Tales of travelers from the Hullack Forest tell of a mysterious cemetery that has arisen from the earth and a darkness that hangs upon the land. You have traveled the road from Arabel in the west through the rolling hills and forests of Cormyr for what seems like ages...uneventful ages -- until now. Do you dare go forward to see what truth lies in these tales?
This is a remake of the original Tales of the Hullack Forest: The Sunken Cemetery. I have redone most levels and rewritten all of the conversations. In addition, the game has been updated to use CEP 1.53 and the Classic Roleplaying Adaptation Project.
Heh - I still haven't got to playing this, Lord Niah. And now that you say there'll be more interaction with the companions, I'll have to wait for the final version. : D Looking forward to that. Cheers, Lariam _________________________ Forgotten Realms Weave
Posted by LordNiah at 2006-06-2319:58:47
version 1.96 is now up. I rewrote the dialogue for the merchant and made some changes to his quest. He also gives an alternate reward for those not profficent in longswords... Next update will add more hench interaction and will probably be the final version.
Posted by LordNiah at 2006-06-2118:19:35
Thanks for the feedback, Cegli. I agree, it needs more henchmen interaction. I will probably add a few more bits to the henches, but nothing substantial. I do want to do more with hench interaction in the sequel, though.
Posted by cegli at on06/20/06
I am not usually a fan of "hack and slash" but this was done better than most. Could have had a little interaction with henches to give them more personality.
Posted by LordNiah at 2006-06-1819:20:22
Just updated to version 1.95, which includes major changes to a certain golden tongued friend who just got a lot more interesting and a lot more powerful ;)
Posted by LordNiah at 2006-06-1021:48:24
I'm working on part II. Should be done... sometime.
Posted by Steve_Savicki at on06/10/06
Okay, finished the module; I presume there will be a part 2. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on06/10/06
Okay, how does the door to the 3rd level open then? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by LordNiah at 2006-06-1016:49:51
**spoiler** You should have seven shards. Use them on the alter on the third level. That should produce the key.
Posted by Steve_Savicki at on06/10/06
Been awhile since I played the original so I forgot, what do you do with the key shards? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve