Rain is a custom world, not connected to any other universe. Rain was created by the god Avaril, who left it in the care of 25 beings known as �Titans�. They warred, and later created the known races that populate the world today. Rain, at least in its NWN incarnation, houses most of the fantasy races and monsters, and magics.
Gameplay Length
A straight play-through without doing anything not necessary to the plot is likely to take 7-8 hours. 8-10 hours is a more complete playthrough.
Number Players
Designed for either a party of 4 at fourth level, 2 at 6th, or solo at 8th. Henchmen in module can be substituted for players.
Language
English
Level Range
4; 6; 8 (see number of players for details)
Races
Half-orcs do not exist; Halflings and Gnomes will be treated as one race for story/RP purposes (called "Selbring")
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
All allowed; Barbarian, Druid, Fighter, Ranger, Rogue are recommended (as they fit the module well. Later parts in the series will likely fit the other classes better, however.)
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
08
Max # Players
04
Min # Players
01
Min Character Level
04
Content Rating
Mature
Alignments
Aligments are non-differentiated in this module--and so all are playable. The story does not call for the contrary. Later chapters in the series will deal with alignment more extensively.
Gameplay Hours
08
Description
Notice: If you pre-downloaded the haks, make sure you download the .2da hakpak, which I just added to the list.
This version of the mod is the Iron Man Edition. It is the completed module, minus the companions. It is meant to be played multiplayer starting at level 4 or 6 (depending on party size), or one player leveled up in the mod to level 8.
NOTE ON THE CEP:
Please also note that the version of CEP you will need is 1.53. NWN needs to be patched to 1.68.
NOTE ON YOUR CHARACTER:
You will want to make a new character to use in this module. You'll be leveled appropriately. This is important because I add to the skills and feats available, etc. Which means you won't be able to use the character in other modules without the same changes, and using an existing character, you won't be able to take advantage of the changes...
Thanks for taking the time to have a look over my project!
SP1/WoW has a number of custom systems and unique features.
* Increased range in perception, view, and attacks -- archers and casters rejoice!
* Appropriately increased default speed for PCs and monsters, _before_ haste.
* More realistic, but still fun resting system (including semi-random encounters)
* A number of Henchmen are included, and all of them will have romance-ability as well as deeper personalities and more to say than most modules.
* No skill is class-only; all skills are now at worst cross-class.
* New Herbalism and Athletics skills
* In MP, party transitioning.
* A unique Deity Favor system that interacts with many aspects of game play.
* And more!
Introduction:
"It has been several centuries since the war that nearly tore the world apart began; it has been somewhat more than one century since the fighting has ceased entirely. The time before the war had been the height of power and culture for all. It had been an era of peace, brought about by complex alliances and the stability that the Alrothan Empire had brought with it. Alrothus was the half-elven ruler that made all but the smallest, most isolated groups of evil humanoids flee the continent of Sethal, or be destroyed. During his lifetime, no war between nations (even of other continents) would ever break out, for the fear that Alrothus would stand with the other side.
Some parts of the world are well on their way to restoring their former glory, at last. The elves have recovered from their brief civil war, and are more powerful than ever. The dwarves' conflict lasted longer, and many of their clan-homes are empty. But they are growing prosperous again. It is in the lands where the humans live where the devastation was most complete, and where recovery is far from certain.
On Giant Home, there are rumors of a force in the Whitespire Mountains that is slowing gaining power. But there are hundreds of other rumors of similar forces across the continent. On Sethal, the young and fragile Alliance of the Civilized Lands is only able to hold together because of their common enemy: the wild races of the western half of the continent.
The Alliance, it is said, has in the past months grown increasingly active, sending its agents here and there on secret missions. There have been calls put up for people to join the Scouts or the Guard for various reasons for months now.
You have made your way to an outpost on the frontier of the Civilized Lands on the continent of Sethal, in the World of Rain circa 350 PWD. An agent of the Scouts met with you and told you to go there if you wanted good employment. Your reasons for the journey are your own, and only you know where you have been in life. The recruiter made the job sound straightforward, but dangerous--the Alliance needs your help, and will compensate with excellent pay. If there is one thing you know, it is that a job of work is rarely as simple as it sounds..."
A last note: just to expand on the .mod information, it is rated "Mature" primarily for language and the romance. I don't use much profanity, but where it is appropriate to the character I do. The romance, depending on who you decide to chase after, may contain somewhat heavy relationship themes. Nothing particularly heavy sexually speaking.
I mainly just wanted to cover my bases and feel free to follow where the story and characters lead me.
The music download. Your game will run without it, but the experience will be less rich. This music compilation is from BG 1/2 and the best that the community had to offer.
Posted by werelynx2 at 2012-04-14 13:43:56 Voted 8.50 on 04/14/12
A sequel would be nice:)
Beware there are lots of secrets, you have to explore the areas thoroughly.
- there are no henchman, so you should pick iron man option in the initial convo with DM, don't know why there are others like Single Player with 1 / 3 henchmen...
If you don't you will get inferior level and you will be dead in no time.
- flags in the outpost are placed wrongly( /~ ~/ ) - the wind doesn't go in 2 directions at once
- armour doubling bug, though later in game it stopped or maybe those armour had no cloaks?
- some portraits are missing
- "occidental" or "oriental" islands? - those two are messed up(the book title say 1st and its text the 2nd
)
- could use some bags of holding at the beginning _________________________ Thanks Rolo:)
For those wondering, I've shamefully not done work on this for some time... I did beta-testing for NWN2, which consumed all my computer time, and then in turn, all of my computer time in general has been consumed by my time spent at work, with my girl, and with I intend to return to it still, and hopefully will be able to do so over Xmas break.
For those of you I mentioned I'd be porting this to NWN2, well... I don't know that that will happen. At this time I do not plan on making anything in NWN2 (time limitations, mainly. The NWN2 toolset is pretty much awesome overall and I'd love to work with it..) If I do make something, I'm more likely to focus on a keep-building adventure as I've been greatly inspired by NWN2's OC, which I've been playing a 1/2 hr at a time, when I can since NWN2 came out. _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Posted by celticmaster at 2006-11-07 17:44:55 Voted 10.00 on 11/07/06
What a fantastic job. I found it visually stunning and extremely entertaining. I can't wait to play it again when it is completed.
This looks very promising. I think I don't want to download it yet though. I'll wait 'till you are finished with the companions. Companions/henchmen with great personalities and a good story is what I really like in a mod. Especially if they are funny or romanceable. Keep up the good work! Hope you'll finish the companions soon!
The combat in the module is indeed tailored for having companions... some fights are easier with some companions versus others. Most of the minions are purposefully designed to match my preferred style of play--I don't like to lose to minions! ;) Almost always in the module, if you get into a real jam, it is because you were incautious with your resources, or it is a boss battle. I tried to make those, in general, a good challenge while still being beatable.
When I do testing for the module, I play through it on the hardest settings. I have a pretty good sense of what builds work in NWN and what don't, so I play on those settings with the hope that other people playing my mod, if they get stuck, can just turn down the difficulty and be fine. The only other place where you might have some serious combat troubles is --
*SPOILERS!
at the 'hidden' Faren Kai mountain area. And that's purposeful. Or if you choose to attack the dragon, in which case I felt the player deserved to die. :) Sometimes I do that sort of thing in games 'just to see what happens', so I allow people to do that--lucky I have an autosave at the entry to its lair! ;)
As for the door that doesn't open in the mountainside... I've had other testers complain about that one (I think it is probably the same one as you are mentioning). It is the exit way for the alternative route back (yes, there is one!!) I am pondering ways to make it a little more obvious that such a route exists, as currently you only find out about it from the dragon, if you helped her/were very polite to her... Any thoughts?
*SPOILERS!*
As for the next version/update... I can't promise anything (look how that turned out last time! :( ) but I'm hoping to get something to folks 'soon'. When I do, I'll be sure people know.
-DS _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
I've just finished this mod. I enjoyed the scenery you used, and am always up for good combat. The chiefs were really hard, and I found that sometimes I just had to plain run, or face death, I suppose this is where companions would have been a great help!
All in all a very good mod. I found the minions a bit easy, but then went to check my settings and found it set on "easy," (don't know how long that's been like that?!!) so I'll have to run through again with a harder setting.:)
I'm not sure if there were any bugs, bar one door that I couldn't open on the mountain, though it didn't stop me from completing the game.
I'd like to wait to vote,until companions are available, and I retry the mod on an insane setting, be really interesting then!
That's truly bizarre! I'm not sure what is happening there... I started up the module to see if I had screwed something up, and indeed it would appear so. :P I added some code in this last version to remove CEP cloaks using the neck slot on any armor the PC picks up, so that it would not conflict with 1.68's cloaks... and apparently my code did not properly destroy the original armor!
I will try to get a fix of this out soon, but in the mean time--it shouldn't get in the way of your playing, I don't think. Either consider it a blessing of the Titans and take advantage, or drop one copy for the time being. :P Sorry about that!
-DS
PS: I'm glad to hear that you are enjoying the combat and exploration aspects of the mod! _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
...like I was saying...after fighting the bad guys, I pick up the remains, and one armour would turn into two in my inventory. I stopped picking them up as I couldn't carry them all.
:)
...*#%!?, gods...I hate when that happens! Like I was saying, I love the NPC to NPC or PC interaction, one reason I still have Baldurs Gate 1 and 2 loaded.
I think I came across a bug from the outset. When I checked my inventory I noticed that I had two of the same armour. The one my PC was wearing and another one in my inventory. I restarted and tried again with a different outfit, and found the same in my inventory, plus another one!? Also when picking up the remains after a fight with gnolls and such,
Started playing this with a new fighter last night! Enjoying it so far, but I am wondering when you will have companions available? Luckily, my PC has been kept busy with Gnolls and such, or just plain running away to heal, that I haven't really missed interacting with a henchman, something that I love about the NWN
Hi cegli! Thanks for the feedback. I think the vast majority of the module's feel depends on the as-yet-not-finished companions' contribution. I'm glad to get some feedback on a playthrough that is entirely single-player. I'm mulling over what might be done to make the experience more interesting in the final version for people who play through the module without companions.
With companions in the party, their comments and conversations serve to provide guidance and reminders to the player about the main quests as well as pointing out things related to side quests. I'm a bit stumped as to how to provide the same service to the player when they are completely alone...
I'd be very appreciative of any ideas, comments, or further feedback you might have on this subject.
-DS _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Posted by cegli at 2006-09-19 15:33:40 Voted 8.50 on 09/19/06
I really wanted to like this module as it seemed so promising, however, it did not deliver. I like the Titan system and the scenery is top notch. The majority of the module, however, is just wandering around mountains. I never did complete the secondary quest. I found a locked door that I assume was the correct place but prolonged wandering and backtracking never gave me a way in. Once the main quest was accomplished there was more mountain backtracking. Although key areas marked on the maps helped it was not very exciting. Lot's of creative ideas but it just did not gell.
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