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NWN MODULES

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Title  Voyage of the Zephyr Chapter 1: Skyward
Author  Jesse Broecker / Arumath
Submitted / Updated  02-17-2006 / 11-05-2007
Category  Various Settings
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  This is set In my pnp world that has evolved over ten years of roleplay starting back in the days of 2E D&D
Number Players  1-4
Language  English
Level Range  12-16+
Races  all
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  16
Max # Players  04
Min # Players  01
Min Character Level  12
Forums  Link
Content Rating  Teen
Alignments  Good recommended, neutral workable, Evil not recommended
Gameplay Hours  03
Description
For centures it had been a dream, a project of a few bruiliant minds and craftsman working in near secrecy. But then thirty years ago the first airship was built. Since then the City of ARkon has commisioned a fleet of them. Now one has returned with news, a new land never before known to the people of Arkon.

You have just arrived in Arkon greatest city in the knwon world to seek your own gold and glory. Rumors are flying that an expedition is hiring adventurers as scouts for an expedition to an unknown land.

Sign on to the Airship Zephyr and embark on this the first of a series of airship centered adventures. Loosely inpired by the voyages of the princess ark and Final Fantasy II

CEP and CRAP are required the otehr two hakpacks are included in the .ZIP file.



Now updated to version 1.09 see readme for version info.

At last Version 1.13 is here I've aded many new areas and tweaked and fixed a lot of things. A new armor shop has been added to the startign city though it's still a work in progress you can make purchases.I toned down a couple of the major magic Items and also reworked some encounters.


Files

NameTypeSizeDownloads
Voyage_of_the_Zephyr_Chapter_1_Skyward_v109.zipVoyage_of_the_Zephyr_Chapter_1_Skyward_v109.zip
Submitted: 02-17-2006 / Last Updated: 03-19-2006
zip8.8Mb415
Module, Haks, & readme please give me loads of feedback!!!
Voyage_of_the_Zephyr_Chapter_1_Skyward_v113.zipVoyage_of_the_Zephyr_Chapter_1_Skyward_v113.zip
Submitted: 02-17-2006 / Last Updated: 11-05-2007
zip3.3Mb176
The new version of the module requires the same haks as V.09 aside from CEP2

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Airships! v1.1Some_ux2004-04-19--Some choose to travel by sea, others prefer to sail the heavens.This hak will add both docked and �f
Airships&Nautical AlleysSilvercloud2004-11-07--This hak adds alleys to the city exterior tileset and three kinds of ships (caravels, galleons and l
Classic Rolepla...k v1.01Classic Roleplay Adaptation Project Team2004-11-21-- CRPG Classic RPG City Pack A collection of the 'best of the best' city interior and
Classic Rolepla...k v1.00kcsolberg&grimm2004-11-24-- CRPG Classic RPG Dungeon Pack A collection of the 'must have' tiles that will brea
Classic Rolepla...k v1.02kcsolberg&grimm2004-11-24-- CRPG Classic RPG Wilderness Pack Probably our most popular and most dramatic tile co
SCORE OUT OF 10
9.17
3 votes
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Comments (30):

1 2 3

Posted by Blatob at on06/04/06
I have a problem. When I try to load the module, NWN reports error "missing custome talk table". I have a crap.tlk file installed in tlk folder of NWN. Is there any other .tlk file that I have to download? Please, help.

Posted by oldsmuggler at 2006-04-0716:32:31    
thanks Sigar

Posted by Sigar at 2006-04-0423:01:28    
To oldsmuggler: You have to download and use the CRAP Original Base Hak v1.04

Posted by Jake_Storm at on04/03/06
Loved the module

Posted by oldsmuggler at 2006-03-3118:30:14    
i downloaded this mod and all the files (included CRAP: city pack, base hak, dungeon, rural and wilderness pack)but i can play it because i don't find these two hak crpbase crp2da somebody knows where can find it?

Posted by This at 2006-03-3111:54:22    
This is a wonderful wealth of information. Good Luck!

Posted by Arumath at 2006-03-1813:58:51    
Oh a side not to those planning to continue the later chapters and want to be able to finish certain side quests don't loose the elemental items you encounter, namely the water pendant and the earth shield. These along wit hthe Fire Sword and Wind Cloak from chapter 2 will unlock a side quest in chapter 3

Posted by Arumath at 2006-03-1813:17:57    
Ok took a break fro mbuilding for a while so i ddin't get burned out. Now i'm planning to do some final revisions and fixes to this first chapter over this weekend before diving into chapter 2. So any bugs that need reporting or things that you've noticed that haven't been mentioned please let me know ASAP so I can iron things out. Thanks for all the feedback knowing that people are enjoying my creations makes making them all the more fun to do.

Posted by Jake-storm at on03/07/06
I loved this module. The only thing keping me from giving this a complete 10 was the typos during a couple conversations as well as lack of space below decks. Also,there were a few places in the module where you could unlock the doors but never go anywhere. Just a quick bug note-during the early part of the adventure,I could see there was another set of rooms off to one side, where the woman adventurer was staying(I forget her name) and I could even talk to her but could never get over to where she was. All in all, this was a lot of fun and I hope to see more in the future!

Posted by ericdoman at 2006-02-2811:44:50    
OK I'll give it a couple of weeks and hopefully by then it will be bug free and not too fresh in the memory

1 2 3

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