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NWN MODULES

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Title  The Horned Helm of Horror
Author  Leon Lin
Submitted / Updated  04-18-2006 / 04-19-2006
Category  Temple / Crypt Adventure
Expansions  Works on all versions
Language  English
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  02
Gameplay Hours  02
Description
You're a long way from home, seeking fame and fortune as many do in these troubled times. As night falls you find yourself in a strange forest. This is Bramblewood Forest, a wood rumored to hold some evil power. It's said that travelers caught in Bramblewood during the full moon are trapped forever. As you look up at the night sky through the trees you catch a glimpse of the complete disk of the moon...

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-06-09QSW4.89A lot of puzzles that are interesting, some nice scripting effects.A couple of bugs, and the player can feel as if they are being driven through the module, rather than actually feeling as if they have a choice.

Files

NameTypeSizeDownloads
horned.ziphorned.zip
Submitted: 04-18-2006 / Last Updated: 05-02-2006
zip2Mb882
The Horned Helm of Horror v. 1.01 by Leon Lin
SCORE OUT OF 10
8.65
7 votes
View Stats
Cast Your Vote!

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SCREENS

An arcane ritual. What is its purpose?





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Comments (19):

Posted by Mirgalen at 2012-09-30 22:19:27    Voted 8.50 on 09/30/12
Pretty good little module.

Started paladin 2, finished paladin 3 (the module could be hard for some classes).

The module is fair and probably worth a 7.5 score. I gave it an extra point due to the poor review by QSW (I guess he played an earlier version that was bugged).

Posted by Drexar_Heulbric at 2006-07-01 23:27:43    Voted 8.25 on 07/01/06
Nice and short; annoying respawns (same spot over and over); should have xp for combat; thanks for making it.

Posted by leonlin at 2006-05-10 01:52:30    
Thanks for the feedback, Eranin. I'll definitely keep your suggestions about placeables in mind for the future. Thanks for playing my module, and I'm glad you enjoyed it!

Posted by leonlin at 2006-05-07 11:49:37    
Hi, Ledorax. Thanks for playing my module!

SPOILER



At this point you've finished the module, and don't need the longsword. It was one way you could have destroyed the Helm if you didn't think you could defeat the necromancer in combat. (Also, you would have used it in a conversation, so longsword skill is not needed.)

The old man's behavior does sound a bit odd. He should congratulate you on your victory and the module should end after a short conversation. I would be interested in knowing what conversation options you chose with him previously if you know. However, at this point you have done everything and you won't miss anything by talking to the old man.

Again, thanks for playing my module and voting on it! I'm glad you enjoyed it. Feel free to e-mail me if you have any other questions or comments.

Posted by Ledorax at 2006-05-07 10:08:28    Voted 9.25 on 05/07/06
Very fun little adventure. Anyone who likes puzzles will love this.

Posted by Ledorax ( 81.224.xxx.xxx ) at 2006-05-07 10:02:21    
Very nice mod. I have a problem at the end though.

(this is a spoiler I guess)




After I kill the necromancer, the old man appears but when I tell him I've entered the tomb, nothing happens. I found a longsword which, in it's description, says it "wants to destroy the helmet" . I guess I should use it on the altar or something but my character is a rogue and can't use longswords...

Posted by leonlin at 2006-05-01 01:07:04    
You're welcome, thanks for playing it!

Posted by Turold at 2006-04-30 18:49:22    Voted 8.50 on 04/30/06
leonlin,
You were right. No bugs here. An enjoyable mod thanks for building it.

Posted by Turold at 2006-04-30 18:45:20    Voted 8.50 on 04/30/06
A nice short dungeon module with the emphasis on puzzle solving with enough combat to keep things interesting. Pretty much bug free and worth playing.

Posted by leonlin at 2006-04-27 18:49:14    
Turold, thanks for playing my module.

SPOILER



When in the Bat Cave, are you carrying an item you can get from the Wandering Merchant that will attract the Queen Bat?

As for the zombie tooth, you need a special item to summon forth the zombies. Some of the other items you've been finding should give clues as to what to do.

Did you kill the troll before talking to him? That may have caused the problem. If you did talk to the troll, let me know what conversation choices you made before the fight.

Feel free to e-mail me (via the address included in the module's readme) if you need more help. Thanks!

Posted by Turold at 2006-04-27 17:01:32    Voted 8.50 on 04/30/06
Nice module, but I'm having some trouble I thought I should report.
S P O I L E R

In the Bat cave the Bat Queen is not spawning. I think there's something wrong with the encounter trigger. I've played that far with two PCs - same result.
Also can't find a zombie tooth. I think the zombie with the tooth spawns in the graveyard but nothing seems to happen there. I've taken the eye gem and not taken it - still no zombies.
Also had a faction problem after killing the troll so that the trader goes hostile.

Posted by Mr Gringo at 2006-04-26 01:13:01    Voted 9.00 on 04/26/06
Short but sweet! Well put together, bug free and it provided for a fun couple of hours.

Posted by leonlin at 2006-04-21 21:41:46    
For Solarwind: At the moment, there isn't a way to return the emerald. This doesn't effect your ability to complete the module though. This will be rectified in a future release. Thanks for playing my module, I'm glad you enjoyed it!

Posted by Solarwind at 2006-04-21 06:28:16    Voted 9.00 on 04/21/06
I quite like this module. Short, but good fun. Question, though - how do you put back the emerald in the graveyard after the ghosts start haunting you?

Posted by ScorpioChess at 2006-04-20 07:51:57    Voted 7.75 on 04/20/06
Just finished playing the mod. Not bad, although for the next couple of days old people will not creep me out a bit. :)

Posted by ScorpioChess at 2006-04-20 07:51:05    Voted 7.75 on 04/20/06
Just finished it. Not bad, although old people will now creep me out a little more than usual for the next couple of days. :)

Posted by leonlin at 2006-04-19 20:15:36    
This is a short mod, and should take no longer than two hours to complete. Thanks for your interest!

Posted by todde at 2006-04-19 13:04:46    
Roughly how long is this mod? Thanks.

Posted by ScorpioChess at 2006-04-19 09:12:07    Voted 7.75 on 04/20/06
Whoa, what does the forest do to people, "wolfify" them? This sounds interesting.

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