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NWN MODULES

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Title  Lolths revenge (Q2) V2
Author  Trev
Submitted / Updated  05-01-2006 / 09-03-2006
Category  Twisted / Dark
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Underdark
Gameplay Length  Since this mod is fairly linear then allow 7-12 hours to complete
Number Players  1-4 recomended but use 18-20th level if going solo
Language  English
Level Range  14-18 (higher for solo play)
Races  Any non Drow
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  Any but a Cleric would be very handy!
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  18
Max # Players  04
Min # Players  01
Min Character Level  14
Content Rating  Everyone
Alignments  Any good
Gameplay Hours  09
Description
Lolth is dead. After slaying the Queen of the Demonweb Pits you return home through one of her portals.
For seven long years you rest, somehow it never seems right to leave the safety of your ranch - why should you? Let the outside world deal with their own affairs!. You are content to live your life in peace but someone has found you, someone who owes you his life. What he says will shatter your dreams and send you once more into the world of the Drow.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2007-07-28Dormammu5.75Fun action, neat visualsThin story and interaction

Files

NameTypeSizeDownloads
Q2_Lolths_Revenge_V2.rarQ2_Lolths_Revenge_V2.rar
Submitted: 05-01-2006 / Last Updated: 09-03-2006
rar1.5Mb3129
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Classic Dungeon 0.9.1maxam2005-06-17--A more traditional fantasy flagstone dungeon with ceilings. Please feel free to include this as i
CTP Generic DoorsCTP Team2005-11-24--A collection of 68 generic doors. These are the ones that, technically, will fit in any standard-siz
SCORE OUT OF 10
9.83
5 votes
View Stats
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Comments (30):

1 2 3

Posted by Hoerks at 2006-05-2010:24:50    
I really think its because it uses databases to store the hp. Thats the way it is done at persistent worlds. But at campaigns, where the player saves and reloads, the database wont reload and thinks that the player should be still dead. If you want to store the hp in campaigns dont use databases but SetLocalInt, ect... This way each save game will have the hp saved on its own. For the players, try this: Reload, wait till you are respawned (in what ever area) and reload again.

Posted by dmalder at 2006-05-1602:36:09    
Sorry I have been unable to reply earlier - Im in the middle of changing ISP and have not had web access at home. I hope to have a fix posted by the weekend. Be aware however that if a character has died (and not been ressurected) in ANY HCR mod then the character is tagged as dead and will not be usable in ANY HCR mod including this one.This tagging should of course be removed when you load an earlier save so it does seem like there is a bug (one which did not appear during beta testing). The odd thing is, the mod is built on a stable base mod which I have used for the whole series. Once again sorry for the delay but rest assured I am on the case. If anyone has E-Mailed me in the last few days, I will reply if and when I get my mail up and running again.

Posted by Hoerks at 2006-05-1601:49:57    
i got that dying problem 2 in single player. when i relaod i got full hp but paralyzed and get killed a second later. than the too many commands error... But i reloaded succesful b4. maybe its because i quittet after being killed and/or got a henchman. Do you use the nwn database to store the hp?

Posted by dj1 at 2006-05-1509:41:49    
Just checking for update info. Any progress? _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"

Posted by Scatter2k at 2006-05-1417:57:31    
I have the same dying problem in single player. All saves corrupted...says something about 'too many commands'

Posted by ssknight at on05/09/06
Getting better and better. Great effects Trev, keep up the good work!!

Posted by ssknight at 2006-05-0901:58:28    
Great mod with good storyline and fantastic effects. A fitting end to a great series. Nice one Trev.

Posted by dmalder at 2006-05-0800:59:40    
DJ1 I will have a look at it asap as I have had another mail fairly similar. Could be the glitch occured on the upload rather than the d/load of the mod. Dodds2, thanks for your comments _________________________ Trev

Posted by doddss2 at 2006-05-0723:44:17    
Excellent Mod - CT mod brings a lot of new elements that I've never seen before.

Posted by dj1 at 2006-05-0718:44:08    
(GAME ENDING BUG ALERT-multiplayer) Trev, First of all, as another old-timer I can really appreciate the care you put into these pnp conversions. I don't recall a Q2 so I assume this is home grown. I would really like to play this but you've got me stuck with a new one. I can't even restart the module. Minor spoiler?-------- We are playing multiplayer (always) and ran into a game ending snag. While escaping, a drow priestess killed me with an implosion ("Escape" area I think) and I went to the fugue plane to await my resurrection. Unfortunately, my corpse went to the fugue plane with me so J couldn't resurrect me. I figured it was no problem because we had saved after the shadow dragon, however, the early save killed my character on arrival with the same fugue corpse problem. It was still early in the game , so I restarted entirely and had the same problem (dropped dead in my ranch). I loaded with a completely different character and he dropped dead in my ranch! We both re-downloaded the module from the vault and restarted the game and I dropped dead in my ranch! I'm no scripter, but there seems to be a problem. Even if there's no quick fix, is there a DM tool that would allow us to continue? Thanks, D ps- J is running the server machine and I'm logged in to her. I don't know if that helps. pps-Maybe it's bad karma for not voting on your earlier mods yet? lol _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"

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