It takes place in the Void, which is a plane from my own setting, Avarile. You can find out about that at:
www.freewebs.com/shadowsandstars
Gameplay Length
Anywhere from 30 mins to 1 hour. It's a very short mod, and it's moreso just to sate an artistic taste then have lots of substance.
Number Players
1
Language
English
Level Range
1-15, but you'll get the experience needed to get to level 15 in the beginning.
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Light
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
15
Content Rating
Teen
Alignments
Any alignment will work, although not much room for roleplaying.
Gameplay Hours
<1
Description
"In the beginning, there was only Ethereal, and the void. The void (or Void) was the material from which Avarile was created. Throughout the ages, it has been the common belief that the void had been transformed into Avarile, and therefore no more existed. The only other plane that made sense of existing was the Ethereal. Could the teachings be wrong, and there be something besides the two worlds? Or is the void merely an extension of either world? Perhaps it is just another myster to be solved. Perhaps there is something more. Only Avarile will tell."
- The Writer
This is my first mod, and it is the NWN 1 version of my planned NWN 2 mod. It's only a preview of one part of the series. It takes place in a plane known as "the Void," or "the void," depending on you feel about grammer at the time.
Through a series of events, you somehow end up in the Void. As for right now, you're trying to find a way out of here so you can progress on through your adventures.
This is the interlude of the mod series, but it's short, and it suited my needs of learning how to use the toolset. Don't worry about any spoilers: I made sure not to include those. If you would still like a preview of the series, I'm going to start working on the prelude next. I tried before, but it was a wee bit too complicated. So, I made this first. Well that's about it. Now go, play! Or not!
Hi,
Just started and am stuck. I am in the maze in the Tribesman area where I received a quest.
spoiler
I found the merchant and bought the box. Problem is the merchant never gives me the item that I just bought and leaves. When I go back to the tribe leader to speak to him I cannot invoke any conversation. So I cannot continue with the mod.
cappie
typos:
The Echo - Becuase (Because) it is what I am.
Wow thanks. XD That's what I was aiming for on the module; just a quick, easy preview. Not to mention it was my first module. ^^ I'm going to start a bit from scratch, but the Void will still be here, along with the main module storyline. Just a few changes. Thanks for voting though. _________________________ Related Works:
Current Project: It is currently brainstorming time.
Posted by Hagaar at 2006-12-06 10:28:07 Voted 9.75 on 12/06/06
Hey Kenac,
I'm not going to post any comments that I've PM'd you about. All I will state here is that I REALLY enjoyed this and look forward to more. Now whether it's in NWN1 or 2 is no concern... JUST GET IT OUT!!!! 8) I'm rather curious to see how this all pans out now that you've gotten at least MY attention!
Thanks for a great romp! Short but still nicely done! _________________________ We are all born ignorant, but one must work to remain ignorant.
Benjamin Franklin
Posted by Hagaar at 2006-12-05 14:46:47 Voted 9.75 on 12/06/06
@ Kenac.
I just downloaded the mod and after getting through the first part, which I rather enjoyed! I am currently in the Maze and have a couple of things that need looking into (unless where I am is "it".)
*****SPOILERS*****
In the Tribe area. I speak with the Leader and suddenly the conversation stops. As in it simply drops and I cannot get him to speak to me.
That Soul person. I didn't get anything from him.
I've decided to refrain from voting due to the above.
*****END SPOILERS*****
_________________________ We are all born ignorant, but one must work to remain ignorant.
Thanks for the vote. I downloaded your mod and will try to play it by sunday. _________________________ The road to Ravenloft is paved with good intentions.
Yay! More encouragement! Thanks Liso. It really helps. I'm not the most motivated of people, so it really gets me going to see people actually enjoying it. This'll be my solo project, so it won't be ground-breaking, but hopefully it'll be worthy of hall of fame status. Currently, I won't be home today, so I can't work on it today. (10/14) I'll start when I get home though. I have the toolset also. _________________________ Related Works:
Well That interlude was interesting enough that I want MORE! So you plan on releasing your mod in NWN2? I have the tool set although I only have it b/c I pre ordered the limited addition LOL I have no idea what to do with it. I hope you get your mod off the ground and loaded here when NWN2 is actually out and running. Hopefully they stop pushing back the release date :(
Best of luck on your mod. I'll be looking for it :)
Liso _________________________ Michele O'Sullivan
Ossian Forum Admin Link
Azarr: Yeah, that's it. I've been there, although the code I got didn't help trigger a convo for some reason. I'll try again soon however.
Andarian: Thanks, I'll remember to look into that. I can get the basic functions done, I'm just having trouble removing a second henchman during a conversation. _________________________ Related Works:
Lol. Thanks for the advice. The main hitch is that I can't remove one hench, or trigger a conversation for some reason. _________________________ Related Works:
DON´T!!! Check the forums instead there´s bound to be someone there that can help you if you just make clear what the problem is.
Though remember to make them interesting and make sure that they are not silent like a good character ignores you while you´re beating an old woman.
We don´t want constructs as henchmen or companions if you prefer which reminds me don´t make dialog where you refer to them as henchmen.
Remember real people not constructs.
Thanks. XD School's started up, so that keeps me busy. I have plenty of the Prelude done, but I can't figure out how to work two henchmen mechanics. So, I'm going to be deleting them, re-creating the story, making the PC the loner type.
I'll have to remember to fix that. In fact I'll get on it right now. _________________________ Related Works:
38 downloads and not a single comment? Darn. Anyway, I'm going to start wrapping this mod up. After a few run throughs, I'll be making it the final version. The difference is the stuff that appears in the box when you click the mod. Yay! _________________________ Related Works: