On you�re way to Amn, to visit some friends. Someone knocks you out, as you make camp. You wake up in Amn. You soon find out, that Amn is under attack by Demons and Drows. Plus that the wounds inflicted by the Demons are fatal. You will be asked to recover Sacred Items, which may help in healing the wounds. You�re also asked by The White Wizards to recover a book.
CREDITS:
To make these mods I borough heavily from the original campaigns. Full credit and thanks to Bioware !!
Nearly all custom content in the haks used by these mods are NOT MINE!!! Full credit and thanks to all the original creators of the custom content!!
WARNING!:
These mods should be only played by people 18 years or over!! If you have ANY MORAL ISSUES WITH SEX, DON'T PLAY THESE MODS !! HIGH LEVEL SEXUAL CONTENT !!!!!
ISSUES:
There will be an issue with Gramma/Spelling. I apologize for that ! But you will know what I meant.
You can hire two Henchmen. For some unknown reason to me, there will be only one Henchmen appearing at the beginning of the second mod. Keep that in mind!!!
You will be getting plenty of info, from the Journal. Save often!! Because you will die often! There will be an Auto save in nearly all Areas, as you enter for the first time.
IMPORTANT:
If you opt in the dialog to have
some "fun" as a male/female PC with whom ever, DO NOT WALK AWAY FROM IT HALFWAY THROUGH!
As this do mess things up. Your "Fun Partner" will not recover from her/his "sudden loss of fun"!
You will not be able to talk to this person again. If this happens to your Female Sidekick, save, leave the game, reload the save and all should be Ok for her!
In real, you will need to have "the fun" only once as a Male and Female PC. The Female PC in Chapter1. The Male PC in Chapter2. In the update, you should not be able(as a male PC)to have "fun" any longer, with important female NPC's.
KEEP THE ABOVE IN MIND!
Remember if you don't download the Music.hak, some Areas won't have any Music.
A level 40 character is best suited for this Adventure!
You cant respwawn in to Areas!
These mods support only thin phenotypes, because of hak sizes!!
Decompress all haks in hak folder (with WinRar) and music.hak into your music folder (you may backup your music folder first). Decompress and place the mods files into your module folder.
Updated to 1.69. Fixed minor "glitches". You have to d/l the two chapters and the amn2daupd1.69 hak.
CHAPTER 1 QUEST'S:
These are the quest's, which are a bit harder to find.
A Scholar's Tale
Amn Slums: Thug's Trouble
An Elf named Opus
An Officer and Traitor
Cynthia's Diary
Darius's Daughter
Dock's Entrance: A missing platoon
Dock's: The Misery
Hedwin's Brooch
Location, Location!
Serno's Job
There are other quests in there, but one realy can't miss those ones.
Good to see you back k33p1t0ff!
Chapter 3 is a real "B**CH. But it's my fault.
Still try to "connect" all the things together.
I've rewritten so many dialogs/scripts, it's not funny.
Say, ones I get it to an "acceptable" stage. Would you be interested in play test it?
As Builders are their worst play testers!
Hi rdde, sorry to read that. A lvl. 20 PC is under powered. That is why I recommended a level 40 PC.
And that is the reason why I implemented so many "Auto saves" in it as well.
The weapons/armor you find now in the game, has been watered down. Some players advised me, that those items had been to powerful.
Those "Level 40 tiefling barbarian/fighter, are really Level 90+. As all other "Tieflings".
With my level 40 PC I kill first all the "waste Enemy's" and than the "Tiefling(s)". And I run a lot, to get away from them. The Encounters are "scaled" as well.
As for the "Sex Scripts", there a only 2 in use. But there are about 4-7 "S-Scripts" in there.
I started to mix the "S-Scripts" in both chapters.
Just not quite finished that one yet.
As I read that you compared the story as a "shallow copy of the original campaign", I was happy.
That was my full attention for players, to do so.
But I believe, that later on, it doesn't is so.
Thanks rdde, for valuable feedback and Vote!
Posted by k33p1t0ff at 2011-02-06 11:00:05 Voted 9.75 on 11/02/08
Just got back to NWN1 lately, and I couldn't help but return here again~
Still hoping and waiting for Chapter 3~!
Still like this mod, good job :D
Posted by rdde at 2011-01-25 07:22:42 Voted 8.00 on 01/25/11
I've just recently tried out Part One of this module and I have a few comments that I hope you will consider if you're still interested.
1. On seeing the minimum level 20 requirement, I was intrigued by your module. But several hours later, I realise that the requirement is completely inadequate. Entering this mod as a level 20 rogue makes it practically impossible to win, not without somehow gaining a lot of levels or finding powerful items. I had to resort to cheating with "kill" and "invulnerability" in order to make progress.
2. I really don't like how normal foes are at level 20 and the more powerful ones are at level 40. It is terribly a huge jump in power levels and breaks the suspension of disbelief. A level 24 rogue fighting a level 40 tiefling barbarian/fighter always results in death for the level 24 rogue. And this is after fighting hordes of "effortless" difficulty enemies. I like challenges, but this disparity in power is simply too much. You really should either increase the minimum player level and/or tone down the difference in enemy power levels.
3. The sex scenes are simply to long, repetitive and boring. It feels like there is only a single sex script. After the first couple of times, I've resorted to just initiating the act and then go off to read a book, make a cup of coffee or do anything else more entertaining.
These issues aside and being a shallow copy of the original campaign, I can see that a lot of work went into this and that it was pretty nice to play. But I can't really like it as it stands.
Posted by DracoPaladin at 2010-07-07 08:36:37 Voted 9.00 on 07/07/10
Hi MDarwin
I went through comments and i see that your mod is very admired, so i think it will be good to ckeck it ASAP.
If i find any bugs or anyhing ill post them here and also when i end them ill give you a vote(by reading what ppl say i should give 9 from the beggining but ill end it first :P)
And also that guy "Vaughnteper" he shouldn't give you 1 just because you didn't have time to do this... everyone needs break from smt or they go crazy.
Thanks again for this mod and im off to play ^^
Kadaj
Sorry to hear about your comp. Joe! Hope nothing important got "chewed" up too.
If you cant remember going through chapter 2, with your female PC, than you should give it a go.
Have fun Joe!
Posted by JettaJoe at 2009-08-04 04:04:07 Voted 9.50
Wow..you're making chapter 3? Cool! Very nice. Though I don't remember if me and my female PC have even played through chapter 2 before my last computer bit the dust. Will have to maybe download it and play that one again. Anyway, look forward to seeing chapter 3! Great to hear you're still out there and making new mods!
Hi, Joe!How are we?
Guess what, chapter3 is ready,(*Blush*, Almost). I finished all the "hard work" about 9 month ago. Only "the tie together Phase" is not completed.
And this is gonna be a lot of "memory" work for me to do.
It will be a *bastard* to remember, how all of it, will fit together (*massive headache sets in*).
Posted by JettaJoe at 2009-07-31 00:02:33 Voted 9.50
Thanks for the update! Will have to download and play again now.
Well, that is, once I get NWN reloaded on my new computer. Heh.
Updated to 1.69. Done some improvement ("keep my fingers crossed on that one!") to game play and plot-holes, in side quests. Remember to d/l the amn2daupd1.69 hak, with the two chapters.
Did you talked to Lady Felana, that you found the feather? You will have to talk to her. After that, a new "map marker" appears on your map (something like "To the Cellar", before that I think it's called "Locked Cellar Door").
Go towards the cellar door, in the hallway to that door, you will get a message "You'll found a hidden door".
Fight the monsters waiting for you, on the other side. The "Demlich", has the key on him, to unlock the cellar door.
In the cellar itself. you have to "find", the Pitfiend, the room in where is, there is the reagent.
END OF SPOILER!!!!!!!!!!!!!!!!!!!!!!!
Hope that helps k33p1t0ff! Chapter 3 is more a matter now of tying all the different quest's together, which will lead you to the end, so that everything works.
Good to see that you enjoyed my mods and thanks for your vote, MDarwin!
Posted by k33p1t0ff at 2008-11-02 03:17:48 Voted 9.75 on 11/02/08
I see, but i cannot seem to get to the cellar even tho i have the feather. But anyway, Great mod, when is Chapt. 3 ready? Looking forward to it, great job :D
k33p1t0ff, where are you at the moment? In the beginning there is a quest "Hidden Doors". Did you finished that one? It is not a "Side Quest", it will lead you to one of the reagent, located in the cellar of the building where you first appear.
Posted by k33p1t0ff at 2008-10-21 05:06:48 Voted 9.75 on 11/02/08
Hi, I'm not sure if anyone else is having the same problem as me, but i'll ask anyways :p
I can only find 3 of the reagents, and then i'm stuck. Could you tell me where all four reagents are? I might have deviated off the story-line a bit. Thanks a lot :D