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NWN MODULES

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Title  The Tomb of Abysthor
Author  Kevin Nash
Submitted / Updated  02-12-2006 / 03-25-2006
Category  Classic PnP Conversion
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Necromancer Games Universe.
Number Players  Module is balanced for a party of 4 level 1 characters. Henchmen are available.
Language  English
Level Range  Begin at Level 1 and will end up around level 8
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Both Good and Evil supported.
Gameplay Hours  04
Description

Tomb of Abysthor Version 1.10

Restore an Abandoned Temple: Enter the catacombs near the desecrated Temple of Muir, God of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will they discover the chamber of Living Rock and the secret power it holds? Adventure awaits!


Final Version 1.10 has been uploaded. This addresses a few minor release bugs.

Please Vote on my work.

Thank you everyone who helped test this module.

Enjoy,

Kevin Nash

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-09-08Scruffylad6.78Large, mostly non-linear dungeon crawl, numerous henchmen, and generally very well made. Ceaseless opportunities to hack apart monsters and evil cultists.The large, mostly non-linear dungeon makes it easy to get lost, and combat is definitely on the challening side.

Files

NameTypeSizeDownloads
The_Tomb_of_Abysthor.zipThe_Tomb_of_Abysthor.zip
Submitted: 02-12-2006 / Last Updated: 03-25-2006
zip2.6Mb1454
Final Version 1.10 is now available. This fixes a few release bugs present in Version 1.0.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v1.52 Full (exe)CEP Team2005-09-12--** Please note : This is an outdated version of CEP. It does not work with NWN v1.68. **
SCORE OUT OF 10
8.75
10 votes
View Stats
Cast Your Vote!

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SCREENS

Tomb of Abysthor PnP Module Cover





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Comments (30):

1 2 3

Posted by Coen at 2006-03-0703:35:10    
Just curious, what exactly is this module about? _________________________ Coen "I came, I saw, I conquered" Julius Ceasar

Posted by JJ at 2006-03-0621:49:21    
In reply to the one asking about 'The Word'. Thats just flavor text. If you were using the PnP module, one could decide what it was and what would happen.(Perhaps scripting in a bless/curse depending on what the character did?)

Posted by Kevinnash at 2006-03-0218:31:22    
Well there isn't exactly a robust storyline coded to team up with the Agents of Orcus but evil role-play is supported. There are both good and evil alignment shifts based on what you do. I don't want to give away too much but lets just say that there are choices you can make that affect the outcome of the story.

Posted by DNova at 2006-03-0213:31:01    
How about an evil option for the no-good-rotten PCs? Work for Certain factions in order to gain control of the Monolith.

Posted by ericdoman at 2006-03-0100:56:44    
Thanks for reply Found and spoke with Karith. Enabled me to pick up magic items in showcase also referred me to stone and chalice etc. But still uncompleted quest in journal entry ie finding out about N Shrine. Anyway reloaded a saved game and am going through the mod again

Posted by grift-x- at on02/28/06
cool mod. clever scripting. cool traps. areas are well made. despite it being in beta, its quality is better than a lot of final mods out there.

Posted by grift-x- at 2006-02-2815:38:03    
areas are well made. clever scripting. cool traps. even though it's beta, it's better quality than a lot of final mods out there.

Posted by Kevinnash at 2006-02-2810:17:47    
Spoilers ********************** North Shrines: Did you talk to Karith? He only appears if you're of good alignment. Burial Chambers: Make sure you choose the seach option on every sarcophogi, not all of them are locked. If only there was a way to talk to Flail.... Dark Monolith: Doesn't sound like you've found it yet. Stone, Chalice, Scepter: Scepter isn't in the game yet. Stone and Chalice are and it sounds like you may have just missed them. Bookshelves: They are trapped, if you trigger the fire traps they will consume the contents. I suggest taking the Rogue henchman with you. Dungeon Levels: They aren't necessarily linear. Level 4 does not necessarily lead to Level 5 or Level 6....

Posted by ericdoman at 2006-02-2809:44:09    
Have enjoyed the mod so far but am really stuck? I have probably missed some hidden doors but I have now cleared LVl 1 to 4. Soloed upto 4th lvl, now have Barb but at 6th lvl. Uncompleted quests are 1 N Shrines been to the 2 found the 3 secret chambers below (you must have made searching for hidden doors very easy), Killed the two orc acolytes but could notr find any reason why they had been desecrated? 2 Have found 2 holy burial chambers but can not open any of the sarcophagi. In a bout of frustration/anger destroyed "Flail's" 3. In Lvl 4 found out that they are looking for Dark Monolith? Is that the stone face carving (huge)? Been back there a few times and still waiting for it to say "the word". Whatever that word may be. 4. Can not find the Holy Scepter, Stone of Tircople and chalice of Elaner? Is the Lab just a red herring. Found secret chamber but bookshelves just burst into flame. Did not detect any traps on them? Had to start fight with guardian of temple and Natasha (at the time in Natasha's lair, there was a door that was magically closed). Once I attacked her the door had opened (had collected the head of ? before) If the guy below got to 8th lvl I am about 3000 short of 7th. I am wondering what have I missed.

Posted by AFSCORPIO at 2006-02-2118:12:47    
I just finished playing through your module as a fighter type. Spoilers I ended up as a Ftr6/Pal2. Having played through the module once I knew what to expect. I was surprised that it was in my opinion a lot eawsier as a Fighter than a Wizard. Not having to worry about MR and spells made things a lot easier. Once I found the Lsword and got some decent armor the game got a lot easier. Still had to spam rest a couple times but nothing near as bad as a Wizard. Soloing was a lot easier. The neverwinter AI helped a bit also. Was able to draw the enemy awawy in small groups to make them more managable. Many of the bosses didn't follow and onve you had the Stone of recall things went a lot quicker. I definitely enjoyed the module and am looking forward to the final version. AFSCORPIO

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