Any (Rogue and Cleric may be needed in Party/ There are henchmen to help fill those slots if needed)
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
14
Max # Players
06
Min # Players
01
Min Character Level
10
Content Rating
Teen
Alignments
Any (Preferrably of Good or Neutral Alignment)
Gameplay Hours
04
Description
Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile Hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! You must move quickly before the slavers recover from your previous forays and attack!
Joseph of the Light, a slave you freed and previous guest of Mistress Gold, warned you of Mistress Golds plight and the conspiracy of a Slave Lord tricking you into doing his/her dirty work. With your map, you head into the mountains to find Suderham, the hidden city of the Slave Lords, to continue your rescue efforts of Mistress Gold.
Hello Shadrack, Hmmm the only thing I can think of maybe is make sure shiny water is off in video options. Sometimes That helps but it could be something else if that does not work JayAre may be able to help. Have a Great Day... Shadow...
Posted by shadrack at 2006-12-2116:13:18
I am in the catacombs, ready to enter the grotto. When I try to load the area, the game freezes. Any advice? The mod has played without problems up to this point. Thanks!
Posted by Kenrae at on12/06/06
This mod seems more an "in between" mod in the series, instead of a full mod like the other two. It's not bad, but it doesn't hook you in, except for the last fight. I'm eagerly awaiting for the next part in the series.
Posted by Kshatriya at on11/07/06
A disappointment, although this is probably due to the source material. Only the last scene left any strong impression, Playing on Very Difficult I had seven of them down by the time the priest reappeared to end the module. They were much harder than the usual fare but if they're supposed to win easily they definitely need a little extra punch.
Posted by JayAre at 2006-10-0502:21:36
zaxthegrey: "Do you have any estimate on when that will be released? Do you have a personal website where you list updates on your modules?" Thanks for your comments. I'm glad that you had a fun time playing this series so far. No, I don't have an estimate at this time for A4 and all of my updates for the next mod are usually done here. ericdoman: Thanks for the rating and the comments. I really appreciate them! "Enter placeholder but only myself not the henchmen?" No, for the beginning of A4 I was thinking of just the PC, but it may change somewhere down the building process, if it proves to be too much of a challenge for the PC to do alone. "Finished very quickly 3-4hours?" Depending on which route the PC takes in the mountains and fast they pick up the clues and search the city, yeah maybe 2-3 hours then. Did you have a look at the Treasury Building? "heal potions in particular (bought only 10). Combats very easy up to the 7 slavelords(2 very difficult, 5 impossible)..." I guess that means I should strengthen the city guard and other encounters. Thanks again for your comments! :-) ~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
Posted by JayAre at 2006-10-0502:01:25
waingro: "We tried... having the party leader PC be the one to trigger the "trap", but still the remaining PCs were not transported. Is this intended?" Oops, I mean, Yes, that was intended... the first PC falls but the rest of the party were supposed to use the "Big Hole" placeable to get down to the fallen PC. But it couldn't appear because the template was missing. ~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
Posted by JayAre at 2006-10-0501:52:45
waingro: "We were exploring... when one PC fell... was ambushed by the gnolls there. None of the other PCs were transported and we can't find a way to join him. We tried reloading and having the party leader PC be the one to trigger the "trap", but still the remaining PCs were not transported. Is this intended?" No, it's a bug. There is a missing template that somehow got deleted. It's a "Big Hole" placeable that uses the conversation dialog "dia_salt" (or something like that, I don't have my toolset open at the moment). I'll have this bug updated and posted b4 this weekend starts. Sorry about that. ~JayAre _________________________ You left the bodies and you only moved the HEADSTONES!!! YOU ONLY MOVED THE HEADSTONES!!!
Posted by waingro at 2006-10-0412:47:22
JayAre, My game group is playing through A3 now - all of us as players (6 total). We are stuck and think it might be a bug that only shows up with multiple players. Let me know what you think... SPOILERS AHEAD We were exploring the caverns in the mountains when one PC fell into the salt mines and was ambushed by the gnolls there. None of the other PCs were transported and we can't find a way to join him. We tried reloading and having the party leader PC be the one to trigger the "trap", but still the remaining PCs were not transported. Is this intended? Please let me know. Thanks waingro
Posted by ericdoman at on10/04/06
Amazingly I could remember A3 far more than A1 and A2 and so found it pretty straightforward. Using the same character from A1 and A2 sold gems etc and ended up having 240,000gp Which means you can buy everything (heal potions in particular (bought only 10). Combats very easy upto the 7 slavelords (2 very difficult, 5 impossible) and on 3rd attempt (using rod of resurrection for Elwita and Ogre). Finished them all off and collected all eqpt (except monk's armour) before Stalman Kilm appears. Enter placeholder but only myself not the henchmen? For people who have played the pnp mod this is a very straightforward mod. maybe with a little bit of artistic licence you could make it completely different. This would make it a very enjoyable mod. Finished very quickly 3-4hours? My vote is based on the simplicity of the mod. As with the others it is copied from the original pnp game. So use your imagination and revamp it as mentioned.
Posted by zaxthegrey at 2006-10-0402:33:04
JayAre - amazing job! This is long, difficult work and I really appreciate all the time and attention to detail in your module. Adaptations are difficult and you've really done a wonderful job on this series. Well, I was able to beat the slavers council (barely!) and I'm really looking forward to the next module. Do you have any estimate on when that will be released? Do you have a personal website where you list updates on your modules? Thanks again for your great work!