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NWN MODULES

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Title  Another Form of Evil
Author  Horatio Complex
Submitted / Updated  03-30-2006 / 03-30-2006
Category  City Adventure
Expansions  HOTU-1.66
Setting  Takes place in the city of Val Kolbeth, its citizens predomitably Lawful Evil.
Gameplay Length  Play time will be extended if you enjoy exploration, there are many secret doors/side adventures
Number Players  Playtested with 4, but should provide room for up to 20.
Language  English
Level Range  20+
Races  All races
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  All classes are welcome
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  01
Min Character Level  20
Content Rating  Mature
Alignments  All alignments represented.
Gameplay Hours  40
Description
Some of your closest friends contact you- a gateway to another world has been opened! You've tracked the gate users to an old portal outside the evil city of Val Kolbeth. There is no further sign as you explore the ruins save one- hidden in a patch of moss you find, of all things, a shotgun! You've worldwalked to Earth before so you realize what this is, a prelude to an invasion. Now you must take a step into the lions den, explore an evil city for signs of those responsible, and make them pay! Battle past machineguns and lasers, lightsabers and robots, to seal the gateway and save your world from certain destruction at the hands of mysterious planet Earth.

Files

NameTypeSizeDownloads
AnotherFormofEvil.zipAnotherFormofEvil.zip
Submitted: 03-30-2006 / Last Updated: 03-30-2006
zip11.2Mb1393
Zipped files- Module, pics, 4 required hakfiles.
SCORE OUT OF 10
9.5
2 votes
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Comments (10):

Posted by a-khalfani at 2008-07-26 11:36:22    Voted 9.00 on 07/26/08
Ok, I just finished this mod and one word comes to mind to describe it: EPIC. This mod is long, to give you an idea how long I can only play when I get off work and the weekends, and it took me 6 weeks to finish.

The good in this mod far outweighs the bad, but the bad is pretty bad, which I'll cover first.

There are faction problems that, for me, prevented my finishing the game properly. About half way through the game every npc starts to kill every other npc, and since you need certain npcs to finish quests, you'll be out of luck. Also a decent walkthrough would be appreciated, though I should mention that the author horatio did email me telling how to finish the mod when I needed help.

Now the good. Did I mention that this mod is long? There are SO many quests and side quests that, because there's no automatic quest tracker, I had two pages of my own personal notes to keep track of everything I had to do. The areas are huge. More than once I though I had finished an area only to find that I had a whole other area to take on before I could get back to town. This mod reminds me of the old Ultima series games that were long and took weeks to complete. The game environment is rich, filled with so many details that you will feel you are actually inside Val Kolbeth, and the game play is completely open ended, you can do what you want to do when you want to do it, you can complete the main quest right away or take you time and explore the entire game world.

I strongly recommend playing this mod if you like a rich, detailed, and huge game world in which to play in. If you're looking for a short romp to pass the weekend, this is not your game because you won't finish it in a weekend. I couldn't give the game a 10 because of the faction problems, but those problems can easily be fixed and this game could definetly earn a 10.

Posted by a-khalfani at 2008-07-12 19:02:08    Voted 9.00 on 07/26/08
Great Mod, good and long. I'm stuck at the end, the castle level 3, can't get the computer to work and I can't get to 'the moon', help please

Posted by Elven Lord at 2007-05-18 11:01:30    Voted 10.00 on 05/18/07
WOW! Great response to this module from everyone. I have to ask though- did anyone actually kill the Death Knight? You're all very awesome, role players are the best! If you enjoyed the module submit a vote(please!) or email me ([email protected]) and I'll make another one, a part 2 if this module was to your liking. Thanks gamers, the only thing I enjoy more than DM'ing is playing!
-Horatio Complex

Posted by Elven Lord at 2006-06-01 15:42:46    Voted 10.00 on 05/18/07
Tiamat's Vengeance is meant as a trap to remove any opposition to Feaok's dark plan, but can be escaped by a couple methods. You must get 'The Dragon's Eye' which is in the city treasure being hoarded by Big Red in a chest by a burning building. That will open the gateway back to the commoner's portal. The portable gate in Wu-Chang's may be used as well if you happened to put Velira's gate marker down before you entered Hidama.
The Bolt of Goblin-Slaying should allow the gateway at your camp to open a gate to the ship, but be careful- the Drow hate visitors. :)
Thank you for your kind words, and make sure you keep that ropegun handy- there are extras up on those frosty cliffsides in Hidama.
-HC

Posted by Lamia at 2006-05-30 04:48:00    
Wonderful mod so far! And refreshing. I'll sure vote once I finish. But that drow ship from the beginning is really bugging me. How do I get there??? I have the goblin-slayer bolt but I don't know what to do with it! I know, silly me, but I just can't figure it out ... Could anyone help me out, please? Thanks in advance!

Also, I almost get a heart attack when I killed all the dragons in Tiamat's vengeance and the portal wouldn't take me back to the city! In the end I had to use a deck of dangers (is that how it's called? English is not my first language) and get myself killed by (guess) another adult blue dragon to respawn back in camp. Apart from those (getting stuck in Tiamat's Vengeance was really my fault as I didn't have a previous save), I'm having a hell lot of fun with your module. Thank you very much for your work and congratulations!

Posted by Elven Lord at 2006-05-08 21:03:17    Voted 10.00 on 05/18/07
Hmm, you're right. That coffin is in a bad spot. Good job getting there, none of my players found that area.
With the robot, that may be a faction error. Going back to the Restwell acts as a sort of hideout, and resets many game variables including some factions, so that might help.
The Tromalex does exist as a side adventure. Lightfoot doesn't actually have a proper store, but giving her the item is worth 1000xp to your character. You can create the Tromalex with the cube by gathering the ingredients and just putting them in the cube: Enchanted Demon Tooth- in an urn, Naysha'a Drop Dead Deals. Green Dragon Rod- The Heron's Nest, lvl 2 through a secret door. And The Giant Mushroom Stem, (Juiblex Lair) under the city. You must drain the aqueduct to get to there. Other recipes work in a similiar fashion; the vreer bug, painting, and lizard head will create a book titled 'The Idiot's Guide to God-like Magicks'.
The hidden stores in the Rest Well have more powerful items (+9, +10, improved lightsabers, etc) can be gotten to from a secret area in the witches house. (Which in turn can only be gotten to by leaping off Naysha's Tower)
Thank you for your feedback, I appreciate the time you took to explore the module. Keep those blades sharp and may the Gods watch your back :)
-HC.

Posted by I_raps ( 71.33.xxx.xxx ) at 2006-04-12 17:28:03    
I've been playing this module for a fair amount of time, now. It's pretty good (I'll vote when I've finished). Journal entries would be very helpful - I'm reading this because I'm stuck in the Castle (guess I'll head to the moon, now. There are a couple of bugs:
- Naysha's coffin. I've found it, got the coffin key, etc. but can't open it; where it is situated, the opening is inaccessable.
- G-20. Goliath created him, then all the Hirelings attacked G-20 and killed him.
- Several unopenable doors, etc. I don't know if they're broken or if I just haven't found what's needed. After I finish, I'll look in the toolset and let you know which keys are involved.
- Tromalex. Does this actually exist?

Posted by Archaben's Quasit ( 68.104.xxx.xxx ) at 2006-04-11 14:37:50    
I'm honored that you've played the module, thank you very much everyone.
To get to Naysha's coffin, you must find another entrance to the catacombs- a hidden grate in the dock area. The vampire Draemond found this key but is unaware of what it unlocks. A similiar key dropped by Naysha is in the Balrog's lair.
The machine on Castle level three is not needed to complete the adventure, but can do several things- such as creating items and creatures. The clues for it are scattered about, some in the castle itself.
The console on 'Backwater Moon' requires a power source, check around in the castle for it. If you want to keep your henchmen, have them wait in the castle for your return, rather than watching their heads pop in the cold void. (This applies to Goliath too, if his nanite tanks were at capacity and you brought him with)
The mushroom is tougher to get, you must first find a way to drain the aqueduct in the sewers- try the secret dock, a hidden door in Sheplar's Blood will take you there if you find it.
Arcana stays in the dungeon to look for her brother, but you're right- I did consider making her a henchman at one point. There is a small chance she'll follow you out of the depths.
I agree with the journal entry point, this was my first module and I skipped over that aspect. (I was in the room for the test run, we rigged it up as a LAN party so I was able to help my adventuring group firsthand)
Thank you very much for your questions and comments, I hope you enjoy running the module. Some quests only happen by exploring/talking to people so you may find new things everytime you play it. God/Goddess bless you all. -HC.

Posted by officebear ( 71.56.xxx.xxx ) at 2006-04-07 07:59:11    
**SPOILERS**


I think I'm stuck... How do I get to the head vampiress' coffin?

What do I do with the machine and levers on Castle level 3?

How do I energize the machine on the moon?

Where do I find the mushroom for the moronic machine?

Posted by Alcarin at 2006-04-01 13:58:35    
The beginning part of the story is intriguing even if I personally don't feel that modern/advanced weaponry doesn't belong in a fantasy RPG. :) That's my own opinion and it won't get in the way of a good story.

However, I do have two more words for you: Journal Entries! :) These are invaluable. Even for the smallest of quests. Especially for people like me who rarely get to sit down to play a module all the way through. Or who go through and gather quests, first before starting the running back and forth.

You tend to forget the quests and forget who and where to return to. Yes, I know I can make notes of my own in the journal but making notes is one thing. Taking down every quest is another. :) You might want to think about it when/if you update.

Another thing I noted. I went through the Baker and Dristram (wonderful work with Paine, btw! LOL!),and when I found Arcana it seemed that her conversation indicated she was going to join me or at least follow me but she did neither. Is this a bug, or did I misinterpret? :)

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