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NWN MODULES

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Title  Almraiven
Author  Fester Pot
Submitted / Updated  06-01-2006 / 05-16-2011
Category  City Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The Forgotten Realms
Gameplay Length  (6+ hrs) Gameplay hours is a result of following the main adventure.

Hours will vary depending on how many side-quests you decide to take on while exploring the city.
Number Players  1
Language  English
Level Range  1
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Light
Classes  Wizard or Sorcerer
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Lawful Evil, Neutral Evil are good choices.

Good characters will not suit this module due to the body mutilation and undead summoning that is required for your laboratory assistant.
Gameplay Hours  06
Description
This module was created for a single player first level Wizard or Sorcerer of any sex and race.

The adventure takes place within the nation of Calimshan on the eastern shore in a port city known as Almraiven.

Almraiven is a full city adventure and is the first installment of two modules.

"The dark silhouette of the High Tower looms ahead, reaching upward like the many jagged rocks and dead trees that surround the area. For many years it has been home to you and it is within those walls you were taught the arts of the arcane by Bakadah, your master. It is on this night that your training comes to an end and your acceptance into the Auren Society of Weavers is at hand.

The Auren draw their power from a weave that spans into the Land of the Dead. It allows such members to grasp a better understanding of the spirits that roam that realm and use it to their advantage. As of late the weave has felt tainted, as if it has been soiled in some way. Even your assistant Charles, who you summoned from the Land of the Dead, complained of headaches and the like. The dead should not do this.

It is this very taint that has awoken the Council of the High Tower from their slumber in tombs they have remained within for one-hunded and sixty years. On this night your first assignment is to come from Bakadah, an assignment given directly to him by the Council of the High Tower.

You have been chosen. Your time has come."


Latest update - December 30, 2010.


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-08-18QSW8.72Fantastic scripting, and engrossing plot. The most 'alive' NWN city I have ever seen.This is not really so much a con, merely an observasion. No repsawn (Keep a very up to date save at all times) Some very expensive equipment in some stores, that apart from the properties on them, do not strike me as items a Wizard or Sorcerer would use.

Interviews

SubmittedTitleAuthor
2007-10-27Hall of Fame Interview - Fester Pot (Almraiven)Tiberius209, Steve Savicki & QSW

Files

NameTypeSizeDownloads
credit.txtcredit.txt
Submitted: 06-01-2006 / Last Updated: 07-23-2006
txt3.85Kb3950
Hakpak credit and information
updates.txtupdates.txt
Submitted: 06-01-2006 / Last Updated: 12-23-2010
txt19.91Kb698
Lastest update as of December 15, 2010.
walkthrough.txtwalkthrough.txt
Submitted: 06-01-2006 / Last Updated: 07-13-2006
txt72.83Kb9399
Almraiven Quest Guide
citymap.rarcitymap.rar
Submitted: 06-01-2006 / Last Updated: 07-07-2006
rar621.23Kb7919
Player Reference Map
Almraiven.rarAlmraiven.rar
Submitted: 06-01-2006 / Last Updated: 12-30-2010
rar3.2Mb15004
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Almraiven HakpakFester Pot2006-05-29--This hakpak is required to play Almraiven. If you are not familiar with where this hakpak should
SCORE OUT OF 10
9.86
190 votes
View Stats
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