Your dog-eared copy of the 'The Good Adventures Guide' described the hamlet of Aubry as, "Quiet, not normally of interest to those in pursuit of fame, treasure and a few heads to kick, as it lacks any of those. Except, that is, its claim to fame as the entry-way to the Pass of the Spider. ...built by the ingenious, and stark raving mad, illusionist Darion Dragonhigh to entertain his 'guests'... ...first in a series of such Passes in the region that have been 'gentrified' by King Strombringeth I... ...full of low level monsters and treasure to match...
"Location: Aubry, western Orbrekh mountains, northwestern Turmish. Rating: Good for beginners, yawn fest for more experienced head-kickers. Fees: Smallish fee applicable for entry key, no exit fees or taxes. Travel Notes: From Nathlekh, the City of the Cats, on the shores of the Lake of the Long Arm (southern Dragon Coast), take the trail east along the edge of the Gulthmere Forest, across the border into Turmish, and finally turning south into the southern Orbrekh mountains and to Aubry. Aubry is located about 60 miles East of Nathlekh, and travel in the region is relatively safe, reputedly due to a family of giants that call the Orbrekh home."
Since the self-test quiz in the back of the Guide, next to the 'horrorscopes', rated you as 'less-than-beginner' you thought Aubry, and the Pass of the Spider, might be a good place to start your new career as an adventurer.
On the way from Nathlekh to Aubry, you used the Guide; to help keep warm. It made a good fire-stater...
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Random Pass System 1 (RaPS1):
Pass of the Spider. v1.9
by David "Mungo_D" Edwards
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An eight level dungeon crawl, with random map, random encounters (most hostile but some friendly), random traps to a degree), and random treasures... Designed for replay-ability!
Player can now choose one of three level of traps.
(Normal / 25% of Normal / None)
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- requires: v1.68 (SoU and HoU), CEPv2, the CRAP-CEPv2 update, the C.R.A.P. Dungeon Hak, and the hakpak of Amethyst Dragon's Colorized Icons.
- available in either Winzip or Winrar formats...
- intended for single-player level one starting character.
- may begin any level but no higher than 4 recommended (low 5 for m/u)
WARNING: YOU WILL BE STRIPPED OF ALL GOLD AT THE BEGINNING
- takes approx. 7-10 hours with full traps, 5-6 for no traps.
(depending on familiarity with C.R.A.P., and the benevolance, or otherwise, of the R.N.G. - based on lvl 1 PC)
VERY IMPORTANT NOTE: All searching for traps/secret doors is done using the Player Action Widget (or PAW) in the 'Widgets and Books' Bag given to you at the start of the module. 'Use' the widget on the door, chest, or floorspace you wish to search. One current limitation of the PAW is that it locates only one trap at a time; not a problem for doors, but means you need to search again when you find a trap, eg. in a corridor, to be sure there are no others. Also, despite being given the option, there are no hidden compartments to find in RaPS1.
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Note: there is a 'cleaner' utility module called 'RaPS: Removal' available at the Vault which you can use to convert RaPS-saved characters into non-RaPS compatible ones.
Send bugs (module or RaPS specific ones, I have no connection to the C.R.A.P. team), comments (the more constructive the better), or flames (I like a good laugh) via the Vault...
Two Henchmen can follow the player at a time. Small XP penalty for henchman's death (severity depends on alignment and PC level). Henchmen and other followers influence your ability to search for traps (i.e. assumes entire party searches, so uses highest search skill value in party!). 'Hench-clerics' can still raise the player on death, but should be less problematic.
Player bleeding (not Henchmen - they respawn 30 seconds after they die), specific rest areas, need camping equipment for a 'better quality' rest. Player respawn on death available, but a '25xp times PC level' penalty is applied.
v1.1: Many thanks to Lariam for feedback on v1.0. Most of Lariam's suggestions will be found in this update, plus a couple of other 'issues' I have found...
1.68: updated to NWNv1.68/CEP1.68 (mainly to do with cloaks...) and the removal of a sporadic 'divide-by-zero' error on encounter spawning (finally, I hope!)
A big THANKYOU to Hugie for his review!
v1.9: updated to NWNv1.68/CEP2 with new CRAP patch and color icon hakpack (mainly to do with cloaks... now the new ones from Bioware work as they should.)
"as long as he is kind" Heheh. :) I hope the review ends up giving this some more visibility... _________________________ [My (Important) Submissions] [My Website: Link]
Posted by Lariam at 14:42:18 Voted9.25
Any word on RaPS2? I wouldn't blame you for having put the project on hold, though... I'm really surprised to see that you still only have one vote, and not too many downloads. That's a pity - the module was excellent when I played it and it must be even better now. So download and play this, folks!! Also, I wouldn't be surprised if you hadn't had much time to work on the sequel(s) as you seem to have engaged in a lot of valuable beta testing recently. ; ) Anyway, hope to see some more votes soon, and perhaps RaPS2 one of these days. Or something cool for NWN2. : ) Cheers, Lariam _________________________ Forgotten Realms Weave
Posted by Mungo_D at 2006-07-1107:35:31
Arrrgh... "...when YOU lie..." (Lesson here; don't post when you're tired!)
Posted by Mungo_D at 2006-07-1107:33:52
Oops, I meant "...given to the administrator when ou lie...
Posted by Mungo_D at 2006-07-0906:00:51
Hugie with a 1st level character! This will be interesting. Hope you enjoy, and I look forward to you review with slight trepidation... Cheers, Mungo
Posted by Hugie at on09/01/06
OK, I'm starting playing this weekend. :) Cheers, Hugie _________________________ [My (Important) Submissions] [My Website: Link]
Posted by Mungo_D at 2006-05-2017:55:24
I just realised I forgot to mention that I have also updated 'RaPS: Removal'. Use the 'Forums' Link above to jump to it. Cheers, Mungo
Posted by Mungo_D at 2006-05-2016:43:39
Lariam: First time I've try send a message that way so I coulda stuffed it. Which companions available for evil PCs? A rogue and a cleric, and the bard - always for all alignments. In regards to evil PCs, the fighter will only work for LE and the Ranger only for NE - and before anyone asks/flames me, I see the struggle between good and evil and coming second to the more important and eternal struggle of Order(Law) vs Chaos, a la Michael Moorcock. That's actually a good hint about one of the themes of RaPS2... Cheers, Mungo
Posted by Lariam at 16:31:34 Voted9.25
Well, it wasn't too difficult to check out the potential companions, after all. There seems to be a good selection available. I guess I'll *not* play rogue this time; I'll have a certain rogue accompanying my player character. ; ) Hmmm... Perhaps I'll make a wizard this time... In RaPS 2 or 3 I can then start leveling up as a palemaster. Or possibly in Infinite Dungeons... : ) Cheers, Lariam _________________________ Forgotten Realms Weave
Posted by Lariam at 15:33:22 Voted9.25
Okay - thanks for the tip. I've just been playing an evil character for a change; perhaps I'll make one more and let her/him head for Turmish lands... : ) Which companions are there available (which classes, that is)? Oh, and I don't think I've received any such message... Weird. Cheers, Lariam _________________________ Forgotten Realms Weave