Neverwinter, on your successful return from giving Morag a well-deserved heave-ho.
Gameplay Length
5-7
Number Players
1
Language
English
Level Range
14-17
Races
Any Male
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Written mainly for Paladins, but any Lawful and/or Good character should work. It ought to be someone Aribeth would be interested in.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
17
Max # Players
01
Min # Players
01
Min Character Level
14
Content Rating
Everyone
Alignments
Lawful Good; Neutral Good, Lawful Neutral
Gameplay Hours
05
Description
This module is a continuation of the Official Campaign (OC) for Lawful and/or Good male characters interested in pursuing the Aribeth romance. Your character should have saved her at the end of the OC and believe that a fair trial will mean that she gets something other than the end of a noose - and, of course, he has some sort of romantic interest in her. HINT: It's not for everybody. Your chaotic neutral halfling thief will feel distinctly like a dork spouting half of this dialogue.
Quick question: is there a check of my PC's alignment? In other words, if my character is not lawful and/or good, does that change what happens in the module? Or is your description of only lawful characters is just for so that the dialogue sounds right? If there is an alignment check, could you point me to which script so that I could modify it? Thanks!
Posted by DarkWulf66 at on03/16/10
also i am now into Aribeths' Redemption Chapter II and i'm finding that Chapter II is just as fun and sheer pleasure to play through as Chapter I, i think your mods are the bomb great work on all 3 mods keep up the good work. _________________________ DarkWulf
Posted by DarkWulf66 at on03/16/10
well, I've gotten through the first module Aribeths Redemption and man, i have to say, that it was fun and was also a sheer pleasure to play through and play module other than the main NwN mod. _________________________ DarkWulf
Posted by Daniel at 2010-03-1004:36:18
"DarkWulf66" - Alas, there is no walkthrough for this module. I will add to the list of revisions, along with a direct segue to Chapter 2 and some freshening up of the dialogue. You can email me (click on my name) if you are having trouble. This module is fairly straightforward and linear. Still, a walkthrough is a good idea. There's a fair amount you could miss and still successfully complete the main adventure. Thanks. I hope you enjoy it. - DWM
Posted by DarkWulf66 at on03/16/10
Am just wondering if there wouldn't happen to be a walkthrough for the Aribeth's Redemption Module? _________________________ DarkWulf
Posted by Daniel at 2010-02-0807:20:54
"tubers" - Thanks for the thoughtful comments. Frankly, It was difficult to know what to do with Nasher, given his portrayal in the OC, wherein his apparent flat cowardice in executing Fenthick Moss in a clear-cut miscarriage of justice and his sending an obviously distraught Aribeth off with no particular support are juxtaposed with the warm words of Aarin regarding his boss. We're told what a great guy he is but then are treated to a man engaged in some pretty sorry leadership. Late in the game, we are told that Morag is affecting his outlook, as well as the morale of the men fighting for Neverwinter. I decided that this was the best way to make the contradictions make sense. Like Aribeth, he did the wrong thing because 1. he had an inherent weakness (that I don't much explore) and 2. Morag took advantage of it. That, at least, is what I intended to get across. With respect to the romance and the language thereof, My intent all along was to use the Eowyn/Faramir conversations in LOTR as the model. You rightly note that the apparent backslide in Aribeth's attitude toward you is a result of massive confusion/guilt/fear of being hurt - she's just had one lover killed on her watch and would understandably wish to avoid a repeat. If you are not elven, she also has a certain reticence owing to the fact that she knows she will outlive you by 500 years or so. In prison, with her own death seemingly at hand, she may have felt freer in this regard than when she knows she has been spared and can now contemplate her longevity compared to yours. I also portray her as having been semi-possessed. It's not explained this way in the game (and this is entirely made up on my part to explain the "Aribeth you meet in HOTU) but my thought is this: in preparation for her return, Morag killed some of her servants whose True Names she knew and sent their spirits to seek plausible victims back in her old kingdom. One found its way into Aribeth during her vengeful orc hunt and it was through this entity that Morag was able to gain complete control. It is important that Aribeth could have resisted and the Church could have identified and removed the entity had she sought them out in Port Llast. But she didn't - hence the justice of the charge of Dereliction of Duty. Anyway, this entity is still inside her when you encounter her in prison and is adding to her confusion. Note that it doesn't know it's not Aribeth. By this time it has lost all awareness of being anything else but her and so Cania is a logical place for it to end up. HOTU Aribeth's suppleness there (she can go either direction, good or evil) follows from a lack of a clear identity - something the real Aribeth certainly has by the time she has finished Chapter 2 with you. I can't say it all works and you're probably right that I didn't make the fights sufficiently challenging - obviously, they're not my strong suit. Again, thanks for the constructively critical comments. I suspect it's not every writer in this genre who can inspire such thoughtfulness. I'm grateful for the compliment. Best regards - DWM
Posted by tubers at on02/07/10
I made most of my comments in the part III section so I won't repeat most of them here. It's been a few weeks since I've played it so I can't remember all the details, but what was most enjoyable was the considerable thought Daniel clearly put into the trial, issues and concerns with the Church and especially the Lord's Alliance, and describing Aribeth's actions during her bout of 'madness'. The trial, the verdict, and the degree of guilty, plus Aribeth's reaction to not being executed gave the module a certain realism. I thought Nasher was portrayed in too positive a light and also thought Aribeth's feelings for the PC didn't quite mesh, at least initially, with the end of OC - seemed like she took a bit too long to 'warm up' to him. But again, I can certainly understand why Daniel took that approach - can imagine (sort of) Aribeth not being all that sure of anything given all the turmoil. I think too the language, which I really enjoyed once I warmed up to it, made it difficult to determine the emotional content until the end of the module. Dungeon crawl was good, although the fighting was fairly easy (Paladin/Champion of Torm). Again, excellent excellent start to Aribeth's finale.
Posted by Talus057 at on10/02/09
great. conversation feels dragged out in certain parts where it feels like everyone has a lot to say, but it's a good story and writing style. the relationship is very cutesy and dramatic. i also liked the map design of all chapters.
Posted by Talus057 at on10/02/09
oops, I meant to type "such as how I feel FullName is not required". Forget that obviously I can't use >. Duh. =)
Posted by Talus057 at on10/02/09
Heheh, still playing, but I really like your choice of words. It's iffy in some parts, such as how I feel sometimes is not required, but your dialog is very well done all in all. Still playing though, so I'm just making an observation. =)