Up to 10. This is a hard maximum; some scripts will not work with more than 10 players.
Language
English
Level Range
Large party (4+) should start around level 8. Solo around 14. You may levelup at start.
Races
Any
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
14
Max # Players
10
Min # Players
01
Min Character Level
06
Content Rating
Teen
Alignments
Any will work, non-evil and civilized behavior preferred.
Gameplay Hours
15
Description
Civil war again grips the nation of Tethyr. A rebel warlord promises to return the reborn nation to its dark days of violence against the commons, the elves and its neighbors.
...
The Dragon's Teeth is a module designed for a large party of moderate levels (8-10), or a smaller party of somewhat higher levels. It can also be played solo. It features more than 150 areas, a world map, Jasperre�s AI, Ragnarok_mr4's combat animations, and an extensive central plot with several sidequests.
It uses a lot of community content; apologies for all the downloads. There�s some great stuff out there, and I decided to put it to use.
Enjoy!
I just finished playing this Mod. This is really good. The idea of "World Map" is excellent. And it was fun to use those teeth. The only point I did not like was the item shopping. I had to sell most of the loots in one same shop (the pawn shop in the main town). As a result, the shop became really slow due to vast amount of items it holds. Each time I tried to sell another weapon, it took few seconds to resolve.
Posted by acamantor at on06/29/07
Very good module, so large! a lot of well used effort. The idea of the map for moving from a place to another is so good.
Posted by TiffneyA at on06/07/07
I think I played this module awhile back, around 1.0 . Enjoyed it then, well except for the catacomb section. The after the catacomb section is what always bugged me. If I remember right back in eariler versions there was no option to tell the Baron to stick his problems where the sun doesn't shine. At least in version 1.6 there is that option, but the area with the refugees and priestess seems un-finished. It would be nice if there was an AMN officier telling why the boarder is closed. Also would be nice if you maybe had an auto-save here and a chance to export the character. Even through I was playing an Elven druid/shifter and wasn't swayed by the priestess to continue to help. I don't know about the other folks, but I would need considerable butt kissing and gifts to continue to help them. Thanks for sharing this with us and overall was enjoyable to play.
Posted by jbaudrand at 2007-05-2910:53:17
Hi, we reach a siege in a town, we must stand to defend an assault from the west side, two major issue: - a problem of faction with our invocated dragon, every soldier kill them on sight, even the men in the temple. -the weapon you give in the temple rack are useless against most of the enemy. we probably never see the end of this mod so we won't vote (actually, i will give a 9.25 without taking the previous issue in mind, and a 7.00 with them) you've got a really enjoying module, but the beginning is a little boring with "go to point B then go back to point A" quests. but in the end. it was very enjoying. maybe this should help you for debugging, we played it in multi, 2 players, a Mac and a PC, with all updates available. Cheers. Jean _________________________ You want an intro for your mod? Link Contact us: Link
Posted by jbaudrand at 2007-05-1809:41:14
thanks for the tips, despite a linear story we really enjoy your mod in multi, we will cast a mark when we will finish it!!! :) _________________________ You want an intro for your mod? Link Contact us: Link
Posted by johnnylump at 08:05:47 Voted10.00
jbaudrand (and anyone else who runs into this), It appears he has both the old and new version of the ships hak up on his page. The zip file is his new one; the rar file is the old one (that the Dragon's Teeth mod uses). So DL the rar file and use that hak instead. If that doesn't work, please let me know here. Thanks for giving the mod a try ... cheers, JL
Posted by jbaudrand at 2007-05-1709:33:32
Hi, It seems that we facing a issue with longboat hak, the author of the hak updated it, and change the name. So we use his updated version and renamed it. So we 're locked in royal navy port, unable to climb aboard and talk to amiral. Any idea? _________________________ You want an intro for your mod? Link Contact us: Link
Posted by johnnylump at 11:52:23 Voted10.00
Updated to 1.6 with fixes noted below.
Posted by johnnylump at 08:50:32 Voted10.00
Okay, you guys have worn me down. :) I think I got the toolset working again and will update to 1.6 with a smaller catacombs and a better post-catacomb role-playing option within a few weeks. Hope some of you folks will give it another try at that point. Cheers, JL
Posted by saxgal at 2007-04-1813:10:29
Well, it WAS very enjoyable till I hit the Catacombs - what a stupid, pointless waste of an otherwise excellent game. Not even going to bother voting.