A fantasy setting along the lines of Michael Moorcock's 'Eternal Champion' series. In this world, not all "monsters" are hostile. Demons are employed as bouncers and illithids as dj's. Get the picture?
Language
English
Tricks & Traps
Medium
Hack & Slash
Medium
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Everyone
Gameplay Hours
01
Description
Taynlorne, known as the Eternal City. For time out of mind, it's walls have stood high and proud. The city is situated on a narrow strip of land between the Sea of Dragons and the mysterious Mountains of Madness. It is the gateway to the Northern trade route.
For now, this is a shell - a medium city with surrounding environs. There are some stores/merchants and a few mobs and monsters, but an interesting place to explore. It is constantly being updated as I learn how add scripts and stuff. Check it out and feel free to use it as a base for your own modules or persistant world. As always, comments are helpful.
Updated CEP to v 1.53, added Nautical Alleys hak pack. Also added a couple new areas and a few new merchants, mobs and monsters. Moved outdoor market from inside the city gates to the Docks area. Happy Memorial Day.
i tried downloading this but keep getting told when i unzip that the file is corrupt. _________________________ Lawful Evil Builder/DM
Posted by chaos_theocrat at 2006-07-09 13:00:24 Voted 9.75 on 07/08/06
- TAYNLORNE FIX, PART TWO -
SAVE the module, and zip it up using the utility of your choice. I myself used winRAR and it worked like a charm.
extract the module, and it should list
NO corrupt or broken errors.
When I actually got to check this mod
out, it's truly a great prefab and one well worth downloading if you are a fan of Moorcock, like yours truly.
- End of Taynlorne Fix text -
Well, it took a bit to post all that, but it should be of help to all those who thought this excellent prefab was lost to them. Thanks to the makers of that new extraction utility, 7-Zip for saving the day! And thanks, also, to all those community members who had suggested it, like Qilue did. Cheers!
- "Have fun storming the castles!"
Posted by chaos_theocrat at 2006-07-09 12:52:43 Voted 9.75 on 07/08/06
I thought I posted the procedure, but the vault got strange on me. Here it is:
- HOW TO FIX TAYNLORNE'S CORRUPT STATE -
Step 1. DOWNLOAD A.
Download the module.
Step 2. DOWNLOAD B.
Download the door and ships haks.
Step 3. EXTRACTION
Extract the module ONLY using 7-Zip It will say the module is either corrupt or broken, but you will still be able to extract it. This will NOT work with winRAR or UltimateZip. Just with 7-Zip.
Step 4. CUSTOM CONTENT ORDER
Open the module up in the toolset and
look at the custom content list in the
module properties screen... those haks are in the wrong order, with the doors
and ships haks being below the CEP haks.
I placed them in the proper order like
so, and then I did a complete build:
1. n_alley_airship
2. 69_doors
3. cep1patch153
4. cep1patch152
5. cep1patch150
6. cep1patch
7. cep2da
8. cepanatomy
9. cepbaseitem
10. cepcreature
11. cepplace
12. cepportrait
13. ceptexture
Custom Tlk File: cep
Step 5. TEST FOR CORRUPTION
After the build reports no errors, SAVE
the m
Posted by chaos_theocrat at 2006-07-08 13:23:49 Voted 9.75 on 07/08/06
I would have given this a 10.00 but I had to vote 9.75 because of the trouble I went through to get it working. It is 10.00 in quality though! Regargless of all that, as a Moorcock fan, I have to say, I was impressed and found this an excellent tribute to his stories. Any serious fan should get 7-Zip and follow the procedure I posted, it's worth the effort for this wonderful piece of art.
Posted by Chaos_Theocrat ( 64.12.xxx.xxx ) at 2006-06-24 22:23:22
The precise error I keep getting with extracting this module is as follows:
! WinRAR: Diagnostic messages
CRC failed in Taynlorne.mod. The file is corrupt.
This message occurs every time I go to extract the module from the .rar file.
I haven't encountered this error with any other modules, just with this one.
I got an almost identical message with UltimateZip when I used it to try and extract the mod. The problem definately lies with the mod itself. No idea what.
Update on the corrupt file issue. Apparently the module gets extracted correctly so I have no idea about the error being generated. I the file that was extracted into the toolset, did a "build module" and this generated no errors at all.
Using 7-zip, I also get an error on the file when trying to extract.
Posted by Chaos_Theocrat ( 152.163.xxx.xxx ) at 2006-06-15 13:43:28
The module downloads without a problem but cannot be unzipped. (And yes, I am using WinRAR.) When I go to unzip it, it says the module is corrupt. A shame, since this looked like a very good city.
Head into the 'Reassign Content' area. :) I believe that's where you go to shift stuff. _________________________ �Nobody else in this entire galaxy�s ever even bothered to make edible ball bearings. Genius.�
--The 10th Doctor, "Fear Her"
Posted by Lord_Madd ( 64.246.xxx.xxx ) at 2006-05-17 09:17:05
How do I move it to prefab? I don't see any sort of "move" or "delete" button.
@Lord_Madd: This a Prefab and not a module. I'd move it over to Prefabs if I were you. By the way, good luck as you learn! _________________________ We are all born ignorant, but one must work to remain ignorant.
Benjamin Franklin
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