After the defeat of the Archmage Auberon and his forces, your party follows the mercenary Robert Black to a Tusone military outpost to set in motion the daring plan devised by you and King Osric of Tusone. The aim of this plan is nothing short of the complete liberation of Aielund and the destruction of the Ironlord.
Your party will hire mercenaries in it's travels across the breadth of Aielund, battle the scourge of the underworld, and unite Aielund's varied enemies in a singular cause to defeat your greatest adversary. But as with all things, even victory carries with it a price...
Awesome saga. It has kept me entertained and challenged for hours. Unfortunately, I am now over-challenged and stuck. I am in the second level of Blackworth Tower at the Magic Door, which I can't open. I have tried playing the harp and piano in all combinations I can think of and the door is still closed. HELP! I'm going crazy!
Posted by Straxus at 2009-10-2606:19:22
I'm having the same problem....crashes to desktop when I try to go to the next Act from in-game prompts and crashes when I try a "hard" load by selecting Act 4, part II as a "new module". I'm going to try to download and insert the required .hak files now to see if perhaps I missed one originally. I have had no problems with all prior Acts.
Posted by Magical at 00:37:10 Voted10.00
Hmm, so you're flat out crashing to the desktop if you try to load it? Is that correct?
Posted by Traikan at 2009-10-2221:46:43
So far I've been unable to get Act 4 - Part 2 to load, it always crashes as soon as the module starts. The error log isn't helpful, it just ends after saying "[Thu Oct 22 21:29:32] Loading Module: The Aielund Saga Act IV - The Fall of Aielund Pt2" I've tried using different versions of the CEP to no avail, and I certainly have all the hakpaks. (If I remove one I get the missing hakpak message instead of a crash) I read that someone fixed the problem by doing a fresh install and only using the hakpaks required for this module but I'd like to know if there is an easier solution. Great series so far, and I'm quite looking forward to finishing it.
Posted by edosan at on09/14/09
Best MP mod we've ever played. Great quests, good equipment, all sorts or really fun things to do.
Posted by Magical at 18:06:47 Voted10.00
That's been noticed, but thanks :) Savant will fix it when he has time.
Posted by WoodsDweller at 2009-08-2306:59:47
Bug: I had Robert and Criosa in my party. I released Robert from the party, hired Nellise back (to adjust her inventory), released Nellise, then hired Robert back. Robert functions correctly, but his dialog is the hiring dialog, not his "I want to talk", "tactics", etc. dialog. If I release Robert again and try to hire him, he says that there are too many in my party.
Posted by Litcube at 2009-08-0417:10:10
Thanks Keith. I had a similar problem with the ending of act 2 as well. If the archmage wasn't within proximity, the king would bitch about "bringing him here". As there was no way to do so, I had to replay several hours worth.
Posted by KeithM2008 at 2009-08-0406:14:47
@ Litcube: I had that happen a couple times in the past version where if the treant and myself weren't close enough, it would drop the convo. For some reason Bioware made it where you have to be withing a certain proximity with whoever is in your convos to talk. Try moving your PC around between Hasrinax (I know it's mispelled) and the treants and it should fire correctly.
Posted by Litcube at 2009-08-0314:26:28
In the Colwood forest, when you talk to your old druid friend after helping him take down two fire elementals, the conversation ends at you asking the treeant something ("Uhm.. Do you have a name?" I think). But there's no reponse, and the conversation ends. Manually trying to talk to the treeant just blurts, "understanding is a three edged sword" above his head (no coversation dialogue). No quest in my journal except for the "story so far.." Is this expected? Did I do something wrong? Or is there a bug?