Nym again, she also starts her first dialogue once more.

5. Burble called my female character a 'he' in the line "Well he's answering the call of his blood, ain't he?"

That's all. I hope I don't give off the wrong impression with that little list - I did like the module very much. The dialogue is very well written - I especially enjoyed having special options for high charisma. Most of the time, there are also a good number of conversation options.

You also have good characterization here. In a very short time span you establish your characters well, including the player's. All in all, it's an impressive piece. With some additional scripting, it would be even better. Check out Lilac Soul's script generator if it's not your field; I recommend it as a non-scripter myself.

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