All classes are able to be played, but you may want to restrict players to be unable to use the magic based classes. Alternatively, you can write up a story as to why magic exists in a modern world.
I am making a patch to fix some of the issues that have popped up in the hakpak (guns, clothing) and adding a few more things such as music. If there's a track that you guys would like to see added, let me know. There will be a jukebox system that I'll be including in the patch. It will allow players to play any type of music in the module.
Also, if you guys have any additions you'd like me to add in the patch let me know right away. Hopefully I won't have to make any other patches after this one so it's best to get all of the resources in right now.
There's an issue with the modern clothes not showing up correctly. Also, guns do not work properly as well. I will be releasing a patch for all of this soon. You will have to download another file, but it will be much smaller.
If you feel that there is something missing, please let me know right away and provide a link. If possible, I will try to include it. :)
As some of you can see, the optional music has been uploaded. I am still working on getting the haks complete.
Currently the following tilesets will be included:
- *TB_Rural w/Swamp
- *TB_Swamp
- DLA Sewers
- DLA Sewers No Maps
- Modern City
- Modern Interior
- ModernInterior (This is a different set than Modern Interior)
- RLCore Gothic Estates
- RLCore Gothic Interior
- RobsDungeon2
- WoRm_Forest_Seasons
If there's a modern tileset you think would be a good addition, let me know. I want to get all of the good stuff in before I upload the new haks. Honestly, I don't want you all to have to download twenty thousand files which is why I'm combining everything.
Hopefully I'll have the haks complete either today or tomorrow. It may take longer, I don't know.
Right now I'm looking at two REQUIRED hakpaks which will both be in the same .rar. An OPTIONAL (though highly reccommended) music package will be posted as well. The base module will be able to be modified and played in, but you will not hear the excellent music sound tracks without the music package.
The entire hak package will be smaller than the current haks and everything will be packed into them. I have removed the useless and non-modern tilesets and placed in new ones that fit the theme.
Additionally, as far as I can tell every bug has been fixed. I don't believe your modules will have to be human only. I'll let you know as soon as I find out myself.
I am looking into restricting ammo types to certain guns via scripting but I don't know how possible it is to do that just yet. Let's cross our fingers.
Three of us have made some starting areas and may possibly be making a full fledged module in the near future with these tools. For the next update to the base module, you will find a completed hospital, complete mansion, and some other locations. :)
Now for the bad news...
You will have to update to the new haks once I have uploaded them to filefront. These may conflict with your current modules and there's really not much I can do about it I'm afraid. I will be posting a new base module up when the hakpaks are done. You can import your area files into the new base module and you'll be just fine and dandy. Keep in mind that the non-modern tilesets have been removed so this may affect you.
I am going to see what I can do about condensing the haks further. I'll try and cut out the stuff that just doesn't fit and possibly include some more things.
Additionally, I want to get CEP and the haks working together perfectly.
My goal is to make it so that there is only a SINGLE download needed to use this base module. :)
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