Each battle should last about half an hour to an hour.
Number Players
Good vs Evil supports single player, co-operative and player vs player, and will scale according to the number and level of players taking part in the battle.
Take command of an army in an epic battle between good and evil, with up to a hundred soldiers on the battlefield at any one time!
Choose a side. Choose an army. Choose a battlefield.
Give orders to your troops, summon reinforcements and deploy artillery to support them as your army strives to capture the enemy's shrines, smash down the gates of their fortress and destroy their altar.
Wage war alone against the computer, or take the battle online and fight alongside (or against!) your friends.
It's your war now - fight it the way you want to.
Good vs Evil was first released in the summer of 2003. This major new update includes a host of new features, gameplay tweaks and bug fixes, including -
Hero Mode - Play as a Hero instead of a General, leaving the AI to command your army for you while you knock some heads together.
Campaign Mode - Why settle for a single battle when you can fight an entire war? Each victory takes you deeper into enemy territory, each defeat brings your side closer to annihilation.
Prepare For Battle - Design your own unique weapons and armour to suit your needs, or brighten up old equipment with a new look, a different colour scheme or fresh magical enhancements.
New Battlefields - Fight in the snow and ice of a harsh frontier winter, in the blazing heat of the desert, or in lava-filled tunnels.
Improved AI - The enemy is now more intelligent, more aggressive and more challenging on higher difficulty settings, and more forgiving on lower ones.
Modify The Mod - Good vs Evil II comes with a step-by-step guide explaining how you can add your own new soldiers, armies and battlefields to the mod.
And Much, Much More - Good vs Evil has been balanced, tweaked and expanded based on three years of feedback, suggestions and bug reports from the mod's fans...
v2.04 now available with support for designing your own cloaks, as well as fixes for a few bugs. This version requires NWN v1.68 and both expansion packs.
After playing this MP I think that this is easily the best module I've played
Posted by Miguelito_Breathstealer at on01/14/07
First, an apology for taking so long with responding again. Very troubled holiday season. Anyway, I figured out my problem with why my armies weren't showing up. I forgetting to rebuild the module. All better now. I am just rocking out with my new armies. I made several on both sides now. My evil armies have all been more or less find a different monster theme and build on it. But my two new good armies are what I'm most enjoying. I made one called the Shining Alliance that I simply compiled with various units from your three base armies, and them modified for a more cohesive theme in their equipment. I found slaughtering humans, elves and dwarves more fun when they are all together. But then I realized I never got to fight the evil armies. Thus I my primary army of late, still in progress, is a compilation of many of the evil units and placed within the menu for the good team. They evil fighting evil thing has been delicious. The one other thing I feel compelled to mention is that I was forced to learn a little more about scripting by the fact that the Frozen Wastes terrain has no wall gates. I am using a Trigger event to signal the start of the battle and fighting through extreme blizzard conditions. I'm starting to play around with some area heartbeat weather scripts, as well as localized trigger events to create unstable terrain. This week I plan to work on triggered spawns with third party hostiles to liven the battle field, and expanding on the array of spells available via miracles and shrine spells. I was wondering if you has any thoughts or advice before I go forward there. I am reasonably certain I'm understanding way more code now than I ever intended to, but it still takes me a while to figure most of it out. Thanx again for this incredible module. _________________________ Friends do not have to be like us. ~the teachings of Orlanth
Posted by Gestalt at 2006-12-2402:22:17
Thanks. Happy Christmas everyone!
Posted by Gary at on12/11/06
Server is under TEAM on Gamespy. Server name is Good vs Evil CEP2. Module is same name. John, I will send you the mod after the holidays.
Posted by Gary at on12/11/06
I need the e-mail address you'd like it sent to. I can be contacted at gary.gygax@yahoo.com . Also I've found someone to run it on a server. That will be up in a few days to a week. I'll announce it here.
Posted by Gestalt at 2006-12-1905:44:49
Thanks, that'd be great.
Posted by Gary at on12/11/06
Unfortunately John, I only had one regular player, so, I took the server down. No sense tying up one of my machines to entertain one person. I\'m not going to release the module, but if you like, I can e-mail you a copy of it, if you\'d like to see what I\'ve done.
Posted by Gestalt at 2006-12-1704:38:58
Thanks! Glad you're enjoying playing *and* modding Good vs Evil. BTW, what's the name / IP address of your server?
Posted by Gary at on12/11/06
Oh, and BTW, a vote.
Posted by Gary at on12/11/06
Over the years I have enjoyed playing John Bye\'s Good vs Evil. He made it with user modification in mind, but I have seen too many modified versions. So, I decided to mess around with it and may have gotten a little carried away, but... It\'s a new experience, now, and I have found it to be a much richer, more interesting Good vs Evil. Not to belittle the original ( because I thouroughly enjoyed it ), but I find this version to take something great and make it better. Try it for yourself. Here\'s what is different so far: 2 new maps 1 new army for each side 3-4 new soldiers for each army CEP2 with cloaks rideable horses personal divine favor system the forge of wonders head changer armor/helmet/cloak recoloring alignment specific sides alignment changer new bard songs 28 playable races as follows: All have powers and abilities as dictated by DD Monster Manual Aasimar Azer Bralani Bugbear Drow Deurgar Gnoll Goblin-can ride worgs and spiders Half Celestial-can fly Half Gold Dragon-can fly, has breath weapon Half Red Dragon-see above Half Fiend-can fly Hobgoblin Hound Archon Kobold Lizardfolk Minotaur Ogre Orc Rakshasa Satyr-has magic pipes Svirfneblin Tiefling Troglodyte Troll Vampire Skeleton-all undead PC\'s will be healed by negative energy and harmed by heal spells they can be turned as well Gold and XP awards for personal kills Divine favor for kills and captures Phenotype changer All unit costs increased to make strategies other than \"tank rush\" viable All XP awards and gold are permanent, there is no level restucturing Death penalties are exponentially more devastating as you level up New divine spell system castable from shrine ( still being worked on ) If that\'s not enough, it\'s still a work in progress and it is updated daily You still need the GoodvsEvil HAK that comes with the module, so you must still d/l the original to play on the server.