Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Sunken Cemetery Redux (Tales of the Hullack Forest) ver 2.0
Author  Lord Niah
Submitted / Updated  05-14-2006 / 04-28-2012
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Forgotten Realms --Cormyr
Number Players  1 (but should work for multiplayer as well)
Language  English
Level Range  10-14 (best using 12th)
Races  All
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  All, but best played by Paladins, Clerics, and Combat oriented classes
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  13
Max # Players  01
Min # Players  01
Min Character Level  11
Forums  Link
Content Rating  Teen
Alignments  All
Gameplay Hours  04
Description
Tales of travelers from the Hullack Forest tell of a mysterious cemetery that has arisen from the earth and a darkness that hangs upon the land. You have traveled the road from Arabel in the west through the rolling hills and forests of Cormyr for what seems like ages...uneventful ages -- until now. Do you dare go forward to see what truth lies in these tales?

This is a remake of the original Tales of the Hullack Forest: The Sunken Cemetery. I have redone most levels and rewritten all of the conversations. In addition, the game has been updated to use CEP 1.53 and the Classic Roleplaying Adaptation Project.

Files

NameTypeSizeDownloads
SunkenCemeteryReduxv200.zipSunkenCemeteryReduxv200.zip
Submitted: 05-14-2006 / Last Updated: 07-09-2006
zip3.1Mb1116
This is the final version.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v1.52 Full ... (.ZIP)CEP Team2005-07-26--** Please note : This is an outdated version of CEP. It does not work with NWN v1.68. **
CEP v1.53 patch (.ZIP)CEP Team2006-05-08--** Please note : this patch is outdated and does not work with NWN v1.68. As such, please do not dow
Classic Rolepla...k v3.12Classic Roleplaying Adaptation Project Team2004-11-21-- Untitled Document Classic RPG Base Pack The C.R.A.P. Base Haks along with CEP 1.52 a
Classic Rolepla...k v1.02kcsolberg&grimm2004-11-24-- CRPG Classic RPG Wilderness Pack Probably our most popular and most dramatic tile co
SCORE OUT OF 10
9.08
11 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS









You Must Be Logged In to Participate.
Comments (48):

  1  2 Next>

Posted by Guldurs at 2012-07-14 04:47:37    Voted 8.00 on 07/14/12
Good module

Posted by wedstyle at 2012-04-22 18:20:48    
dfdd
_________________________
yellow wedding shoes
womens cocktail dresses
winter wedding dresses
white maternity wedding dresses
white cocktail dresses
western wedding dresses
wedding hair styles
wedding dress price
wedding dresses 2011
wedding bands
vintage wedding shoes

Posted by pnpoldtimer at 2011-10-03 08:39:57    Voted 9.75 on 10/03/11
Why a 10? Because I use a Windows 7 OS with the Diamond Patched to 1.69 and all of the CEP installed. And half the games on here will crash before I can finish them. They will not save properly. But there are plenty that are done WELL. This is one of them. NO CRASHES. So, instant 9.0. Great story takes it to 9.25. Was able to play it in a decent time frame (half a day), so 9.5. I don't mind Epic scoped adventures, but why not make the epic into 4 modules with lots of maps instead of one massive module with massive maps? I love the story pacing and the end was great. Plus, it had good movies. 9.75.

Posted by Mirgalen at 2011-09-14 23:42:24    Voted 9.00 on 09/14/11

Much better than the previous version. Pretty good visuals thanks to use of CEP/CRAP. Extended storyline with cutscene. Some issues have been fixed and the entire module polished or even better remade.

Played it once in 2009 with my necromancer (cleric/mage). This time it was Goldo the tomb raider (hobbit thief/priest of Tymora) who unleashed... er defeated the undead creatures.

It's worth an "8" but I gave an extra point.

8: A very good module that is well polished and fun to play.

Posted by werelynx2 at 2010-08-21 12:50:45    Voted 8.75 on 08/21/10
nice, but too many skeletons for my taste:p
_________________________
Thanks Rolo:)

Posted by Deviant.Monk at 2009-03-26 08:04:52    
I wish I had found this module earlier. It sounds so interesting. I hope you are still answering posts, bc I have one small problem... I can't seem to load the game. It keeps telling me that I am missing a custom tlk table, but I have everything listed above loaded on my system. Any suggestions?
_________________________
The skylark sings all day, and day is too short.
~ Basho

Posted by hmdai at 2008-05-06 07:04:07    Voted 8.50 on 05/06/08
Although it is a dungeon-crawl, the background story for the tomb and the lich are really nice. However, there is not much interaction between the PC and the companion as they still think we are not "friendly" enough.
_________________________
Overlooked Module Report February 2009 | Master List | Forum Thread
Academy of Modding Excellence
Romance Module List
Horror Module Collection
Starlight's favorite module list

Posted by dbankier at 2007-06-01 10:18:05    Voted 9.00 on 06/01/07
I'm not really into dungeon crawls, but this one was very good. The areas were interesting to traverse and the dialogue was well-written. For a hack & slash "heavy" module there wasn't an excess of combat and there were quite a few challenging battles.



SPOILERS
I'm not sure if this is a bug or not, but were the two companions supposed to tell you more about themselves after you levelled up? Because they didn't, both just had the same respones "I'll talk to you later", or words to that effect. I began as an 11th level character and finished at 14th and still couldn't get them to say anything else.

Posted by Salamander00 at 2006-10-05 07:58:33    Voted 9.25 on 10/05/06
I enjoyed smacking undead around with my 13th-level paladin. My character gained two levels in the process, which sets me up perfectly for Hordes. Nice touch with the burning coffins. Good use of the various tilesets. I'm not a fan of the CRAP additions -- climbing wasn't as interesting as I thought it would be...and I hated the slow effect while wearing heavy armour. I realize that's more realistic, but I'm not looking for realism in my fantasy games. CRAP issues aside, a well done hack-and-slash.

Posted by LordNiah at 2006-07-29 12:10:15    
Lariam, the store issue is a bug. I'll have to see what is going on, as it should always open.

Posted by Lariam at 2006-07-27 01:12:58    Voted 9.25 on 07/27/06
Sorry for double-posting, but I'd just like to add that I very much liked the treasure which was of appropriately low level and there wasn't too much of it. (There were some nice custom weapons, too.)

One thing that I noticed which may be wise to notify about publicly: the store didn't open at times. I don't know if that was intentional. In any case, that was temporary. Sometimes it opened after my character had rested. Sometimes it was open the next time my character visited the area where the store was. In any case, do not worry too much if the store doesn't open at some point.

Also, my character leveled up from level 12 to level 15.

Cheers,

Lariam
_________________________
Forgotten Realms Weave

Posted by Lariam at 2006-07-27 01:07:05    Voted 9.25 on 07/27/06
Sunken Cemetery was a very nice, and most suitable, dungeon crawl for my undead hunter cleric of Lathander. I had a great time playing this module which is well worth downloading and playing. Go play it, folks!

The dungeon and the other areas looked very nice. There were some cool "special effects": burning coffins, etc. The story was okay (and the ending quite cliff-hangerish), and I'm looking forward to playing the sequel. I liked my companions, although naturally their having been more talkative would've been sweet (especially as from their responses it seemed that there might have been some plans for writing some more dialogue for them). The halfling had some funny comments that he shouted in the middle of fighting (not quite remembering for whom...), but their high frequency made them a bit irritating, in the end.

The battles were very easy for my character. For a cleric, I'd definitely suggest lower than 12th level (my character's level). As very large proportion of the enemies are undead (this isn't much of a spoiler, I take it), most lower-level enemies were down with turning undead (which is always a lot of fun, though!), and the more difficult opponents were easily dealt with with an undeath to death or with a heal spell. Add to that greater magic weapon and divine power (or some other fighterish buffs), and the cleric can pretty easily hack down the rest of the monsters. Level ten would be more suitable, I'm sure, but even then some more non-undead challenge might be appropriate.

I did encounter some minor bugs - nothing very serious - and some typos but I'll notify about them in an e-mail.

Thanks, Lord Niah, for the module. I'm wavering between two votes, and going for the lower one (at least for the time being)...

Cheers,

Lariam
_________________________
Forgotten Realms Weave

Posted by LordNiah at 2006-07-19 06:03:57    
Chairon, I'm not sure what could be causing the problems. I checked the cutscene again and had no problems. My guess is that there is something in your override folder.

Posted by ChaironDeCeleste at 2006-07-18 05:28:29    
Final cutscene - henchman visible

I'm curios whether others also see the pc's henchman standing close to the plot npc and his superior or if it is just on my system - thisd issue first showed up for me in the HotU campaign cutscenes and in Adam Millers Demon campaign; anyway I'm not sure whether it is BioWare (since patch 1.64) or some pesky stuff in the override folder behind that.

Posted by LordNiah ( 206.252.xxx.xxx ) at 2006-07-17 15:06:43    
I am currently working on part II. It should be out before NWN2. Originally, I wasn't going to do the sequel in NWN1 and just make a NWN2 version, but since I would be doing prototyping in NWN1, I figured I should just release it for both.

Posted by Steve_Savicki at 2006-07-17 10:27:16    Voted 10.00 on 06/10/06
Any news on part 2?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by LordNiah ( 206.252.xxx.xxx ) at 2006-07-17 09:26:21    
Thanks, Steve.

Posted by LordNiah ( 206.252.xxx.xxx ) at 2006-07-17 09:25:16    
Chairon,

Timon should be leaving his quest item in your inventory now. This is intentional. Also, the henches do not reveal their background stories yet. They will be more verbose in part II (which I am working on at the moment).

Posted by ChaironDeCeleste at 2006-07-17 01:22:56    
Stakes - maybe by overlooking just 1 container remains bag just single stake was missing for a sidequest *dang* :)

Timon 'forgot' to take his sidequest item from the inventory.
He also stops trading 1 level too early.

The hench refuses too talk about her past with female pc until the end - maybe in the sequel she will be more verbose? ;)

Posted by LordNiah at 2006-07-09 17:26:36    
The final version is now available. I may make a few more small changes but am now focusing on getting the sequel done.

Posted by Lariam at 2006-06-26 01:13:27    Voted 9.25 on 07/27/06
Heh - I still haven't got to playing this, Lord Niah. And now that you say there'll be more interaction with the companions, I'll have to wait for the final version. : D

Looking forward to that.

Cheers,

Lariam
_________________________
Forgotten Realms Weave

Posted by LordNiah at 2006-06-23 19:58:47    
version 1.96 is now up. I rewrote the dialogue for the merchant and made some changes to his quest. He also gives an alternate reward for those not profficent in longswords...

Next update will add more hench interaction and will probably be the final version.

Posted by LordNiah ( 67.37.xxx.xxx ) at 2006-06-21 18:19:35    
Thanks for the feedback, Cegli. I agree, it needs more henchmen interaction. I will probably add a few more bits to the henches, but nothing substantial. I do want to do more with hench interaction in the sequel, though.

Posted by cegli at 2006-06-20 15:21:04    Voted 9.00 on 06/20/06
I am not usually a fan of "hack and slash" but this was done better than most. Could have had a little interaction with henches to give them more personality.

Posted by LordNiah at 2006-06-18 19:20:22    
Just updated to version 1.95, which includes major changes to a certain golden tongued friend who just got a lot more interesting and a lot more powerful ;)

Posted by LordNiah at 2006-06-10 21:48:24    
I'm working on part II. Should be done... sometime.

Posted by Steve_Savicki at 2006-06-10 18:38:59    Voted 10.00 on 06/10/06
Okay, finished the module; I presume there will be a part 2.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2006-06-10 17:28:10    Voted 10.00 on 06/10/06
Okay, how does the door to the 3rd level open then?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by LordNiah at 2006-06-10 16:49:51    
**spoiler**

















You should have seven shards. Use them on the alter on the third level. That should produce the key.

Posted by Steve_Savicki at 2006-06-10 06:18:17    Voted 10.00 on 06/10/06
Been awhile since I played the original so I forgot, what do you do with the key shards?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

  1  2 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters