The adventure takes place in a variety of settings, from dank caves to bustling River City.
Gameplay Length
At least 12 hours.
Number Players
This module was designed for the single player, but it will not crash when multiple players play. Some of the combat situations may become too one-sided.
Language
English
Level Range
1 at start, about 14 at end
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Any. In accordance with the plot, the character starts out inexperienced.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
03
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
All alignments are allowed. However, the game is arranged such that an evil character will plot to join the blue dragons rather than destroy them, and will tend to have a shorter game.
Gameplay Hours
18
Description
Blue dragons rule the lands with an iron grip, subjugating all the free folk into abject slavery. Their leader is the legendary and ominous Barados Nemlight, an ancient blue dragon endowed with thick armor, enormous strength, merciless cunning, and, perhaps, some quality more than natural. Despite this, one slave dares to defy his masters and escape, plotting to some day, somehow, overthrow the Blue Dragon empire.
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This file is large (271 MB) - due to a large array of new voice acting. The current version (v16) was posted 7 February, 2007. It uses CEP v2.
Dragon Dominant player characters go from level 1 to level 13 or 14.
The player begins by joining a band of outlaws who seek to disrupt draconic operations in a relatively petty way, but soon the player is released to find greater opportunities and travelling companions in and around River City, a town situated north of blue dragon territory that is protected by a benevolent gold wyrm. The player attempts to assemble the ingredients for a magical weapon with which to inflict real damage on the blue dragons and their orc and lizardfolk servants. As the adventure draws to its climax, the player must run a desperate gauntlet toward either triumphant victory or permanent ignominy.
This RAR file contains the hak pak, movies, and tlk files only, for a faster download. Read the ReadMe for installation, and download the module file separately.
Hi, all! Bless you, DS! Wow, you're like my guardian angel or something! And thanks, all, for the bug reports and votes and so forth. I may indeed get back to polishing those awesomely valid points in the near future. Cross your fingers. Should I just delete the LITE version, do you think? It became too much of a hassle to continue to refresh so it is out of date compared with the full version. When my life when "whoops!" a year ago, Demon Dominant was maybe 1/3 done. I got Threecastles 100% done, Evendim Vale set, the Netherese Ruin sketched out, some intermediate areas made, and had made a good start on Pazunia and Azzagrat (damn! ambitious!) but the Boorish Bard plot and the Woodsman plot weren't started at all. This is all preamble to saying that I don't think it will get done in nwn1 for sure. Maybe nwn2, but I'm involved in a persistent world that's pretty rewarding so the whole sequel idea may have to slide away. Anyway, THANKS and best regards to all. I hope to comb over some of your comments and bulletproof the mod more, and maybe even enhance things a bit. Yours, Gwindor
Posted by Dawnseeker at 17:40:25 Voted10.00
You betcha! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill
Posted by idunnopj at 2008-03-1813:17:12
haha. Guess I should have looked IN the city a little more closely. Thanks dawnseeker!
Posted by Dawnseeker at 11:52:14 Voted10.00
idunnopj- hope the following helps: SPOILERS | | | | | The gem of fire is with the thief that stole it in the first place (Lornadoon), in River City where all the other henchmen are in the Pitted Cherry! | | END SPOILERS HTH! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill
Posted by idunnopj at 2008-03-1809:59:39
Help please! SPOILER ALERT I'm stuck. I got to River City just fine, and got my fire gem stolen appropriately. The problem: I went to look for it off in the crossroads area. Yes, there's the floating text telling me I should visit River City first, but I'd already been there, so I ignored it. And I stumbled on the other three gems. Now my journal says I have all four, but I'm missing the fire gem and can't find it anywhere! I tried to go back toward the beginning (to Twilight camp) but I can only get as far back as the Kobold mine. Where is the fire gem?! I also tried talking to the Gold Dragon to see if it too thought I had all four gems (like my journal does), but my only conversation option was "oops, I dropped one, let me put it in my pack and I'll come talk to you again" (something like that)... where can I get the fire gem?
Posted by Dawnseeker at 15:21:51 Voted10.00
Okgenuine, I think I can help somewhat. SPOILERS | | | | | 1. The "Lite" version is a much older version of the game. I think those scripting errors with Mossthistle were fixed in what is the current version of the game (v 16) and is dowlaodable now in the larger .zip/.rar or self-execuatable files. Again, the "Lite" version was frozen several updates ago. 2. You're not supposed to defeat the dragon this early in the game.... look for another way out! =) END SPOILERS | | HTH! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill
Posted by Okgenuine at 2008-03-0918:31:29
Is there a walkthrough for this? I'm playing the lite version and it's good. My henchman, the cleric guy who's the second henchman you meet, has a script problem where he asks if he should leave the party, and it doesn't give me an option to keep him, but he stays anyway. It's popped up like 3 times but it isn't game breaking. Anyway, I'm stuck at the kobold cave with the blue dragon who's way too powerful to beat, but apparently there's something I still need to do in there because I can't continue on to River City.
Posted by Dawnseeker at 14:17:37 Voted10.00
*chuckle* _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill
Posted by jml at on02/18/08
*** SPOILER ALERT :-D ! ! ! *** | | | | | 1) Celdor should be " immortal " in some ways, as this character is directly related to a side quest. And with so many spiders around, and Celdor set as an enemy to them, there is no way you could be sure the elf would still be alive when you returned... if you forgot a couple of spiders. I came back to be able to watch the fight which took him down, and only 2 spiders were involved. Pretty weak ranger. This is the kind of situation that makes me feel uneasy with this module. 2) Along with the Robo traitor's dialogs, which aren't sharp enough, since the common answer as you said to either the truth or lie choice could make you feel you didn't choose the Dragons side, and let you keep playing with the feeling you only tried to trick Robo, but you will end up with the end of the game. If you say I wanna join the Dragons, by choosing the (Truth) option one, the problem is, in your journal it keeps saying the traitor bought your lies!!! You think you're safe... as a tricker, ( the module knows you lied )... but you're not. 3) The Earth Speakers now. I understand your point, but as they offering you to do a quest for them, those passed the 3 " quest " golems should be at least neutral, or the way behind them blocked. If you keep going, everyone turns enemy, even 2 of the former 3 Earth Speakers, and only one of them, I suppose the one you talked to, join even with you in the fight... 'kind of weird. 4) Last, about the long grey hair dwarf, why is that this is actually the only plot character you should ask the same question over and over until you win the WIS check, without even knowing you're maybe just about to launch something! There is nothing in the so short dialog with the dwarf to tell you there might be something going on around this guy... beside what you know from the Earth Speaker conversation. This is the only place in the entire module you have to talk to the guy many times. And nothing at this moment in the shorter dialog ever advise you to ask again. Why would you do it? I got the quest answer on my fifth attempt. Only... I knew the guy was too carefully detailed, too " special " somehow, long grey hair and so on... There was something about him... to investigate. But, at least his second, or even first, answer for instance could offer some hint. Now about the SPOILERS WARNING, I totally agree with you! This module I just finished leaves me with a really uneasy feeling. Some is amazing, especially by the end, when you're actually going for the dragons, but it could be sometimes kind of heavy, with hundreds of tiny rooms filled with tones of enemies, very repetitive situations. But I loved some great ideas and many bouncing situations, true surprises which took me most of the time... flat footed. That module would have been amazing ... beside a couple of unclear situations and some heavy repetitive constructions. Which is really understandable talking about such a huge and beautiful module. So, as one of the most intersting modules around, I shall give it a well deserved 10, to push players to give it a go... only knowing it could drive you insane sometimes. :-D But definitely worth the try. Nice clothing... Good test, all along the way. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Dawnseeker at 17:16:04 Voted10.00
Hello, just a few comments that I hope will be helpful: SPOILER ALERT ! ! ! | | | | | Jml: (1)In spider valley, there are no respawns, so killing the spiders should take care of the problem. I?ve played this mod through with every class (not including prestige) and I?ve never run into this before. It must be very unusual. (2)With the traitor in River City (Robo Mechna) there are 2 dialogue choices and they are both the SAME, saying in essence, that you wish to join the cause of the Blue Dragon Empire. The difference is that one option states that you are telling the truth and want to join the Blue Dragon Empire. That would make the other option lying to deceive the Blue Dragon Empire by default. (3) With regard to the Earth Speakers (elementals), you need to talk with them and pick up a quest. With the completion of the quest they will let you pass (to some pretty decent loot). Which brings us to (4)? ?The long grey hair Dwarf? I think you are referring to is in the Dwarven Delving area and is the object of the Earth Speaker?s quest. Catching him in his deception (requires WIS check, but talking to him enough will finally get him to fess up even with a low WIS) will trigger a fight and get you what they want. Also, please, in the future, if you?re going to write about things that give a module?s plot away, at the top of your message write SPOILERS or SPOILER ALERT or somesuch. It?s a convention the whole community subscribes to and I think would be much appreciated. Thanks! =) Zedee: I know the small bug you are talking about, but in no way does this ?break? the module. Just use the best greatsword you can find. The Avenger of Ikarion (usually a +4) isn?t necessary to the completion of the mod. In fact, I still don?t know what the special power of it is (please don?t tell me either! ;-) ) I?ve never used it. Once the power has been used (4 times I think, maybe 3) it disappears anyway. HTH! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill