As you crest a hill on your noble warhorse, a bleak sight unfolds before you: Cormyr, the land of your birth, is scarred and ravaged by a creeping blight. Once-green fields lie brown and dead, and smoke rises from farms and village homesteads that have fallen ramshackle and decrepit.
You have returned to your home with intentions of aiding your family in rebuilding their lives from the ashes of wars past. Yet though peace seems to have finally returned to this troubled land, outlaws still lurk in the wilds and a strange silence has descended over the Hullack forest...a silence that warns of encroaching darkness.
Features
* Explore the Kingdom of Cormyr on fully ride-able horses
* Compete in tournaments and joust against thundering opponents
* The first premium module to showcase flowing cloaks, tabards and long coats
* Extensive new art, new creatures, two new tile-sets and an enhanced version of the Tir Nan�Og tile-set (a massive 1200+ tile rural/castle/village set)
* Features a new prestige class, the Purple Dragon Knight
* Starting level 6 or 7, with new characters leveled automatically
* A rich, 18-20 hour single-player experience built around an engrossing storyline from esteemed community developer DLA
Glad you enjoyed it and thanks for such detailed feedback. You can find a load of spoilers on the dladventures.com site if you are still stuck with one or two of those quests. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by ericdoman at on11/20/08
Well ran through it again and finished as an LG half elf 1/12 rgr/clr on 93000xp and 96% to alignment checks. Played completely solo when I could. apart from 2 ocassions with summoned monsters. Based on major enjoyment, the 1 from below and finding out more I have increased the vote. Pushed Craft weapon skill to the limit, using fox's cunning a + 2 ring of clear thought and prayer. Based on this ,exorcising the ? and helping smithy with crafting, was able to make a very nasty great sword. If I had waited another half hour I would have had 3 damage for various elemental stones (and picked up more xp). Also using crystals with my CW on 27 I could craft them onto weapon so it was a permanent +3. Noticed with a vg CW skill working with smithy actually improved it's damage etc. Also steel is generally a bit better. Won both jousting events and speaking to everybody, a) to gain some info, in particular how some knights fought and b) picking up xp for charisma checks or use of persuade (bluff or intimidate), made jousting a bit easier, although still had to reload a few times. Strange thing is that I used pgc character creator to check out my 2 character's xp total. The NE dwf rg/ftr/A appeared as the very large zeus chaarcter and my LG rgr/clr appeared as the witchlord? Anyway the intention was to dual wield and use a dire mace, 2 bladed axe or sword but went with grt sword, although placed skill points on listen, spot and search. I had 0 skill points on discipline. The weapon was absolutely lethal. My first time down it was very hard, this time killed it in 2 blows. Thank you once more for this I am so tempted to replay The Wanderer
Posted by ericdoman at on11/20/08
Okay figured out what to do and finished as a Dwf 3/3/7 rg/ftr/As, on 82000xp, character was exported at end, 61% on alignment check (not good enough). The only module to my knowledge where you would gain xp for playing alignment. Forgot about that. Normally in most mods, you always receive more xp for doing the good thing. Have played 180 NWN mods I believe. The jousting was a little difficult and would have to save and reload quite a lot. Even so was champ in jousting, melee and bashing dummy. Not so hot with bow and dart. Use of some skills ie spot, listen, Dt, OL, search and intimidate were also very good and picked up a few xp for crafting (Mr Hughes's skill stones). Gold was limited which I enjoyed as I could not buy best equipment and scrolls were limited but grt magic weapon and holy sword came in handy for paladin. All automatic use of scrolls with my 5 in UMD. Had some difficulty in some combats as we did not have magic weapons but that made it challenging. Played hardcore throughout . Took Jonas along originally then Edgar Silverlake? Amazing thing is that I could not remember much of the game which made it even more enjoyable. Hence running through it again with a half elf rgr/clr emphasis on clr and playing LG instead of NE. Was tempted to run through as a wiz/ftr/aa but glad I did not as the best longbow I found/used was +1. In the town was told about venturing into the dalelands by smithy but nothing appeared in travelling options? Rumours of a bear? running around at night and you could purchase lycanthrope arrows/bolts never met one? Bear's den closed down but a map pin? Thought that was always a clue Missed out on Mastoke? Satyr quest although I think unicorn horn may have something to do with that? Anyway replaying again so more feedback, although it seems NWN and NWN2 is slowly fading away. Noticed limited modules in both, remeber I have been playing a long time. It's a shame I think it was a mistake to release NWN2. Even though I really enjoy playing it. I am not an author, I have a few ideas but my imagination is not so hot and I do prefer playing. Should have continued as NWN but upgraded it more. NWN2 it seems is a very powerful software tool. Possibly due to tilesets, more movie scenes (on many ocassions not absolutely necessary, the NWN text box in top left would be better, also gives the player to swap items to improve skills in conversations), more complications it has driven away many an author, with many an excellent idea of an epic (20+ hours and gaining 7+ levels)module. I wonder where verybody has gone to. However I will stay faithful and loyal to NWN for as long as possible. Even so thank you all
Posted by ericdoman at on11/20/08
Dear Writers I have bought a new pc and so reinstalled NWn Oc, SOU and HOTU. My old hard drive is Kaput, not working. Have pid for Wyvern and pirates and would like to try Wyvern again how would this be possible?
Posted by BenWH at 2008-09-0308:07:33
boodah - glad you enjoyed it. There was a were backstory for part II... For the troll poster, if you really think your votes get deleted for the reasons in your signature, stop and have another honest look at what you wrote and then tell me it is not inflammatory or abusive. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by boodah at on08/20/08
I liked this module very much. Nice story and atmosphere, awesome custom content and the writing was OK (haha...I'm lame, I know...). I didn't really understood the jousting thing but I somehow managed to "de-horse" my opponents almost every time in the first bout and so became champion twice. A+ Quality module. Spoiler Was there any back-story about the Were-Creatures in the area with the white stag? Maybe People of the Black Blood or something? I heard some rumors about a giant bear killing people in the city at night, so I thought there might have been a side-quest I missed.
Posted by Elhanan at 00:00:32 Voted10.00
Merry Christmas to all on the team! Winning this mod was one of the years best highlights for me!
Posted by mrstrato at on12/19/07
Great module. I like the horses and the henchmen.
Posted by BenWH at 2007-09-2706:18:17
Thanks on behalf of said team. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Estelindis at on09/07/07
Just purchased and played this. The NPCs are wonderful (I liked Lord Hawklin in particular, he felt kinda like a surrogate father), the plot is mostly very good, and the visuals are simply outstanding (I stared in slack-jawed amazement on several occasions). Loved the jousting! Ultimately, although I found the ending a little puzzling and unsatisfying, this module represents a formidable achievement on behalf of DLA and Bioware. Congratulations to the team! _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset